
Recruit your team, choose your path, and descend into hell. Four heroes must overcome the trials of the underworlds in tactical narrative encounters. A new systemic storybook experience blending mythology and surrealism. From the designers of King of Dragon Pass and Six Ages.
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About
“A surreal journey into the afterlife. Can you survive the Thousand Hells?”
Four heroes risk their body and mind as they descend into the underworlds. Thousand Hells is a tactical narrative game where your choices determine your fate and change your party forever. Assemble a team that can handle the physical and mental trials of hell, or at least the demons, guardians, and gods in the one you’re visiting today.
In the underworlds, you and your team must fulfill your contract with the mysterious Ambassador, which changes with every mission. Planning helps, but no job ever goes according to plan...

Customize your character and build a party with unique skills and traits.
Dynamic Narrative Encounters: Choose the best option and use your party’s skills to advance with your body and mind intact.
Life or Death Choices: Multiple paths for every encounter. Take a risk for big payoffs or play it safe to keep your party healthy?
Highly Replayable: Create a new unique quest or retry failed missions. Your cast of helpers changes each time.
Experience Every Underworld: Whether you’re following in Orpheus’s footsteps to rescue a loved one or save the Eternal City from an insect plague, the underworld you visit and how you tackle its challenges will change the way the story plays out.
An anthology of mythic journeys imagined by 8 different writers, with hundreds of hand-painted illustrations.

Every heist needs a team but not all heroes get along! Before setting out you need to gather a party of skilled adventurers. Each hero has a profession and a unique set of skills. Make sure to choose a variety of skills and personalities so you’ll be ready no matter what comes crawling out...

The evil below has many weaknesses, your choices will affect your chances at surviving. Use the strengths of your party in over 280 unique dynamic narrative encounters. Skills will change depending on your team’s successes and failures. Avoid combat by sending your bard to calm the nerves of bandits. Hire a demonologist to communicate with a possessed book. Take the risk and reap the rewards, otherwise you’ll end up with a broken arm, or worse.

Thousand Hells is highly replayable, creating a new unique quest or letting you retry a failed mission. Your cast of helpers is different each time. One run takes about an hour, but automatic saving and a synopsis of the story so far lets you play when you only have a few minutes.

You reside in the Eternal City, a Byzantine-flavored fantasy world where untold demons lurk below your feet, with riches ready for the taking, if you dare. A client hires you for one last job, but you’ll need the right team to pull it off.
Thousand Hells takes place in a stand-alone fantasy world from the designers of King of Dragon Pass and the Six Ages series. This anthology narrative was pulled from the minds of 8 different writers such as Robin D. Laws and Aaron A. Reed and is supplemented by gorgeous hand-painted illustrations. Each hell is distinct, with its own palette and idiosyncratic threats to survive. No generative AI was used in the making of this game.
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Reviews
Themes across 76 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Very fun narrative driven game. Lots of randomness, which is a mixed bag, but loss doesn't usually feel overly punishing. Good replayability, but I hope it adds workshop support for more scenarios in the future. I think this is a great engine for a lot of cool story content. Simple, but fun. If you like story driven content, with light mechanical drivers, you'll enjoy this.
As a big fan of KODP and Six ages, I was really excited for this game. And while I would say that my first run through was somewhat enjoyable I cant say i feel very compelled to continue playing more. I attempted a few more runs but something about the game just felt very repetitive and shallow gameplay wise. The lore is excellent and I love the setting but I just cant say that the gameplay is for me. I still bought the game to support the devs and I just hope that Six Ages will get the ending that it deserves.
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Languages: English
Hours played at review time, across 76 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's not fun, the cause-and-effect is arbitrary and unexplained, and the writing is off-puttingly surreal and seems to be regarded by the writer as profound and meaningful but really it's like listening to someone else tell you about a dream they had. Meaningless and boring to anyone other than the person who farted it out. Still, I respect the confidence required to unapologetically make something like this, so I'm giving it a thumbs up.
It's an rng heavy coya, calling it a tactical game is a stretch. Very different from the previous games from this studio and not in a way that makes me like it
Great game! I have yet to win a single run but I'm enjoying myself lmao
Highly responsive to decisions and with very engaging writing and ideas.
Just vibe it out bro
A bit opaque, but engaging and atmospheric. Learning curve is steep and feels a bit punishing at times, but sticking it out yields a sense of satisfaction. Plenty of replay potential out of the box and the setup is modular enough that it will be fairly simple (from the player perspective anyway) to add incremental DLCs down the road. All-in-all a great narrative experience. Could probably use a little polish, but I have absolutely enjoyed the time I have put into it thus far.
Feels like King of Dragon Pass if heroquesting was the entire game. Still hope the devs can give us a Six Ages 3 someday, but the new setting and writing is still full of evocative mythic feel that drew me into loving Glorantha. Plenty of RNG but also plenty of ways to handle it in my experience; I've been winning games more often than not.
Amazing game, multiple endings and extensive branching.
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