
A world where officers hide their names and abilities. Can you spot Zhuge Liang? A hardcore turn-based strategy simulation for true Three Kingdoms devotees.
Modeled estimate, not a reported figure. How we estimate →
About
Convinced he was Guan Yu, you made him governor. ...It was Lü Bu.
Personnel, warfare, governance, diplomacy, espionage, duels...
Everything you expect from a turn-based Three Kingdoms strategy game.
One thing is different — officers use “aliases”.
You don’t know your officers’ real names. Stats and loyalty only reveal themselves through investigation. You paid three visits to recruit a genius — it was Xiahou Mao. The governor you posted on the front line? Meng Da, of all people. Pang Tong might be managing farms in the rear. Do you have the eye to see real talent?
Each game starts in a random city with a random draft of officers. This run, Zhang Liao showed up — but not a single civil officer in sight. This run, Ma Chao appeared — great, except you’re playing Cao Cao. Maybe next run you’ll land Chengdu or Jianye as your capital. You lucked into Luoyang — but Cao Cao, Sun Ce, and Lü Bu are your neighbors...
...Just start another run.
The real strategy simulation for Three Kingdoms devotees — Three Kingdoms : Alias.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 362 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
这个自动存档能不能删了啊,我要你回合开始的存档有什么用,苦行肝几小时没存档,一个反叛给我回到解放前
挺有趣的,未知才吸引人
希望给智将设置有军师参军等职位
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Languages: English, Japanese, Simplified Chinese, Traditional Chinese, Thai, Korean, Vietnamese
Hours played at review time, across 363 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
遊戲建議本身極熟悉三國內的人物在玩,喜歡經營類玩法並且有足夠耐心的人玩 遊戲本身玩法類似三國志xx這種,而這款主打猜名字的特色,如果這人在歷史上很有名那還好說但裡面有一推本身並不適有名甚至是不太有人認識的角色,本身體力點讓能在一輪本身行動就很有限制,只能慢慢來,基本上你一輪行動就很有限制
While the strategic depth might feel a bit light, the fun of getting to know each officer—almost as if testing your own knowledge of the Three Kingdoms—is more than worth the price. Plus, the scene when you discover a named general is simple yet so satisfying that it makes you slap your knee. Highly recommended!
새로운 삼국지라는 점에서 일단 추천합니다. 코에이 삼국지에 비할 바는 아니지만 이 정도로 삼국지 게임을 만들었다는 점에서 해볼만 하다고 생각합니다. 단, 블라인드 삼국이라지만 어느정도 수준에 다다르면 확인이 매우 쉬운 편입니다.
很杀时间,后期有点无聊了,希望还有更新玩法。
give some suggestions 1.既然随机了,那希望有剧本可以有所有武将,并且全部随机君主。 2.既然有令的延迟系统,那也搞点委任呗,比如收到消息也是延迟的,前线城市被进攻了,后方首都肯定不是第一时间知道的,前线得靠太守自己来 3.相性要不也提供随机开关 4.增加城池底下的县,提供加成,这样就能触发野战了,也可以提供驻兵 5.特殊兵种,特定的募兵武将可以招募特殊兵种(不知道是否容易实现) 6.武将数量太少了,而且既然用化名模式,是不是可以增加“小兵养成”啊,毕竟武将不够用,搞一点非历史人物的也可以用一用
[h3]当璀璨的名将隐去姓名,你还能在茫茫人海中认出他们吗 [/h3] 虽然说《三国志》系列因为吃相难看以及吃老本的原因在近些年没少被玩家诟病,但依然是三国题材的战略游戏里难以逾越的一座大山。对于名不见经传的小厂来说,想要正面对抗绝对是难如登天,所以想要找到一条生路就得另辟蹊径。玩惯了日本的三国作品,这次就尝尝这款思路清奇的韩国三国游戏吧。 作为一款三国题材的策略向SLG游戏,在大的框架上和同类作品其实没太大区别,实际上这种题材的游戏也没办法在玩法上大刀阔斧的改革。基础的人事、内政、军事、外交、情报这些玩法都应有尽有,虽然受限于成本UI框架不是特别精细,但功能方面也可以说一句麻雀虽小五脏俱全。 玩家需要选择年份来确定剧本,影响当时存在的君主和武将数量,然后选择君主和初始城市就可以携带5名将领进入游戏了。之后需要任命官员,招募武将、士兵,通过内政和军事慢慢扩张地盘,改写历史结局,和同类作品的玩法大差不差,就是《三国志》的完全低配版。 但《隐名三国》有它自己的特色,就是“隐名”系统。你可以选择“本名”“混合”和“化名”三种模式开始游戏。本名就是所有武将都会以本名出现,没什么特色还不如玩其他的三国游戏,后两个模式开始就非常有意思了,混合模式下武将的姓氏是正确的,名字则是假的,而化名模式就全部都是假的了。 混合和化名模式下,你需要通过武将调查或者面谈来一点一点获取武将的信息。比如他们的亲密好友,各种属性的范围,然后你可以以此推断武将的身份,并且询问是否正确。混合模式下还有准确的姓氏可以辅助推理,化名模式就是完全在考验你是否有深厚的三国知识储备了。每次通过推理准确得出三国武将的真实身份时,都特别的有成就感。 不过在这个特色系统之外,其他的玩法就比较一般了,尤其是前期特别容易因为缺少粮草而导致陷入死循环。另外就是一个武将只能担任一种官职,前期是优秀的武将不够用,后期是官职比武将数量少,有点不符合常理。 总体而言,《隐名三国》在普通三国策略SLG游戏的基础上加入了特别有意思的猜武将创意,在考验策略性的同时,也考验玩家的三国知识储备量,提供了特别的成就感。 [quote] 游玩百态,将游玩心得用汉语化作玩家的指明灯,(๑•̀ㅂ•́)و✧ [url=https://store.steampowered.com/curator/35402408/]点击这里关注汉化语录~[/url] 如果喜欢这个评测,请点个赞让更多人看见 [/quote]
内容设计的很有意思,可以宣扬传统文化
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