
Recruit your team, choose your path, and descend into hell. Four heroes must overcome the trials of the underworlds in tactical narrative encounters. A new systemic storybook experience blending mythology and surrealism. From the designers of King of Dragon Pass and Six Ages.
Modeled estimate, not a reported figure. How we estimate →
About
“A surreal journey into the afterlife. Can you survive the Thousand Hells?”
Four heroes risk their body and mind as they descend into the underworlds. Thousand Hells is a tactical narrative game where your choices determine your fate and change your party forever. Assemble a team that can handle the physical and mental trials of hell, or at least the demons, guardians, and gods in the one you’re visiting today.
In the underworlds, you and your team must fulfill your contract with the mysterious Ambassador, which changes with every mission. Planning helps, but no job ever goes according to plan...

Customize your character and build a party with unique skills and traits.
Dynamic Narrative Encounters: Choose the best option and use your party’s skills to advance with your body and mind intact.
Life or Death Choices: Multiple paths for every encounter. Take a risk for big payoffs or play it safe to keep your party healthy?
Highly Replayable: Create a new unique quest or retry failed missions. Your cast of helpers changes each time.
Experience Every Underworld: Whether you’re following in Orpheus’s footsteps to rescue a loved one or save the Eternal City from an insect plague, the underworld you visit and how you tackle its challenges will change the way the story plays out.
An anthology of mythic journeys imagined by 8 different writers, with hundreds of hand-painted illustrations.

Every heist needs a team but not all heroes get along! Before setting out you need to gather a party of skilled adventurers. Each hero has a profession and a unique set of skills. Make sure to choose a variety of skills and personalities so you’ll be ready no matter what comes crawling out...

The evil below has many weaknesses, your choices will affect your chances at surviving. Use the strengths of your party in over 280 unique dynamic narrative encounters. Skills will change depending on your team’s successes and failures. Avoid combat by sending your bard to calm the nerves of bandits. Hire a demonologist to communicate with a possessed book. Take the risk and reap the rewards, otherwise you’ll end up with a broken arm, or worse.

Thousand Hells is highly replayable, creating a new unique quest or letting you retry a failed mission. Your cast of helpers is different each time. One run takes about an hour, but automatic saving and a synopsis of the story so far lets you play when you only have a few minutes.

You reside in the Eternal City, a Byzantine-flavored fantasy world where untold demons lurk below your feet, with riches ready for the taking, if you dare. A client hires you for one last job, but you’ll need the right team to pull it off.
Thousand Hells takes place in a stand-alone fantasy world from the designers of King of Dragon Pass and the Six Ages series. This anthology narrative was pulled from the minds of 8 different writers such as Robin D. Laws and Aaron A. Reed and is supplemented by gorgeous hand-painted illustrations. Each hell is distinct, with its own palette and idiosyncratic threats to survive. No generative AI was used in the making of this game.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 80 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Feels like King of Dragon Pass if heroquesting was the entire game. Still hope the devs can give us a Six Ages 3 someday, but the new setting and writing is still full of evocative mythic feel that drew me into loving Glorantha. Plenty of RNG but also plenty of ways to handle it in my experience; I've been winning games more often than not.
Just vibe it out bro
Highly responsive to decisions and with very engaging writing and ideas.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Languages: English
Hours played at review time, across 80 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
What a bizzare and delightful experience! Will gladly delve into a terrible winterscape, get caught, abandon half the loot, aid a creepy old lady and then proceed to lose it all inches from victory again! XD
Played two runs & have won one! Fun! I like the low transparency of the options, I'm glad for something that has narrative but isn't super taxing on the brain.
cool
Well, well, well... A game by the same guys who did "Choose your own adventure: The Barbarian guys who really like cows." and "Stinky barbarian rancher simulator 5000" comes with another game except instead of guarding nonstop cows and randomly failing quests over and over to the gods because of bad dice rolls, you get a odd fantasy choose your own adventure about dudes who leap into hell only to proceed to sodomized and hurt by everything in there. Honestly, it's hard to write about Thousand Hells. While Dragon Pass and it's similar games had strategy, it feels like Thousand hells really is just a luck based game with extremely annoying odds against you. The game works like this: 1. You pick your crew. Often, your line-up doesn't matter too much because you will pick four different professions and just hope that that you have either the option to use your very limited resources to pass a challenge for events that don't align with any of your members. Oddly enough, even though it doesn't effect gameplay, gender doesn't line up with portrait's so I got some dude who is 6'7 with a beard being like "UHHH IM A SHE" which is odd, but whatever. 2. You run into events. And here is the biggest problem - These events, lets say hypothetically you are dumb and pick four fighters for your hells heist because, you failed basic cognitive processes and thought this was a really good idea. Anywho - Despite your poor decision making, you run into a event where you have to use violence and it requires fighting! So, you should be good, right? No. The reason being is the frustrating, insanely awful, absurd tile bag system. You click on drawing tiles and these tiles often are so useless it's amazing. Your four beefy fighters now draw the following tiles "Bob likes pie" "Jim hates going to the church on Sundays" "Gorthlax the Conqueror is scared of the dark" "Pizza day is Friday" And all of these choices will result in a failure regardless of what option you pick. The randomness of the tile game is the core of the challenge, which just feels like each run is a test of luck rather then intellect or skill. Sure, there is some slight brain power requiring matching to tiles to choices, but often you will throw your hands up in the air and scream as your forth run near the end turns into a failure just because you didn't roll 6 out 6 50+ times. All in all, it's very hard to recommend Thousand Hells. I would say it's interesting and as always with Kitfox games, the lore and writing are very unique. But would I rate it positive? No. But would I rate it negative as well? No. I'll rate this as a positive but ONLY on a deep sale and you want to kill a few hours. If you really like gambling, then you might get a kick.
It's pretty good if old school - no progression or overarching story. Just disconnected heists. But they are pretty satisfying.
Brutal, saved the poor unfortunate soul from hellprison and once we got back up to the surface one of my crew slit the rescued prisoners throat because they allegedly killed a ♥♥♥♥♥♥♥♥ of people. The guy that hired me to do the rescue is now heartbroken and only does goth songs. 10/10 would raise hell again
This game rocks, but get ready for x-com levels of flubbing rolls. Luck seems to play an outsized role, but ♥♥♥♥♥♥♥ if it isn't fascinating. Losing is interesting and seeing all the various events is awesome. Hope this is a giant hit, feels like a game that can be endlessly expanded.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $5.6K | 20 | 100% | $9.99 | |
| $1.1K | 15 | 80% | $3.39 | |
| — | 96 | 39% | — | |
| $325.8K | 2.9K | 74% | $4.99 | |
| $279.8K | 482 | 82% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $81.3K | 189 | 88% | $19.99 | |
| $81.3K | 482 | 73% | $7.99 | |
| $81.3K | 762 | 78% | $4.99 | |
| $81.3K | 99 | 28% | $29.99 | |
| $81.4K | 441 | 83% | $9.99 | |
| $81.3K | 140 | 77% | $19.99 |