
Experience the thrill of becoming a storm chaser in Tornado: Research and Rescue! Capture twisters with a 90's VHS camera, warn towns, customise chases, and get up-close for thrilling photos. Deploy probes, collect data, and upgrade your truck, radar, and probes. Mod vehicles with Steam Workshop!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
So I've had this game for a few years now and I was there for the original build and thoroughly enjoyed it. I thought it was fun with the layout of the map being varied with the towns, the terrain, the hills, etc. You could call warnings if you weren't near a town to warn them. You could max out your stats and just drive into the tornado without ever getting lifted. It was unrealistic sure, but it was fun. You could be the tornado magnet where horrifyingly huge wedge tornadoes would chase you. You could survive an outbreak of tornado after tornado after tornado. Certain things weren't perfect, if you got thrown by a tornado, it would genuinely throw you off the map and there was no way to spawn back on land meaning you had to quit back to the game menu. It was a pain but it was fun back then......but I think a step back was taken cause at the previous build. After the developer released an update, you couldn't max your stats anymore. In fact you had to sacrifice which attributes you wanted to focus on which caused an imbalance of any skills or upgrades were available. It was kinda disheartening at the time but then, the developer said he was going to rework the game. And that he did, the tornadoes were varied in size, shape, speed, intensity and we had multi-vortex tornadoes. You could upgrade again with cash based on your level of data you collected each chase. And with your level of profession which was based off of how many lives you could save based on the warnings you gave. Tornadoes can randomly chase you if you have hunts enabled with a horrifyingly ominous "IT IS COMING FOR YOU" text that pops up on the screen. The tornado during the those hunts would get faster to reach you. Now with all of that in mind, let me express my dislikes with this new build. If you spawn onto a map, it sometimes throws you in the middle of a field for no reason and because the driving is so slow, it takes ages to get back onto a road thus wasting time to get to the tornado. While the map generates something new each chase, the road network is incredibly inconsistent. With how big the map is, I felt like the developer thought making the roads more windy and curved would make it more exciting but in actuality it hinders the player whilst driving because thebroad network is never cohesive and you have to keep looking at the map because you might miss your turn and then it's a nightmare to find a consistent path to the tornado. It's never from point A to B, you have to hope that it generates a road network that makes sense. The slightest bumps can make you lose hundreds of dollars for no good reasons and it's not like I'm driving distracted, if you drive on the slopes of an off-road trail and just bump on the incline or decline of it, you can lose your money or your samples. I can understand if the tornado throws you or if you drive like a maniac into the fence or such but that's ridiculous. I find leveling up your rankings is hard because for some incredibly cruel reason, the tornadoes love to spawn over the mobile homes which causes you to lose your rescue score from how many residents are injured or killed. And no you can't radio to a town to warn them so why should I get penalized over something so mundane as that? The hunts are fun when you get them but it feels like you don't get them 90% of the time, which makes it feel like what's the point of even having the hunts enabled for a 10% chance when I could just leave it disabled and chase normally cause practically it's the same thing. For how big the map is, it's incredibly frustrating how quickly the tornadoes go off the map. I've seen comments on Discord of people whining where is TIV or the Dominator, but for me the bigger concern is, where is a varied selections of vehicles? You only get the one vehicle and that's it. It would be exciting to include other vehicles/homages that don't infringe on copyright. I know it's only one guy working on it and I respect his hustle. In fact I like the new scenario mode, which recreates tornadoes in history like Jarrell or Bridge Creek and recreates the events in a timeline as you chase them and warn residents. It's a brilliant idea that I feel other storm chasing games should have done before. But at this time it's just too many flaws that hinder it at this time.
Really fun game!! Although, maybe add some invisible borders or a big tornado you cant escape when your outside the map.
For a 90's throwback with a certain movie thrown into it, it's a pretty interesting game all around. It's still in EA and has bugs and all but that as expected. Granted there are things i would of done differently, added and or changed in certain areas but, for what it is though in this early stage, it's pretty fun. I am kind of curious how this ends up later down the road. All in all, it's worth buying.
Very good game, i like it, the storm chasing its accurated and the drive feeling its awesome but i think this game needs some love, the developers must add an online mode, more cars for the user and missions to do... and maybe some new maps not only storms
there is a bug
Started out as one of the [i]least[/i] realistic tornado games on Steam, and is now quickly shaping up to become one of the [i]most[/i] realistic.
Best game about storm chasing ever. On tornado season the game is on discount. A bit of bugs that I found were when you are in the laptop mode sometimes the screen kinda glitches so that you can see trough the laptop screen. Another bug is that when you reach the end of the map forever at 500, 600, 700 mph until you lose all sense of time looking at the speedometer at 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 mph. so pls fix. Also I found out about the 2025 alpha rebuild today and the original version released in may 2023 is the version that I played. The rebuild did not have the bugs from the original version. Side note: The original version is not updated sadly, it breaks me heart. (insert crying noise here)
I am looking forward to seeing how this game turns out further down the line since it has some interesting ideas. However I can not recommend this game in the state it currently is in. The UI in this is pretty iffy and the gameplay it self is somewhat boring. While the tornado visuals are pretty cool (though could still use more work) the storms themselves are pretty lackluster. While there are some rain and hail effects, you cant visually see rain curtains which makes the storms feel empty. Plus the distant blue sky in all directions somewhat kills the vibes this game is going for. Tornado movement is a pain to deal with since from what I can tell it is entirely RNG which leads to them being pretty unrealistic and at times boring to chase. There also isn't much fleshed out on the rescue side of the game, just sirens you can activate to protect people. With all that said this game is only in early access and seemingly actively updated, so I would love sometime to come back to this and change my review.
шикарная игра можно стать пеоехватчиком и торнадо советую всем
круто
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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