
Thymesia is a gruelling action-RPG with fast-paced combat and an intricate plague weapon system. In a kingdom where death spreads, play as a mysterious character known by the code name "Corvus". Prey upon your enemies, wield the power of disease and find the truth in your own memories.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $6.24−75% | 10.1Kreviews | 82% | — | $1.2M |
| $29.99 | 4.4Kratings | 70% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 963 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Sorry, but worst SoulsLike I played. Tries to bring in some ideas on its own, but more in a clumsy way, and does everything it does in a bad way. Controls, gameplay, fighting, feedback, writing, level structure, story, dialogues, presentation, enemies, sound, music, heating up my computer in a way it should not, compared how it looks, ... Cannot name anything this game is does in a good way. Unfortunately, it doesn't even have anything like “indie charm.” Its only because of my inner completionist (and because its short), why I finished this. And I am happy, I am done.
I came across this game many moons ago and had heard good things about it, though I had put off buying it for a while and forgot about it until I saw that it was on sale for a really good price that I couldn't pass up. I love a good Souls-like and Dark Souls/Elden Ring in general has taken over my life for the past 7 years. Whenever a good one comes around, I usually hop on it. One thing I can say if you go into this game like its Elden Ring or Dark Souls, you're going to get your butt handed to you on a silver platter. I played for an hour and became frustrated that it wasn't clicking as fast as I'd like and typically a game like this I can normally jump on and adapt really quick. This is a game of patience and learning attack patterns, learning when to attack, when not to attack, when to parry and the addition of the claw to permanently eliminate the enemies health bar adds another layer of urgency to maintain aggression while playing smart. I beat the game and by the end I felt like I had finally got the grasp of everything and I'll tell you it was extremely rewarding when you take the time to learn how to git gud. Absolutely amazing game, while it has a run time of roughly 10-15 hours and I wish it had been longer because of how much I enjoyed it, I don't feel like a single cent was wasted. The combat is fluid, quick and responsive. I feel like a second playthrough is warranted to try additional builds in the skill tree. I can fully recommend this game to any Souls fans or anyone that wants a challenge to conquer. Yes, you will die A LOT but with each death you come back a litter smarter. My PC specs are below and I had a fluid frame rate with everything maxed out graphically.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 25: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 4.71/day in the week to Aug 17 → 6/day in the week after.
Reviews, worldwide (the counter carries no country): 3.14/day in the week to Jul 30 → 5.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, French, Italian, German, Spanish - Spain, Japanese, Korean, Russian
| $7.49−75% |
| 956ratings |
| 78% |
| — |
| not modelled |
| $6.25−75% | 90ratings | 74% | — | not modelled |
| $24.99 | — | 82% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 964 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
cba reviewing this game properly, because it's so mid and short, but I can lowkey feel the vision just to sum it up: pros: -smooth gameplay -very well animated enemies -cool plague weapon system -satisfying parry, even tho sometimes you just spam it and hope for the best -frequent checkpoints so you arent running back to the same spot you died in for 10 minutes -not too easy, not that hard -runs well without issues neutral: -very short (unless its an AAA groundbreaking lifechanging game i prefer games shorter) -levels are alright -sound is alright -has a somewhat trait system -has a somewhat of a story cons: -20% of the time spent on this game was on the final boss (it was cancer) -the way your character movement is animated makes it feel cheap in the beginning -all of the systems and mechanic feel unfinished, unbalanced or unimportant, but its not gamebreaking (i almost never used a feather but it has its own trait tree? same with jump attacks? you cant even jump on your own so its a waste of points, some traits are clearly better than others. also the plague weapon upgrades are weird, needing atributes for bonus effects, etc... too short for some systems to make sense at all) overall, if you enjoy heavy souls-like games with challenging combat, you can get it on sale, but dont expect fromsoftware level pretty decent for an indie game, im sure their next game will be better
An very good dark fantasy soulslike that focuses on fast, aggressive, and fluid combat rather than the slower and more methodical approach found in many games of the genre. The gameplay feels more dynamic, making every fight satisfying from beginning to end. The level design is solid, the combat system is excellent, and the overall experience leaves you wanting more. 100% Completion Time : 16.4H Completion Difficulty : 3/10 Playthroughs : 1 Missables : Yes Guide Recommended : Yes Notable requirements : Complete the campaign, unlock all four endings, collect every collectibles.
Would recommend if you are into soulslikes that are parry heavy with something novel in the combat.
战斗爽啊,boss 打起来太爽了
爽,没有体力条,攻速快,真推荐
非常惊艳的作品,体量虽小,但美术、战斗、体系都足够精致。如果只打主线,有一定魂游基础的玩家只需要花费四小时左右,但小有小的优点,至少打得不累
optimizasyon berbat ps5 gamepad desteği yok
A game for Sekiro Enjoyers like me
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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