
Thymesia is a gruelling action-RPG with fast-paced combat and an intricate plague weapon system. In a kingdom where death spreads, play as a mysterious character known by the code name "Corvus". Prey upon your enemies, wield the power of disease and find the truth in your own memories.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $6.24−75% | 10.1Kreviews | 82% | — | $1.2M |
| $29.99 | 4.4Kratings | 70% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 956 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
弹刀…嘿嘿……弹刀🤤,这蘸豆是真做的很爽吧。我完全是奔着弹刀来的,体验非常好! 画面,地图设计是什么,能吃吗🤤?
É triste vir falar isso mas não perca seu tempo com esse jogo. Se duvidar é o pior souls que eu ja joguei e não por mecânicas não funcionarem ou por não ter desafios E sim a quantidade de vida que os inimigos possuem e a quantidade de inimigos elites espalhados pelo cenário O jogo funciona assim o inimigo tem 2 barras de vida a vida e a barra verde talvez seja a postura do inimigo mas num inimigo elite ele te causa dano e você tem que remover toda a vida branca principal dele pra poder causar dano a vida verde de postura kkkk isso não só deixa o combate chato e maçante e pouco intuitivo Tem uma mecânica de parry que quebra mais rápido a barra branca do inimigo mas ai você usa isso e quando menos espera o inimigo faz um golpe que brilha em verde e você não consegue defletir apenas desviar num time muito especifico, beleza dito isso o que mais me incomodou é que eu recuei para poder me curar e ja tinha tirado mais da metade da vida do inimigo e o boneco simplesmente me esqueceu e saiu andando de volta pra zona que ele foi programado para ficar kkk e simplesmente voltou toda a vida branca e a vida verde do inimigo rapidamente eu fiquei só observando é de um amadorismo tremendo meu único arrependimento é de não poder pedir o reembolso. Nem vou perder meu tempo mais.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 25: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 4.71/day in the week to Aug 17 → 6/day in the week after.
Reviews, worldwide (the counter carries no country): 3.14/day in the week to Jul 30 → 5.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, French, Italian, German, Spanish - Spain, Japanese, Korean, Russian
| $7.49−75% |
| 954ratings |
| 78% |
| — |
| not modelled |
| $6.25−75% | 90ratings | 74% | — | not modelled |
| $24.99 | — | 82% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 957 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It wants to be Sekiro and Bloodborne but fails at either. The areas and characters look cool and it's got good music. However the enemies aren't fun to fight, the combat feels terrible, and it's just a neat concept and maybe in the future a better game, but right now I can't recommend this to anyone.
Very little amount of content for the full price. we are talking about like 2 hours of actual content and then several extra hours retrying bosses. The boss fights could be amazing but they are designed very unfairly. basically the way you supposed to play the game against the last 2 bosses is that you never use you normal attack. the bosses are super aggressive and have hyper armor so all you can do is parry for about 10 to 15 seconds, and then you get a 2-3 second window where you can use a special attack to retaliate and you repeat this for a very long time until the boss is dead. parrying for the last boss is also difficult because they gave him a very strange non rhythmic attack pattern that is hard to get a feel for. Last boss is extremely hard, and for the above reasons I just dont feel like trying further. It's just simply not fun. There are also a lot more smaller issues with the game which I won't get into.
看得出制作组是真的穷,但是非常战斗爽的一款类魂
菜 不好玩
Falta uma legenda ai pra PT-BR
Make sure to use " -high -USEALLAVAILABLECORES" on launch properties, FSR to performance (sharpness at 90), anti aliasing to ultra, shadows to medium, rest everything low, TDP at 10w cap the game to 40fps (using 120hz mode), u will get locked 40fps . This is using rog xbox ally (z2A). U can obviously get higher graphics quality if u increase TDP, but these settings allow for stable and clean image with balanced TDP and battery life
Thymesia is a game that could have been great, but it ended up feeling like a hot pile of garbage. The learning curve isn't smooth. While you are trying to get used to the mechanics, the game severely punishes you. The first "elite" enemy and the first boss took way too long to beat, forcing an incredibly passive playstyle just to stay alive. Enemies possess insane amounts of hyperarmor, making it almost impossible to stagger them. Many enemy attacks stretch much further than they look, hit multiple times, and track you across the arena. Because you can't interrupt them, you are forced to constantly back off or 'get gud' and learn the parry timings. Then, if you try to take advantage of what looks like a lull in their combo, they'll keep attacking, and you'll get hit anyway. To make matters worse, the core mechanics can sometimes geel unresponsive. I noticed countering critical attacks frequently failing to register, meaning you end up getting hit despite timing it correctly. The camera lock-on system actively works against you. If you do play, make sure to turn off their auto-camera nonsense. If you lock onto an enemy and try to roll backward to create space, the game locks you at a specific distance from the enemy, which will cause you to roll sideways instead, which can cause you to unintentionally dodge straight into danger. If you prefer a dodging playstyle, this game is absolutely not for you. Parrying is a strict requirement. I say "parrying," but it is really just perfect blocking; there is no true parry because it will never actually stagger the enemy. You are forced to perfect-block just to chip away at their white health, or you can use normal attacks to chip at the white health, and only then can you use plague attacks to lower their actual health. The pacing is completely off. On more than one quest, I would spent a ton of time clearing levels and stacking my XP, only to reach a boss with not enough XP to level up. Because the game punishes you straight out of the gate, you are guaranteed to die and drop the XP stack in the arena. While I never permanently lost my stack, it was incredibly annoying having to run in and retrieve it before starting every single attempt. All in all this game had a lot of potential, but the jank outweighed the fun. Not recommended. Also, WHY is every Scythe enemy's background animation using it as a pickaxe?
