
A world where officers hide their names and abilities. Can you spot Zhuge Liang? A hardcore turn-based strategy simulation for true Three Kingdoms devotees.
Modeled estimate, not a reported figure. How we estimate →
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About
Convinced he was Guan Yu, you made him governor. ...It was Lü Bu.
Personnel, warfare, governance, diplomacy, espionage, duels...
Everything you expect from a turn-based Three Kingdoms strategy game.
One thing is different — officers use “aliases”.
You don’t know your officers’ real names. Stats and loyalty only reveal themselves through investigation. You paid three visits to recruit a genius — it was Xiahou Mao. The governor you posted on the front line? Meng Da, of all people. Pang Tong might be managing farms in the rear. Do you have the eye to see real talent?
Each game starts in a random city with a random draft of officers. This run, Zhang Liao showed up — but not a single civil officer in sight. This run, Ma Chao appeared — great, except you’re playing Cao Cao. Maybe next run you’ll land Chengdu or Jianye as your capital. You lucked into Luoyang — but Cao Cao, Sun Ce, and Lü Bu are your neighbors...
...Just start another run.
The real strategy simulation for Three Kingdoms devotees — Three Kingdoms : Alias.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese, Thai, Korean, Vietnamese
Engagement
Hours played at review time, across 166 reviews with recorded playtime.
Reviews
Themes across 166 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
전투가 슴슴하다고 하긴 하는데. 나는 이것도 나쁘지 않았음. 오히려 전투떄 조작할거 많으면 후반에 루즈하고 불편한경우가 많아서 심플하게 운영에만 집중할수있어서 좋았음.
上头
삼국지 팬이라면 한 번쯤 해볼 만한 신선한 게임 장수 이름이 가명이어서 성씨나 능력치 보면서 얘가 누구일지 추리하는 재미가 꽤 큼. 삼국지 많이 아는 편이 아닌데도 머리 굴리면서 하는 맛이 있고 삼국지 많이 아는 사람일수록 더 재밌을 듯. 괜히 혼자 좋은 놈인 줄 알고 설레발 치다가 막상 구린 놈이 나올 떄도 있고, 반대로 별 기대 안했는데 네임드 장수 뜨면 기분 째짐ㅋㅋ 아직 얼리 액세스 단계이니 편의성이랑 UI 업데이트만 좀 진행해주면 될 것 같고 이 가격에 이정도 재미면 혜자임 추천
1 起码加个不死亡模式啊 2 隐藏名字只是新颖 实际对游玩只是浪费体力区调查或者消耗真名书 增加游戏时间 3 满治安不加声望 4 我的将被俘虏了还能调动他去我的城池 5 出征路上城市没了 士兵和将领直接去主城了 6 需要加个兵团 不然后期城池多了 运送部队一个个去点十分影响体验 7 死亡继承君主很离谱 8 特性太少 而且很重复 暂时想到这些 希望立刻添加吧 不然不想玩下去了
玩了22个小时。给几个建议,忠诚度下降太快,满意度也很不合理,无论是和君主相性高还是相性低,只要没有职位就不满。还有能不能全部做出批量选择,不用每次都要按一下批量选择。特别是忠诚度方面,玩的很焦虑。
게임 컨셉이 너무 좋다. 삼국지 잘 아는 사람들에겐 엄청 신선했습니다.
액션 게임 이외의 장르에는 문외한이나 삼국지 시리즈의 명성을 모르는 것은 아니다. 대략 이 장르에서는 새로운 기획적 아이디어가 나오기 어렵지 않을까 생각하고만 있었는데, 마피아 게임의 아이디어를 접목한 것이 참신하다고 느꼈다. 작은 게임이라 미디어가 풍부하지 못한 것도 나 같은 초보에게는 진입장벽이지만, 장르 팬이라면 이만큼 추상적이어도 즐기는데 무리없지 않을까 싶다.
化名模式6年统一半个地图,结果体力还是只有一百多一点,又是招人,调查,分配做内政,调兵,出征,这体力够干啥。五六年这个时间点。武将都普遍开始下野了,先不说看不到武将忠诚度吧,结果赏赐撒钱每个还需要10体力。 希望体力随着城池增加增加上限,或者能设置军团把部分城市交给ai来管,赏赐就别再消耗体力了,真的坑,一百多号人得花多少体力
我是中国玩家,在steam这个普遍三国志这种类型的游戏,能发现一款我感觉十分新颖并且还有意思上头的游戏很少见,希望这游戏后面的地图可以出到韩国半岛,日本,乃至于古代中国西域(中亚地区)地图越大越好玩,不要局限于小地图
Ein nettes kleines Indy spiel, mit mehr tiefe als man auf dem ersten Blick vermuten würde. Ja es hat keine überragende Grafik oder spezielle Story aber ein forderndes Management System. Und auch das Alias System finde ich spannend, so das man auch als Romance of the Three Kingdoms / Dynasty Warriors Fan durchaus mal gucken muss welchen Offizier man hier überhaupt hat. Und es ist einfach ein frische Take des ganzen wenn man erst nach ausgiebigen Scouting überhaupt den "Richtigen" Namen des Offiziers bekommt. Aber, dieses Feature kann man auch komplett ausstellen wenn man doch sofort sehen will ob das gerade Lu Bu oder Guan Yu ist den man hier verpflichten möchte. Der Entwickler reagiert super schnell auf Feedback und hat in den ersten Patches schon Updates gebracht die nur Tage vorher in der Diskussion angemerkt wurden. Für den schmalen Taler den es kostet könnte das eine wirkliche kleine Perle sein.
Related
Related
Trends
Steam followers (game-group members) tracked daily from when we started recording.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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