
Harness your Demigod powers to lead a group from rags to riches in this 3D Fantasy Kingdom Management Sim with RPG elements. Command from the sky or take control in 3rd Person to BUILD, BATTLE, and RULE. Navigate a world of interesting Nobles, earn their respect, and decide their Fates.
Modeled estimate, not a reported figure. How we estimate →
Media

About





Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Japanese, Korean, Russian, Simplified Chinese
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This is such a fun and unique colony simulator. The morality and values system makes it stand out from games like Rimworld, there's near infinite replayability due to the wide range of options and combinations of races, values, morality, buildings, maps, etc., fun combat in the form of castle defence, castle offence, and quests, a good 3D building system like in Going Medieval and Timberborn, and all the usual bells and whistles of a colony sim, like crafting weapons and gear, resource management, and levelable skills of characters. There are a few things I'd like to see added to the game, so it's not perfect, but it's still in development and mods are available, so I'd 100% recommend this game if any of these features appeal to you
Go play ri*mworld and steal the shortcut keys. Soooooo many clicks, clicks, clicks CLICKS AND CLICKS. Otherwise game is great!!!
There are a few things worse than Not liking this game but only a few.
Noble Fates is an interesting attempt at something like a 3D RimWorld, but there really needs to be a toggle for all the cannibalism and humanoid skinning grotesquery throughout the game. Even if you set taboos for your own kingdom to avoid such actions (which they don't listen to very well), it is still rampant through all the other kingdoms and traveling merchants.
I created a Ruler named Garve, Garve and his wife/Queen had 3 kids, the firstborn a girl, and the other two were boys. Garve reached the end of his life span and it was time to pass the crown, the crown went to his first born daughter, and with that I ascended and chose to start another location within the same world and create a new man named Marve. Marve was to marry Garve's first born daughter and strengthen the grip the two kingdoms had on Noberia, but before I could enact my plan, a group that was at war with Garve before his passing, swooped in and raided the Kingdom full well knowing they were reeling from having just buried Garve. Garve's youngest son Bran was murdered in cold blood during the raid, he was only 9 years old. As Marve, I vowed to hunt down every last one of the raiders and bring them to justice. 10/10 story telling. Actual Review: This game has a lot going for it, the belief system is a lot of fun to mess around with, the interactions between npc's, your player character and traders is amusing to see, and with the recent updates of water simulation, new races, and uploading your own fortress to be used for NPC's/Other players, I can't wait to see where this game is at with 1.0. Feedback: I would like to see some sort of compendium of knowledge or some type of Tutorial book that you can sort of peek behind the systems that are implemented a bit. The game has some searchability in Reddit threads but not enough without having to dig into the game files to try and discover what's going on in there. Maybe the devs can answer my burning question, how does the game determine specifically who the crown will go to when a ruler passes on? Whether it be by old age, battle or other. In my example, Garve's first born daughter received the crown, but what if I wanted one of my most trusted nobles or knights to receive the crown due to our beliefs? What if our religion dictated that the crown must pass from the highest wealth person to the lowest wealth person? Some neat things to play around with there. Anyway thanks for the wonderful gem of a game. Hope to see it receive the love it deserves!
Great colony sim!
Реальный бриллиант в куче грязи. С последним обновлением про реки и халфлингов добавили все базовые функции движка, которых не хватало для полного соответствия возможностям Dwarf Fortress, но еще и с хорошей графикой. Остались пустяки - реализовать эти функции 🤗 и то уже сделано процентов на 60. Оставшееся, в целом, без проблем добивается модами. Удивляюсь, почему к игре так мало модов и вообще почему она малоизвестна. Игра - достойнейший конкурент Dwarf Fortress и Rimworld. Разработчики, вы реализовали мою мечту! Чего не хватает, IMHO: 1. Функция воды и гигиены для колонистов, а не только для растений. 2. Больше специалищированных хранилищ для склада. И чтобы содержимое каждого шкафа можно было быстро смотреть. 3. Одержимость крафтеров из DF была бы здесь весьма уместна. 4. Ловушки и механизмы. 5. Возобновляемый и легкий способ пополнения древесины
I would absolutely recommend this game 10/10 very relaxing colony building sim with multiple options to go down to make each game feel unique. The community is very active with great mods that also expand on many of the vanilla aspects to the game. (the only thing i don't like is you can't make custom save file names. But that's more of my skill issue and playing multiple saves at once)
This is the best evolution of Rimworld I have ever seen, and believe me guys I've seen a lot. Continue the good work devs, this game may have a great potential.
