
A fast-paced low-poly 3D rail shooter heavily inspired by classics of the early 90's. Join protagonist Kyuu as she fights to free the worlds of the Sanzaru Star System, overrun by the intergalactic terrorist organization known as Zodiac.
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About
Ex-Zodiac is a fast-paced rail shooter with a stylized look reminiscent of early 90's 3D games. Join protagonist Kyuu as she fights to free the worlds of the Sanzaru Star System, overrun by the intergalactic terrorist organization known as Zodiac.
FEATURING:
- A retro, colourful, low-poly visual style
- 11 main levels and 6 bonus levels currently (more than 12 will be available after full release)
- Major bosses at the end of each level, each piloted by a member of the Zodiac
- A 16-bit style soundtrack by +TEK combining FM and wavetable synthesis
- Barrel rolls
CONTROLS:
This game plays best using an Xinput compatible analogue controller (Xbox, PS4 etc), however digital devices can be used too, such as a D-pad or keyboard (analogue is definitely the way to go, though!). The controls are also re-mappable.
CREDITS:
Code, Design, Art, Sound Effects: Ben Hickling (MNKY)
Music: +TEK
Published by Pixeljam
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Spanish - Latin America, Traditional Chinese, Russian
Engagement
Hours played at review time, across 44 reviews with recorded playtime.
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I really want to love this game but first impression is nearly insurmountably negative Mouse aiming is disabled by default, extremely strange for a PC game Okay, no problem, I can enable it in the settings if I quit out of the first level Start up the game again and I realize that enabling mouse aiming does not enable left/right clicking to fire Quit out of the first level again and go back to tinker with the settings Why can't I access the settings from a pause menu? Why aren't these settings just enabled by default? Why not just say that this game doesn't support KBM on the steam page to warn off people who don't want to play with a controller?
While the callback to old-school StarFox is great and all, being all by yourself just makes it feel like any other Shoot-em-Up. No squad to help you (or for you to help THEM), and oftentimes dodging lasers on-screen means I am too distracted to even read up on what the characters are saying. I know voice-acting would be very costly, but there's methods of making synthetic voice the old-school way so that I don't have to risk getting shot just to read what is being said. I still and always will believe that using the antiquated "Lives" system (when we know we can just restart at every checkpoint instead) makes every game feel bogged down with artificial difficulty and makes every fight a War of Attrition instead of a genuine challenge. The challenge should be in the level itself (which is honestly there), and I don't mind hitting my head against a brick wall as long as I'm not suddenly told to start all the way over from the beginning just for failing too much. That said, I appreciate the art direction and the effort being put into the game to capture the feeling of those old-school polygonal games like the original Star Fox for the Super NES.
amazing beautiful fantastic amazing game, if you love Star Fox you'll easily love this too I really enjoy playing in 4:3 high-res mode at 240fps... it sounds absurd because the game is based on early Super FX chip games, but I appreciate the smooth framerate and N64 style look of these settings personally. This game is gorgeous no matter what graphical options you choose though, it's truly impressive
9/10. A true hidden gem! My best bud and I gifted each other this game years ago, and it's been such a treat to see how it's evolved over time, especially as as single-dev project. The game is ostensibly inspired by Star Fox, with the style and sound design being reminiscent of the first two while having the smooth, tight gameplay of 64. It layers that with a vaporwave aesthetic that fits the game pretty well, with the sound font also sprinkling in a little bit of Genesis with tinny guitar and bass lines. What's a neat (literal) bonus is that you realistically get two different games in one. The bonus stages that you can unlock with each level play and look like Space Harrier, while going for more abstract visuals and bosses as a cyberspace-themed side component. The only downside is that, unlike SF, it is completely linear, so the replay value mainly comes from trying for max scores. There isn't too much of a story to speak of, but the dialogue and character portraits are cute and cheeky enough. Not SF64 levels of boss banter, but perfectly respectable as its own thing. That said, it oozes style and has enough of its own quirks and gameplay elements to stand out. It scratches that itch for a Star Fox-style game ahead of the Switch 2 reboot, and overall is a great game by itself. Looking forward to the final release!
A good homage to the SuperFX era rail shooters. Apes (ha) the right things from Star Fox and Space Harrier while showing continuous signs of improvement as the levels continually release. Loved picking up on the callbacks to things like Sinistar and Vic Viper. Sometimes an enemy pattern can be confusing to navigate because of the perspective. Also not the biggest fan of the bike levels, a lot of the enemies were placed in annoying places just outside the comfortable auto range of the bike. The walking cop cars were a massive nuisance. Additionally, some on-screen lives remaining indicator would be nice, as it seems like you get three plus one for every completed stage? A little unclear. Good, quick time otherwise.
game seems fine enough but the third level has this gimmick which makes me extraudinarily naucious, and (personally at least) the perspective feels a little off,
First impression of the game was severely negative. The game doesn't give you any tutorial at all on how to play the game. They expect you to have played Starfox SNES/64 and to have remembered how everything works. They don't explain barrel rolling to deflect glowing attacks nor do they even tell you how to fire- they just give you a dialogue box saying to press the fire button to fire your lasers. Although the controls are rather simplistic, they still need to be explained. I shouldn't have to dive into the options menu to see what my fire and thrust buttons are. OR to have to unbind my bomb button from my barrel roll button, because, for me, they were bound to the same button. Speaking of controls, the game defaults to non-inverted Y axis controls- which is just absolutely bonkers to me given that this is a behind the character flight sim. Easily changed, but it's weird that it's the default. Perspective is not great. Because this is bare 3D modeled with shading to give depth, it's can be very difficult to determine where things actually are relative to you. In the small amount of time I've played, crashing into random things seems to be the norm. Does it look like you could maneuver through a gap? Well, you probably can't. Does it look like the enemy is a close, but safe, distance in front of you? Psych! You just hit them. Enemy attacks are also very swift and poorly telegraphed. Using the dodge roll to deflect attacks is more akin to having some sort of precognitive ability to predict the future rather than spontaneously reacting to things; there's also the issue of the dodge roll being on a (small) cool down that prevents you from just spamming it during laser shows. Overall, the game has a very poor showing. It's not doing anything to modernize the rail shooter genre, instead just apes Starfox- which Nintendo has been doing for three decades now to the point that they're remaking Starfox 64 [i]again[/i].
ben (one of the devs) uses an ai generated profile picture in the official discord. the game had promise, but i can't stand by devs who spit in the face of hard working artists like that.
Star Fox SNES but way better! Borrows heavily in gameplay, has a similar aesthetic but high resolution, runs at 120fps, has really cool bosses and fun stages, the music is upbeat. I like fun games, this is fun once you get the hang of the controls which doesn't take only a few minutes. I expected to be let down, but I'm sitting here having fun! It's $5 on sale, no brainer if you like Star Fox. I'm kinda shocked really! Don't know what else to say, get it!
This game deserves way more attention! One of the tightest gameplay and levels I've seen of its contemporaries and I was shocked to realize there's still more to come in the final version! While development seems to have taken awhile the current version is well and truly worth playing!
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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