
A world where officers hide their names and abilities. Can you spot Zhuge Liang? A hardcore turn-based strategy simulation for true Three Kingdoms devotees.
Modeled estimate, not a reported figure. How we estimate →
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About
Convinced he was Guan Yu, you made him governor. ...It was Lü Bu.
Personnel, warfare, governance, diplomacy, espionage, duels...
Everything you expect from a turn-based Three Kingdoms strategy game.
One thing is different — officers use “aliases”.
You don’t know your officers’ real names. Stats and loyalty only reveal themselves through investigation. You paid three visits to recruit a genius — it was Xiahou Mao. The governor you posted on the front line? Meng Da, of all people. Pang Tong might be managing farms in the rear. Do you have the eye to see real talent?
Each game starts in a random city with a random draft of officers. This run, Zhang Liao showed up — but not a single civil officer in sight. This run, Ma Chao appeared — great, except you’re playing Cao Cao. Maybe next run you’ll land Chengdu or Jianye as your capital. You lucked into Luoyang — but Cao Cao, Sun Ce, and Lü Bu are your neighbors...
...Just start another run.
The real strategy simulation for Three Kingdoms devotees — Three Kingdoms : Alias.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese, Thai, Korean, Vietnamese
Engagement
Hours played at review time, across 170 reviews with recorded playtime.
Reviews
Themes across 170 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
前期挺好玩的,中期的操作有些繁琐,所以经常重新开档 有时候通过关系能猜出人物,需要一个“我猜”的选项,输入名字或者多选都可以,多选比较难做。 把人物挪来挪去让他们互相认出来也是一个乐趣,就是操作太繁琐了,脑容量太大,城之间移动的成本太高。
가격 대비 충분히 할만한데?
전투 ai 좀 멍청하고 도시관리가 너무 귀찮은거(위임시스템 부재) 제외하면 신선하게 잘 만든 인디게임
fun
创意点是闪耀的 但是目标没有达成 1 大地图过于简略 城池之间的路程有点随机 不考究 2 内政系统有点垃圾 职位偏少 发展过缓不平衡 经常缺金少粮 感受还不如三国群英传系列 3 忠诚系统有点迷 没有职位给 忠诚掉的很快 难道一个职位就不能多人么? 4 战斗系统 完全看不懂 只能自动 没啥策略好说 5 隐身系统 猜出来或者猜不出来 又有什么意义?
游戏创意还可以,制作组对于三国的历史和人物确实做的很用心,但是玩法上比较复杂,是个硬核的三国类游戏,这游戏没有难度选择,上手难度极大,没有任何画面,大多数都是文字表现,谨慎考虑入手,提几个游玩的体验:第一钱粮获取难度极大,兵力获取较难,前期没有出好的出征能打的将领破冰较难,AI资源获得的比玩家更快,发展比玩家更快,稍微有点不是很平衡,真的要吐槽一下那个主公激励的概率,可能一回合花了90体力然后什么都没有获得,而且收益真的不值这个体力消耗,第二就是攻城战和守城战,完全就是纯堆砌数值,而且弓兵近乎无敌,没有任何操作性可言,而且有时也不知道为什么会被电脑屠杀的一败涂地,第三就是这游戏没有任何剧情,可能后续开发会上线剧情,要是喜欢玩剧情的暂时不要入,纯纯的沙盘战略游戏,第四就是武将系统,真的玩的太累了,耗费体力去谈话去调查,最后要用卡去验明,那何不等卡直接验就完了,这个设计跟制作组的创意相悖有点,比如可以让玩家花体力输入武将名字,猜对了就可以直接验明。
为什么进不去 一直白屏
傳令玩得很痛苦 但是又想玩
아직 고쳐야 할 인터페이스 오류 ( 우클릭 취소 버튼으로 모든 창이 꺼짐 ) 단축키 필요하다... 정도? 포켓몬 하듯 전설장수 모으는 재미가 확실한데 후반이 루즈해짐
데모보다 많이 개선됐네요 훨씬 재밌어졌어요
Related
Related
Trends
Steam followers (game-group members) tracked daily from when we started recording.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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