Great game, but could use some expanding or fixing in a few areas. There are a lot of things I like about it, and even prefer over games like Rimworld or Dwarf Fortress, but I'll focus on the issues that made me stop playing this game after 3 days: TL;DR: Great game for the most part, but a bunch of issues bottle up so it's fun for a weekend, but then you drop it. The world map is a bit confusing. You can't really do anything from there beyond talk to the rulers of other areas, or visit. Your borders change constantly as a side-effect of random events, rather than something you can specifically control and manage, so your borders are basically just meaningless and you can essentially ignore the world map entirely. The building is great, but some of the roof setups end up wonky, so making tiered roofs, houses with different levels of roofs, or pointed roofs become hard to look good. For example, a 3-story house with a 2-story section will have an ugly roof on the lower section, because the game lacks a corner for the "roof sloped against a wall" piece. The conversion dialogue and options are extremely repetitive. To get a visitor to like your ruler, you basically have a solid 5 minute conversation of "I like X, I hate Y, I don't mind Z". There are some other dialogue options, but they don't seem to do much. You can ask how they feel about orcs, or tell them information about your kingdom, but there's no mechanical effect, so who cares? Esteem also makes no sense. Sometimes you talk to a visitor and end up with a maxed out esteem of your ruler with above average compatibility and they STILL won't join you because they "don't like you enough". You love me as much as possible but it's still not enough? Either fix that bug, or be more specific on what's blocking them from joining. Trade prices also seem a bit broken. Depending on how the visitor feels about your ruler, their prices will change, with a red-blue color gradient to show if they're raised or lowered them. I have NEVER seen a price beyond a faint blue. 99% of prices seem to always be "I hate you, here's the worst price". Basically nobody who visits ever loves you. At best you get indifferent or a slight like. But even they have terrible prices, so I don't get it. If all the prices are red, then just omit the color and admit they're just always set to be bad. There doesn't seem to be a speed stat for characters, so if the enemies are running away and you want to just finish them off, you will just chase them to the edge of the map because nobody can catch up with them since everyone runs at the same speed. And the archers can't shoot moving targets at all. It's hard to manage your items. There's a tiny scrollable list in the corner that's hard to use, so literally the best way to manage your town's inventory is to open the trade menu and scroll through that. There you have words with the icons so you can more easily scan for the items you're looking for. It's also hard to keep track of your crafting orders. Individual crafting stations show what they're configured to craft, but there's no easy way to see a list of ALL of them. This leads to two things: 1) You know you're crafting an item, but can't find the specific crafting station(s) doing it. 2) Since you can't always be sure how many stations are crafting a certain item (if any), you end up crafting more than you need because you either unknowingly made another crafter, or you ended the craft but didn't notice there was another one making the same items. You are constantly bombarded with notification numbers on various menu buttons, which are just triggering since most of them can be ignored entirely (why do I care about a world faction drama update every 3 seconds?). The game is also very slow for me, and I'm not sure why. First, I was at ~30 FPS but after building a dozen structures and having 15 or 15 citizens, I am not at ~10 FPS, and I have really good hardware. At first I thought there was just some compatibility issue so my FPS is lower than it should be (maybe I need to tweak some NVIDIA settings or something), but seeing it go down as I play tells me it's simply an optimization issue where the simulation crawls to a halt when there's more going on. Every game is like that, Cities Skylines lags a bit once your city spans the entire building area, but this limit gets hit so fast that I can't imagine how I'd be able to play a save for longer than 24 hours before having to quit it. Oh and one last MINOR nit-pick: There is a sound, and idk what causes it, that sounds EXACTLY like a phone vibrating. I thought the neighbors on the other side of my apartment wall had a phone getting notifications every 5 minutes until I realized it was the game.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| City Game Studio: Your Game Dev Adventure Begins | $976.1K | 1.9K | 92% | $8.99 |
| The Walking Dead Onslaught | $976K | 1.2K | 47% | $29.99 |
| Horsey Game | $975.6K | 2.7K | 97% | $9.99 |
| The Colonists | $975.2K | 1.2K | 86% | $24.99 |
| Just Cause | $975.1K | 5.3K | 66% | $6.99 |
| SAMURAI MAIDEN | $977.5K | 760 | 58% | $59.99 |
Related
| Songs of Syx | $5.1M | 8.9K | 95% | $24.99 |
| Dwarf Fortress | $23.9M | 31.3K | 95% | $29.99 |
| Ostriv | $4.7M | 7.6K | 95% | $24.99 |
| Norland | $4.6M | 10.2K | 82% | $14.99 |
| Settlement Survival | $4.4M | 8K | 85% | $19.99 |
| Cartel Tycoon | $3.1M | 3.8K | 76% | $29.99 |