
Thymesia is a gruelling action-RPG with fast-paced combat and an intricate plague weapon system. In a kingdom where death spreads, play as a mysterious character known by the code name "Corvus". Prey upon your enemies, wield the power of disease and find the truth in your own memories.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $6.24−75% | 10.1Kreviews | 82% | — | $1.2M |
| $29.99 | 4.4Kratings | 70% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 963 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
还行,简陋小魂
Офигенный соулс лайк
先给结论:战斗出彩,体量偏小,适合追求爽快打铁、不执着大世界探索的玩家,折扣入手性价比很高。 本作最大亮点毫无疑问是战斗设计: 没有体力条束缚,双血条机制很有特色,敌人白条会缓慢自愈,必须打出伤口伤害才能真正造成击杀。偏斜弹刀反馈清脆,音效打击感十足,鼓励主动进攻而不是一味苟住闪避。 瘟疫武器系统是点睛之笔,夺取敌人专属招式反击对手,搭配天赋树自由加点,打法可以灵活调整,BOSS战节奏紧凑,拼刀酣畅淋漓,手感打磨远超很多同类独立作品。 短板同样十分明显: 整体流程很短,主线6‑7小时,全成就通关也就12‑14小时。地图只有三张大区域,场景素材重复度偏高,路线容易迷路。怪物种类不多,杂兵复用严重,叙事采用碎片化模式,但故事平淡,人物刻画单薄,世界观很难让人产生代入感。没有装备掉落系统,成长只有天赋加点,多周目内容单薄。画面美术氛围到位,可贴图精度与优化只能算中规中矩。 如果你是冲着魂系宏大地图、深度剧情来的,大概率会失望,但如果你偏爱只狼式高速拼刀、看重战斗手感,不在意较短时长,折扣价入手绝对值得一试,小团队能把核心战斗打磨到这个水准,诚意看得见。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 25: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 4.71/day in the week to Aug 17 → 6/day in the week after.
Reviews, worldwide (the counter carries no country): 3.14/day in the week to Jul 30 → 5.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, French, Italian, German, Spanish - Spain, Japanese, Korean, Russian
| $7.49−75% |
| 956ratings |
| 78% |
| — |
| not modelled |
| $6.25−75% | 90ratings | 74% | — | not modelled |
| $24.99 | — | 82% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 964 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
É un gioco con del potenziale. Se sistemato. NON é un souls per principianti. Pro: -Bella ambientazione -Esplorazione ridotta ma ben curata -Stile di combattimento interessante -Tipologia di nemici poca ma ben variegata. -Grafica molto bella -Nessunn bug rilevato Contro: -Pochi nemici per livellare (Ripeti e ripeti e ripeti la stessa area per accumulare frammenti) -Movimento nell'esplorazione legnoso -Quando parte la sequenza di attacco del nemico, anche ferendoli non si interrompe, ti memano come niente fosse. -Barra della vita nemica eccessiva. Fai danno e la barra diventra azzurra da ferimento che se non viene danneggiata con artiglio, si rigenera. Questo porta la prima boss fight ad avere il nemico con "4 barre di vita" avendo oltretutto una fase 2. Il giocatore ha 300pf e 4 pozioni. E non puoi livellare abbastanza.
el blotborn q no es d plei
10時間で全ステージクリア。 パリィ中心の戦闘(というかチャンバラ)がとにかく楽しい。個人的にはSEKIRO以上。 全体的に低予算感があるゲームだが、戦闘に関してはモーションや判定に違和感が一切なく、動かしていて気持ちいい。相当丁寧に作られていると思う。 戦闘での唯一の不満点はパリィ不可攻撃(いわゆるSEKIROの"危")に対するカウンターアクション(羽)の発生が遅い&受付時間が短いせいで、早くてもダメ、遅くてもダメなところ。技毎の最適なタイミングを覚えないと結構失敗する。 前ステでカウンターできるスキルがあるので、早めに取るとストレスなく遊べると思う。 戦闘以外は全体的に残念だが、イライラすることは少ないと思う。 個人的には探索の視認性で結構イライラしたけど、まあ3Dソウルライクならこんなもんか…という気持ちで許せる範囲だった。 ストーリーとか世界観は何も理解してない。でも戦闘が楽しかったから大満足。
Un plutôt bon jeu au global, le système de combat est excellent, même si certains boss et niveaux sont clairement en dessous. L'expérience globale est vraiment bonne.
ソウルライクアクションゲーム すごく面白かった!!パリィ気持ちいい SEKIRO好きな人はやったほうがいい 価格に対してボリューム不足感は否めないのでセールで買うのがオススメ
^.^
gonna review this here as I played quite a bit on some friends PCs and recently bought it for myself. Thymesia is a decently enjoyable experience, I feel though I had an ex boyfriend and some close friends of mine in 2024 hype it up a little more than it was worth sadly as their opinions made me go into this game with more excitement than I probably should've had. This game unfortunately gets old a little quickly and there are some mechanics that I don't personally see much of a point in like the feathers, the different combat elements make the entire combat experience a little too much and it definitely feels oversaturated just to make something unique that simply didn't hit for me. I truly also wish Thymesia had a stagger mechanic and its something that feels missing for me, this game has so many different combat styles yet no way to stagger, its definitely a missed opportunity and I wish it existed here. The general combat however is really nice, I always enjoy a game with a parry mechanic and the one in Thymesia is very good, visually this game also does look phenomenal, I love a lot of the designs and lighting but I just wish there was more, the game is too short for its own good and I think if it was longer I would've gotten more into the world it has, its definitely a one and done game imo but enjoyable nonetheless. Majority of the bosses actually feel quite nice to fight which mostly comes down to the main combat being insanely smooth which I like a lot, I have not fought the final boss and I've sadly heard mixed reviews about it and this game simply has never shown enough worth to me to get that far, I will very likely complete it fully now that I own it myself but just playing through the first main area after about 4 months away from the game I can't say I'm enjoying a lot of it. If you're looking for a short game that feels nice to play through I would recommend it, don't worry too much about some of the different combat styles, pick one way to play and continue with that or you'll likely stress yourself out too quickly, this won't be the game to get into for a lot of people and thats totally okay, but it is a beautiful game visually with mostly great bosses and the general story is also really nice to go through, I just wish the whole game was longer and better optimized.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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