
Recruit your team, choose your path, and descend into hell. Four heroes must overcome the trials of the underworlds in tactical narrative encounters. A new systemic storybook experience blending mythology and surrealism. From the designers of King of Dragon Pass and Six Ages.
Modeled estimate, not a reported figure. How we estimate →
About
“A surreal journey into the afterlife. Can you survive the Thousand Hells?”
Four heroes risk their body and mind as they descend into the underworlds. Thousand Hells is a tactical narrative game where your choices determine your fate and change your party forever. Assemble a team that can handle the physical and mental trials of hell, or at least the demons, guardians, and gods in the one you’re visiting today.
In the underworlds, you and your team must fulfill your contract with the mysterious Ambassador, which changes with every mission. Planning helps, but no job ever goes according to plan...

Customize your character and build a party with unique skills and traits.
Dynamic Narrative Encounters: Choose the best option and use your party’s skills to advance with your body and mind intact.
Life or Death Choices: Multiple paths for every encounter. Take a risk for big payoffs or play it safe to keep your party healthy?
Highly Replayable: Create a new unique quest or retry failed missions. Your cast of helpers changes each time.
Experience Every Underworld: Whether you’re following in Orpheus’s footsteps to rescue a loved one or save the Eternal City from an insect plague, the underworld you visit and how you tackle its challenges will change the way the story plays out.
An anthology of mythic journeys imagined by 8 different writers, with hundreds of hand-painted illustrations.

Every heist needs a team but not all heroes get along! Before setting out you need to gather a party of skilled adventurers. Each hero has a profession and a unique set of skills. Make sure to choose a variety of skills and personalities so you’ll be ready no matter what comes crawling out...

The evil below has many weaknesses, your choices will affect your chances at surviving. Use the strengths of your party in over 280 unique dynamic narrative encounters. Skills will change depending on your team’s successes and failures. Avoid combat by sending your bard to calm the nerves of bandits. Hire a demonologist to communicate with a possessed book. Take the risk and reap the rewards, otherwise you’ll end up with a broken arm, or worse.

Thousand Hells is highly replayable, creating a new unique quest or letting you retry a failed mission. Your cast of helpers is different each time. One run takes about an hour, but automatic saving and a synopsis of the story so far lets you play when you only have a few minutes.

You reside in the Eternal City, a Byzantine-flavored fantasy world where untold demons lurk below your feet, with riches ready for the taking, if you dare. A client hires you for one last job, but you’ll need the right team to pull it off.
Thousand Hells takes place in a stand-alone fantasy world from the designers of King of Dragon Pass and the Six Ages series. This anthology narrative was pulled from the minds of 8 different writers such as Robin D. Laws and Aaron A. Reed and is supplemented by gorgeous hand-painted illustrations. Each hell is distinct, with its own palette and idiosyncratic threats to survive. No generative AI was used in the making of this game.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 84 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Brutal, saved the poor unfortunate soul from hellprison and once we got back up to the surface one of my crew slit the rescued prisoners throat because they allegedly killed a ♥♥♥♥♥♥♥♥ of people. The guy that hired me to do the rescue is now heartbroken and only does goth songs. 10/10 would raise hell again
This game rocks, but get ready for x-com levels of flubbing rolls. Luck seems to play an outsized role, but ♥♥♥♥♥♥♥ if it isn't fascinating. Losing is interesting and seeing all the various events is awesome. Hope this is a giant hit, feels like a game that can be endlessly expanded.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Languages: English
Hours played at review time, across 84 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Gorgeous still pictures, enthralling story. So far I escaped the Hell of the Other Sun and that of Nightmares. The stories and environments are captivating. Choosing your party at the start feels better than hiring a companion in most games, and the challenges become increasingly stressful as you use resources along the way. Making it out, alone or not, is immensely satisfying. Each run seems to be between 1h and 1h and a half and both were pure enjoyment.
Thousand Hells is not a game for everyone—it wasn't even designed for everyone. I'm glad that developers are taking more risks and making games that go against mainstream design philosophy; I want to play their vision, not a shadow of their vision seen through AAA lenses. And simply put, the biggest hurdle for most people playing this is the fact that this game is more a narrative-creating game, less an RPG. Failure and loss are inevitable in here, but who reads a book feeling that the world is fair to the protagonist? Who wishes things could be better for the characters? We all do. Most video games will push you towards that happy end, but not Thousand Hells. Some runs are hopeless, and if you can enjoy the journey of a hopeless crew's demise, this may be the right game for you. It sure is for me.
When I first played D&D, my biggest critique was that it felt randomness was controlling my character more than I was. What changed my perspective is when I saw randomness as the "true enemy" of the game, and my character's sole objective was to overcome chaotic luck. Thousand Hells is very much the same story. The game offers a fair set of tools to control the randomness at times of need, and there's an interesting risk-reward system of balancing when to play that ace up your sleeve. I do still wish some random elements were easier to control. For instance, you *can* card count the different decks to draw from- but it's not always clear what's in each deck. I was thrown off on my first run where I thought I knew exactly which cards were left to draw, but didn't know each character had a duplicate card of their profession, which led to me losing an encounter by drawing the one card I hadn't planned on because I didn't realize it existed. (on that last note, I wonder if it'd be cleaner where instead of the character having 2 cards of their profession, they just always top deck their profession- to make it a reliable draw while also not bloating the deck) But the randomness tells a fun story that you wouldn't get if you knew exactly how everything was going to play out. I had brought along a sailor in case I ever wound up in a boat- yet the one time I was, she failed every check & died at sea. The game expects you to get terrible luck, and the challenge is trying to navigate around that.
If you liked King of Dragon Pass, Six Ages, or Six Ages II's narrative events, and you aren't too wedded to the raid-and-grow-grain loop in KODP, then you'll like this game. If you don't know what I'm talking about, this game is basically a series of Blades in the Dark-esque encounters that use your characters' traits and histories to give you options to tackle them. It's really cool and unique, and you should at least give it a look.
I like this game a lot. It really immerse you into the story.
I pressed my luck, I got so far, SO far, but in the end, I was put into my place, for eternity. It was a quiet, dark, and very still place. Positively fantastic experience so far. I hope it holds to repeated playthroughs because I am going back very soon. edit: I won?! I WON! Holy moly I somehow won and delivered the "cargo". That was super messed up and somehow I survived. 5/5 experience just winning ONCE.
The game does convey the feel of a TTRPG very well. I was positively surprised to see how some mechanics were straight from our own gaming table. Such as, using flashbacks as a method for those "Ha! I was prepared for this after all!" moments. Overall the theme matches how we 'fail forward' through our quests also.
Great game, I've enjoyed playing for an hour here and there as long as there aren't any spiders
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $5.6K | 20 | 100% | $9.99 | |
| $1.1K | 15 | 80% | $3.39 | |
| — | 96 | 39% | — | |
| $325.8K | 2.9K | 74% | $4.99 | |
| $279.8K | 482 | 82% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $80.4K | 594 | 92% | $6.99 | |
| $80.4K | 182 | 84% | $29.99 | |
| $80.4K | 638 | 73% | $4.79 | |
| $80.4K | 127 | 61% | $19.99 | |
| $80.4K | 1.2K | 87% | $4.99 | |
| $80.4K | 406 | 92% | $7.99 |