
An epic Fantasy RPG where you will level up heroes, go on adventures, and progress in power until you can take on the Demon King.
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About
Follow an epic high fantasy story as you and your companions explore a world filled with quests and challenges that takes around 20-30 hours to complete.
This game is not an auto-battler, nor is it a turn based tactics game. It's something in-between. But it is also a visual novel, where you follow quests and adventures and make choices.
You and your party will go on adventures, fight battles and bosses to complete detailed and diverse quests, with a large variety of enemies. Each adventure is unique, but can be played a few different ways to give replayablility.
Alot of the gameplay revolves arounds Guilds and the players reputation with them. Complete quests and sell loot to the guilds to gain reputation so to buy legendary weapons and hire new characters for your party.
Each hero class has 5 different abilities in the game and there are a 12 classes of hero in the game. With a planned total of at least 25 characters to choose from.
However the player, as the leader of the party, is different. He uses his skills to buff his companions; and uses magic to cast elemental spells
Level up your characters constellation skill tree to increase their capability in combat and learn new abilities.
Purchase new equipment, gain it as loot from battles, or craft it, to improve the stats of your heroes.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
This game is fun and has good story and art. Once you learn how to play there is lots of strategy for the battles and your upgrades. It took me about 30 hours to finish the game, I hope a dlc comes soon.
Summary: Grand Fantasy Heroes is a visual novel rpg with an auto combat system and despite some personal gripes, it was a fun experience. Bear in mind, my thoughts in this review are purely subjective. Long Review: Grand Fantasy Heroes is both a visual novel and rpg with a combat system reminiscent of games like Heroes of Might and Magic or King’s Bounty The Legend series with a couple of key differences; one being companions replacing your army stacks and combat being automatically played out in real time with you able to influence the tides of battle with your own abilities and that of your companions. The real time combat system was not to my preferences and had the foundation been developed for a turn based approach, I would have enjoyed the battles more. My main gripes with the current system are that I feel there isn’t much tactical depth in watching my allies automatically duke it out while I support them with spells or abilities. The only times you can control a companion is when their ability bar has charged which allows you to have them directly target an enemy. My second gripe is the minimal combat animations. If I am forced to watch my companions fight on their own, there’s got to be visual appeal to generate a measure of enjoyment. But the minimalistic approach prevents that. Each companion and enemy essentially has one attack animation and that’s it. There’s no animation for blocks, stuns, hits taken, critical strikes, staggers, etc. Watching the battles play out is a visually stale experience. Ultimately despite the issues, I still enjoyed a good measure of the battles and the combat did not subtract much from my overall enjoyment of the game. Some battles are challenging and require you to reevaluate your roster and skills in order to win which provided my main source of enjoyment. The ones where you just manage to scrape by leaves you with a thrill and it’s quite fun to experiment with new strategies. Now for the narrative part of the game; the general plot is unremarkable, cliché even, which is not necessarily a bad thing. For the twists and turns that the road traverses to reach its fated destination is what makes up the meat of the product. I did not initially care at the start but I gradually found myself becoming invested as the story proceeded with a looming tint of sadness as I drew closer to the end. The ending, of which there are two, was disappointing. I found the closing narrative too abrupt in light of the journey undertaken which left me feeling unfulfilled. I wish however that there had been more character centric dialogue. It struck me that a good portion of the dialogue was plot based to push the story forward which did not leave much room for more personal dialogue to add extra nuance to your companions. Even adding dialogue to the so called merchants or quest handlers whenever you turn in a quest or changing how they greet you when your relations increase would have added more flavor to the world. Another thing I would have liked was an option to either skip the dialogue segments entirely or in steps as I had to repeat various encounters. Thankfully you can click through with relative speed. Now it may feel that I’ve complained more than I’ve praised the game, but I did thoroughly enjoy my time enough to complete it and begin a second playthrough. For the first major project of a single developer, I think it was a solid effort. Definitely a thumbs up and I hope others feel the same.
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Great Game!
So far im having a blast ! I'll go back on this review to keep y'all updated!
It's a great game. Hero Party Manager Simulator ) "Majesty" from the RPG world
Okay, so I post this negative review as feedback, because, as-is, there are serious shortcomings that mean I would objectively recommend people away from this game, but I'd like it to be otherwise. Here's how I'd change my view to positive. (1) This is a grindy game. As I've noted in forum feedback, the cardinal sin of grindy games is time-waste. If I'm going to need to do stuff over and over in your game, don't make me sit through "cinematic" screen transitions and such. Reduce time-waste to the absolute minimum for loading the next game segment. Get rid of this stuff, pronto. It can come off as disrespectful of your players' time. An option would be to either (a) have the cinematic transitions but allow click to skip them, or (b) allow them to be disabled in options. But as-is, it makes the game *fatiguing* to play and I lose desire to do so. If that wasn't there, I'd pick it up again and try it further. (2) Pause doesn't work half the time. Improve handling of pause so we're not sitting here pressing pause 3 or 4 (or more) times to try to get it to work, then accidentally unpausing again. Overall UI responsiveness in general needs to be improved, very badly -- this is a killer of your game if you don't address it. You'll need to give this a very intensive working over on UI ergonomics and responsiveness. (3) EMERGENCY: Fix that inescapable tutorial prompt on the crafting screen immediately. To have to alt-F4 to escape a broken tutorial prompt in your game is the equivalent of a loud fart on a first date. Don't let anyone experience this and then notice that it's already been reported a while ago in the bug report forums. (4) The typos and grammatical errors are really distracting. If you're going to have a game where text plays a significant part, you just can't have that. Clean this stuff up. It comes off as low-effort, particularly because it's otherwise so easy to fix. (If you're ESL, cool, use Deepseek, give it context, and it will make sure everything is clean and not awkward.) (5) Being frank: a big feature of your game is the art and character design. Cool. But for a character-design-heavy game, we want to see faces, not lumpy helmets. Redo some of the weird/unappealing ones, like the first paladin available at the start, and give us an opportunity to see that great art style of yours in yet another great-looking face. Here's another instance of something where you're forgoing an opportunity to show off one of the strong points of your game. Rooting for you -- address these things and this will change to an enthusiastic thumbs-up.
Really fun adventure game with loads of interesting dialog and items to collect, at first it was a little bit confusing but it's quite good and sometimes things get very sweaty
too easy
Game is good
Pros -Amazing hand drawn art and animations -Lots of content, 30+ hour story, with extra mini games and puzzles besides the main fighting gameplay -Lots of strategy with upgrading characters, weapons, spells, spending money and getting reputation -many different areas to go to with different character themes, I often switched to a different area if I the one I was on was too hard then upgraded my heros from those missions and went back stronger boss fights are very challenging and fun and have cool designs. Cons -the ui can be a bit confusing at first. -understanding the enemy stats and deciding what to upgrade was a bit hard for me to learn and you will need to know this mid to late game or you will keep dying from picking the wrong characters or spells. -Id say the real game starts like 3-5 hours in so if its too easy at first just wait a bit and it will definitely start getting very hard and will force you to strategize, you wont win by clicking random stuff, and the story starts picking up a lot and you will be hooked. Overall Id recommend this game to anyone who likes the fantasy genre or strategy games, It deserves a lot more attention, its clear a lot of effort went into this game from the dev. Cant wait for Grand Fantasy Heros 2.
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