소울류 3번째 게임으로 티메시아를 골랐음 서두 다 없애고 딱 장점, 단점만 적어봄 - 장점 - 1. 분위기 - 평소 다크판타지나 암울한 분위기를 좋아하고 블러드본 같이 어두운 분위기를 원하면 꽤 잘 맞을 듯함 2. 빠른 진행 - 맵이 너무 길고 너무 플레이타임이 오래 걸리면 잘 질린다 혹은 지친다 하는 사람들에게 추천할 수 있을 정도로 정말 빠르게 진행됨 전체적으로 맵도 돌아가는 곳 없이 일자 맵이라 길도 쉬워서 좋았음 3.티메시아만의 게임 방식 - 역병 무기라고 하는 제 2의 무기를 따로 사용해서 활, 망치, 단검 등등 쓸 수 있고 본인만의 트리를 만들 수 있다. 즉, 유연하게 게임을 할 수 있음. 4. 싼 가격? - 평소에 찜 해 놓고 이번에 산 건데 거의 상시로 할인 하고 있는 것 같음 9000원이니까 대충 국밥 하나로 먹었다 쳐서 싸게 느껴지는 정도? - 단점 - 1. 몹들의 체력 - '몹의 체력이 많은 건가?' 싶을 수 있는데 그런게 아니고 이 게임의 모든 보스. 잡몹들은 일반 평타로 때려서 깎이는 체력과 발톱이라고 하는 스킬을 써서 깎을 수 있는 체력. 2개가 있음 따라서 일반 평타로 체력을 다 깎아도 발톱 스킬로 별개의 체력을 깎지 않으면 몹의 체력이 다시 차게 됨 여기서 궁금증 들 수 있는 부분이 있을 텐데 "그럼 일반 평타나 발톱 공격으로는 별개의 체력을 못 깎음?" 이란 궁금증이 생길 수도 있는데 철저하게 구분해 놔서 일반 체력은 평타로만, 발톱 체력은 발톱 공격으로만 깎을 수 있음 그래서 상시로 공격을 안 하면 체력이 계속 차서 다시 깎아야 하는 불상사가 일어날 수도 있음 물론 보스도.. 2. 역겨운 슈퍼 아머 떡칠 - 이 게임을 하면서 가장 화가 났던게 불합리 할 정도로 슈퍼 아머를 가진 몹들이 많음 거의 75% 정도는 전부 슈퍼 아머를 가지고 있고 특정 보스 2마리는 슈퍼 아머를 덕지덕지 처 발라놔서 그로기가 안 걸림 진짜 거짓말 안 하고 패턴의 80%는 전부 슈퍼 아머 공격에 속도도 엄청 빨라서 실수로 한 번 더 공격 했다가 죽은 경우가 있음 3. 패링, 간파 시스템 - 흔히 패링하면 세키로를 생각할 수 있고 나도 그 정도의 판정을 생각하고 있었음 근데 세키로 보다 더 높은 정확성을 요구하고 별로 리턴이 없음. 물약 레벨 업을 최대까지 강화한다 하더라도 6개 밖에 쓸 수 없는데 슈머 아머 떡칠, 빠른 공격 모션, 쉴 새 없이 몰아치는 패턴 사이에 가끔 초록색으로 빛나는 세키로의 빨간 한자 공격 같은 패턴을 씀 이때 회피를 써서 공중에 올라가면 더 강한 공격을 쓸 수 있는데 이것도 판정이 진짜 너무 구림 이건 해봐야 알 수 있어서 여기까지만 적겠음 진짜 이것만 해도 10줄은 쓸 수 있는데 지금도 너무 길어서.. 그 외에 양심 없는 보스 패턴, 가시성 떨어지는 공격 패턴들이 있고 물약 먹는 모션 중에 패링, 회피가 바로 나가기 때문에 패턴 반응적인 면에서는 좋지만 물약 먹는 게 캔슬 돼서 힐 타이밍을 놓칠 수 있음 결론 - 게임은 재밌고 분위기도 잘 잡아서 좋을 뻔 했지만 단점이 장점을 다 없애버릴 정도로 불쾌한 부분이 너무 많았음 전체적인 난이도는 어렵진 않았고 위에 말한대로 맵도 쉬워서 소울류 하나라도 해봤다 하면 막히는 곳 없이 쭉쭉 갈 수 있을 듯. 10 / 6.5 점
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $420.2K | 1K | 65% | $18.99 | |
| — | 0 | — | — | |
| $40.7M | 20.2K | 79% | $49.99 | |
| $35.8M | 21K | 86% | $59.99 | |
| $2.2M | 2.2K | 70% | $19.99 | |
| $738.9K | 2.4K | 91% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.2M | 1.7K | 79% | $39.99 | |
| $1.2M | 2K | 96% | $24.99 | |
| $1.2M | 6.2K | 95% | $9.99 | |
| $1.2M | 3.4K | 89% | $19.99 | |
| $1.2M | 3.3K | 89% | $14.99 | |
| $1.2M | 6.8K | 84% | $8.99 |