
They Are Billions is a Steampunk strategy game set on a post-apocalyptic planet. Build and defend colonies to survive against the billions of the infected that seek to annihilate the few remaining living humans. Can humanity survive after the zombie apocalypse?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
About







Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 46.2Kreviews | 85% | — | $27.3M |
| $29.99 | 1.5Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 965 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Пока ты будешь пытаться продумать тактику, застроиться, развиваться если у тебя есть мозг, ты при ТОЙ САМОЙ орде будешь говорить "Мы в дepьмe, ливаем отсюда"
I want to love this game but the pathfinding AI is so bad it actually ruins it, you really have to babysit each unit and move them in small steps to keep them from leaving the gate and doing a huge circle through the entire hoard alerting them all at once just because you wanted to move 5 feet to the left, units just constantly get stuck in walls, unable to move, or just sit in one spot flipping back and forth for a while. Combine that with a game that autosaves constantly and one enemy getting through can basically wipe a multi-hour map and it ends up being a good idea that's too buggy and frustrating to be fun. If the pathfinding was fixed and the minimap was actually useful this would be a S tier RTS, but as it sits right now it's hard to recommend at it's price point and the low likelyhood of these major problems getting patched.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Spanish - Spain, French, German, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Italian*languages with full audio support
| $29.99 |
| 189ratings |
| 76% |
| — |
| not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 971 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
体验非常差,僵尸从小地图刷出来故意设计成很不起眼的一个点,让你看不到,然后你就会发现越打越烦躁,一片区域已经清完了还会刷僵尸,一旦有一个僵尸刷出来没看到,就会被瞬间全灭,故意就是让你每个区域都要造炮台防守,然后设计者还很自嗨的设计成不能中途保存和读取存档,失败之后还会记录失败次数,这种原始设计也不知道是在恶心谁,反正强烈不推荐这款游戏,我很久没玩过负面体验这么强的游戏了
The game is really bad, please never play it, I beg you! Devs: add a retry button, or seeds.
运营一小时,开饭五分钟
很不错的塔防游戏,最高难度和困难成就需要耐心,因为你会不停的做慈善。
成功治好了低血压患者得不了高血压的问题,漆黑一片的图,十几天的时候十几个士兵一起探图跟捅了女妖窝一样,黑着的地方刷了一堆连绵不绝直接团灭了,寻路逻辑更是跟个傻逼一样。
I bought this during Early Access and never regretted it, such a shame I suck at it. Tons of fun though
地图都清完,丧尸也会从边缘出来掏你一把,巡逻也没用,弱智AI
Великолепная игра! Главное понять ее ритм. Отсутствие привычных сохранение/загрузка делает процесс очень напряженным и от этого победа ощущается гораздо острее! Один пропущенный по невнимательности зомби и колония превращается в ад!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $27.3M | 138K | 97% | $9.99 | |
| $27.2M | 19.4K | 90% | $34.99 | |
| $27.4M | 58.4K | 92% | $29.99 | |
| $27.5M | 45.7K | 94% | $29.99 | |
| $27.6M | 31K | 86% | $39.99 | |
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