
Pilot deadly helicopter gunships, battle enemy forces and complete dangerous missions within a thrilling desert warzone!
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About
THUNDER HELIX Pilot deadly helicopter gunships, battle enemy forces and complete dangerous missions within a thrilling desert warzone!
Exciting campaign with multiple objectives,
or play randomised scenarios.
Pilot multiple types of helicopter with unique abilities and specifications.
Pick up ammo, fuel and rescue friendlies with the on-board winch.
Missions take place in dawn, day and night-time environments.
Crisp 320 x 200 resolution with 4, 16 or 256 color graphics.
Explosive camels!
Game Controller
Flight Joystick
Mouse Flight + Keyboard
or Keyboard Only

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is a really good and simple game that takes anyone who grew up on a 8 and 16bit console. The game totally reminds me of LHX on Sega genesis meets Desert or Jungle strike. This game really succeeds on transporting you back to early 1990's gaming and the fun and simplicity of it. It proves that a game just has to be fun to deliver. It doesn't always need the latest and greatest graphics to achieve this. Big thumbs up.
Truly a masterpiece of a time machine. Jump back into 1990 and kick some ass.
I loved the Strike games on the SNES. This is not them. It wants to be, and while I can get behind the retro look, there's a significant difference between paying homage to those older games, and disregarding any semblance of reasonable modern controls and ui. Keyboard controls are okay, except here there's too many of them all over the keyboard, and the default controls are just odd. WSAD is tied to throttle and strafe, but the number keys are also throttle instead of weapons or info displays on the cockpit hud. The arrow keys are forward, backward, left, right. All of the interface controls for weapons and targets are all back on the other side of the keyboard, while the winch is Enter. So to manuever around targets requires re-programming your hands and brain. The controls can be re-defined (I think) but by default it's purposely using archaic control schemes to support the retro look, for no reason other than to be retro when W/S has been standard for forward/backward movement in games for 20+ years now. Some keyboards don't even have standalone arrows or numpads any longer. If I were to redo the controls, I would put up/down on cntrl/shift, and rotate on q/e. Instead, Q sometimes leveled the chopper, I think? I'm not sure as it wasn't consistent behavior. The other thing I would fix is the camera controls. In 3rd person, you have to use the mouse to rotate the camera. The camera does not pan with the craft as you rotate, so you have to strafe with A/D while manuevering with the arrow keys (and not instinctively pushing w/s to go forward or backward), and also rotating the camera with the mouse. Unfortunately my parents failed to gift me with a third hand when I was born, I just can't get over how badly laid out these controls are. I tried mouse controls and couldn't even figure out how to rotate the camera since craft controls were now tied to the mouse x/y axis'. It was probably something silly, but by that point I had fought the controls enough. I completed the first objective of the first mission in the campaign. I was really excited for a game that could take me back to those old Strike games. 12 minutes was enough for me to just want to go play those old games instead. I appreciate this is a single, indie developer and I respect how well he's actually managed to capture what made those old game great, but older isn't always better and there's just better ways to do things these days. Classic gameplay with modern control and ui schemes would have made a world of difference, and I would probably be giving this a different review instead of requesting a refund.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I've had my eye on this game for a while as the old "DOS era Graphics" appealed to me and the game looked like a good old classic flight sim. What I got instead was an arcade style flight sim that was just as fun as I was expecting. It's an easy to pick up and play game that feels like if the Jungle/Desert/Nuclear Strike games was playable in first person. I love the direction this game is going and look forward to the complete release!
I've been waiting to play this game for a few months, and it didn't disappoint! I spent far too much time playing LHX back in the day, and this captures the essence so well. I highly recommend this - it's clear the developer has a lot of love for the classic DOS days, as this just hits every mark. The controls (playing on a PS4) are great, my only issue was that I was having some trouble with finer movement control - but that's like my issue as controllers aren't my most familiar of input devices. I'm really looking forward to more missions - and hopefully at some point a mission editor opens up. I'd love to be able to create custom maps and missions.
cool as hell
A long time ago, back in the '90s when I was just a kid, I had a game called LHX on my first computer, which had a 12 MHz processor and ran MS-DOS. I didn't understand English back then, but I absolutely loved flying in that game. This game right here is a fantastic throwback to those times, and on top of that, it runs brilliantly on the Steam Deck with a beautifully implemented CRT shader. If you enjoy flying helicopters and love retro games, there's no need to hesitate - just grab it without a second thought! I’d also like to add that the developer (just one person) is incredibly responsive and actively engages with the community here on Steam, even implementing ideas suggested by players. Absolute respect and props to him!
I have been looking for a game like this for a long time. I started flying choppers in 1982 with Chopper Command. I graduated to Choplifter later that year. I was in the cockpit when Microprose released Gunship! in 1986 then Gunship 2000 in 1991. I was a big fan of the various arcade flight sims on the Sega Genesis, like F-22, and MIG29 games but I wanted to fly helicopters again and I was happy when Desert Strike made its debut on the 16 bit consoles of the day. Finally, LHX Attack Chopper was released and I was in heaven! A fun, light but challenging attack chopper flight sim that I could pick up and play. It served me well into the current day through emulation and DosBox. But it was old and didn't bring any new surprises. I eventually outgrew LHX and we parted ways. But man, I still wanted a fun, light and action packed chopper sim. Comanche Maximum Overkill just didn't vibe with me even though it was everything I wanted. So I started looking for games like Thunder Helix by searching for "games like LHX Attack Chopper" and this was the second result I got. The first was MH-Zombie and while that was close it was just to janky for me. So Thunder Helix it is! I love how responsive the dev has been to constructive criticism and implementing some suggestions from players. I love the retro graphics that ACTUALLY look like a game from the late 90s instead of overdone pixel art. It has all the parts I remember fondly without the long load times and horrendous frame rates. Grab this game if you're looking for a fun, easy attack chopper flight sim that can be played without the need for memorizing convoluted control schemes or needlessly complicated controls.
Get THX. Get strike series (sans soviet strike and nuclear strike - those are trash). Put them together. Out comes Thunder [strike]Strike[/strike] Helix.
Very fun small helicopter game. Lots of fun.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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