
A world where officers hide their names and abilities. Can you spot Zhuge Liang? A hardcore turn-based strategy simulation for true Three Kingdoms devotees.
Modeled estimate, not a reported figure. How we estimate →
About
Convinced he was Guan Yu, you made him governor. ...It was Lü Bu.
Personnel, warfare, governance, diplomacy, espionage, duels...
Everything you expect from a turn-based Three Kingdoms strategy game.
One thing is different — officers use “aliases”.
You don’t know your officers’ real names. Stats and loyalty only reveal themselves through investigation. You paid three visits to recruit a genius — it was Xiahou Mao. The governor you posted on the front line? Meng Da, of all people. Pang Tong might be managing farms in the rear. Do you have the eye to see real talent?
Each game starts in a random city with a random draft of officers. This run, Zhang Liao showed up — but not a single civil officer in sight. This run, Ma Chao appeared — great, except you’re playing Cao Cao. Maybe next run you’ll land Chengdu or Jianye as your capital. You lucked into Luoyang — but Cao Cao, Sun Ce, and Lü Bu are your neighbors...
...Just start another run.
The real strategy simulation for Three Kingdoms devotees — Three Kingdoms : Alias.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
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Reviews
Themes across 362 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
전투는 대대적인 개혁이 필요한수준인데 이런류의 게임이 나와야된다고 생각함 완성도를 떠나서 기존의 삼국지의 틀을바꾼 신선한충격을 가져오는 게임 이런 좋은 시도들이 더 좋은 삼국지게임을 만들어 낼 수 있다고 생각함
优点:1.化名是你们最吸引人的一点,也确实很有探索和开盲盒的新鲜感。一步一步像最开始的君主一样慢慢发掘人才,但是你不能所有关于武将的资料都调查完了还不知道真名,还是靠那个真名卷才能看到真实人物,那调查就没有意义了,我直接等真名卷就行了。 2.你们在苦行难度下有个传令机制很符合现实,但是只有君主一个人才能传令这点不太对,那到了后期城池多了君主往战区传令需要的时间太久了。可能前线战事,内政都结束了传令都没到。应该设有都督或者大将领也可以有一定的自由度支配一些事情。或者有科技能加快传令的速度,现在的科技传令加的速度太少了。 缺点:1.经济系统太差了,前期占领两到三个城池的经济都是负数的,完全没有发育的空间。会出现很大的死循环,没有钱发展科技,没有钱奖励武将忠诚度狂掉,然后重要的武将下野耽误发展。 2.忠诚掉的太快了而且没有快速长忠诚的东西,奖赏又需要花费行动点数,都i不说后期了前中期武将一多没经济奖赏是一方面,没行动点数奖赏也是,然后就是武将下野,要不就是反叛,基本玩不了。 3.能给武将安排的职位太少,大部分的武将都有野心,没有职位就会情绪不满就会掉忠诚这又陷入了死循环。 还有其他一些缺点,但是都没这几个重要现在优先要优化的就是这三个缺点,不然这个游戏基本就没得玩。希望制作组能加快更新别让这么好创意的游戏变得越来越差越来越没人玩。
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Languages: English, Japanese, Simplified Chinese, Traditional Chinese, Thai, Korean, Vietnamese
Hours played at review time, across 363 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
아주 새로우면서도 익숙한 삼국지의 재미를 느껴볼 수 있다. 다만, 전투 시뮬레이션이 조금 아쉽고 병종이 너무 단조롭다 100점 만점에 75점
재밌습니다. 불특정 인재 얻는 군주제의 묘미가 있습니다 다만 초반 운영에 힘을 쓰다가 중반 골드 압박에서 벗어나면서 불어나는 인재들의 본명 확인, 충성심 관리에 포커싱 되면서 마치 회사 인사팀이 된 것만 같습니다 중후반 재미를 끌어올리기 위해선 육성 시스템을 추가하여 RPG의 재미도 느낄 수 있었으면 합니다 단, 육성이 추가된 만큼 AI의 가중치 추가, 공격성을 높이는 등의 중후반 난이도 조절은 필요할 듯합니다.
잘 만들어지긴했습니다. 난이도가 생각보다 쉽고, AI가 좀 멍청한 느낌도 있어요 전투씬은 그냥 보병, 기병 1부대씩하고 나머지 다 궁병부대로 하면 왠만하면 다 이깁니다. 수비할땐 성벽이 막아주기때문에 1보병 올 궁병해도 막아요
首先我要向光荣道歉,三国志确实不是用脚也能做的。中后期简直比文明还坐牢,行动力根本不够全国调度人力兵力,而且满意度这种东西完全画蛇添足,谁在乎几百名武将各自有什么兴趣爱好啊,我到底是幼儿园校长还是大军阀。随着组织规模扩大,操作越来越繁琐,战斗也毫无可玩性。
삼국지 좋아하면 무조건 해야함
I love Chinese history and games and I am exciting to play this game but I hope the gameplay in future will be interesting and wide to enjoy the content not just tons of clicks.
아렉좀잡아줘!! 도시 10개이상부터는 아예 한턴굴리는데 30초씩 걸리네... 다른건 다 오케이...
城市被电脑攻击时,配置武将阵容,在查看完武将资料后出现无法结束回合问题
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Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
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Where this game's players are, estimated from review languages.
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