
An RTS-Roguelike hybrid with auto-battling troops. Master building placement, swarm your enemies, and smash their defenses with unit-commander combos!
Modeled estimate, not a reported figure. How we estimate →
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About
The wait is over! The full version of "There Are No Orcs" is OUT NOW!
Join the Horde... (of Players)!
Find the Discord invite link in the game's main menu or in the sidebar of this Steam page.
We're Not Done Yet!
We'll keep rolling out new content, squashing bugs, and generally trying to make this game even more awesome for you. Thanks for the incredible support!

"There Are No Orcs" is a combat strategy game that blends Roguelike elements, tile-building, and auto-battling.
Take command of one of three factions: Humans, Demons, and Dwarves.
Strategically place buildings on tiles to produce a massive, endless army.
Forge an unstoppable front line and smash the enemy's base to smithereens!
Strategically place buildings to automatically produce gold or combat units. Maximize efficiency by leveraging synergy bonuses based on placement.
Each faction's buildings work in completely different ways. Not all strategies are created equal... but they're all fun to break!
Choose from 30 unique commanders, each with their own active skills, passive traits, and four exclusive buildings.
Pick your commander based on your favorite tactical style... or maybe just because you think they look cool. We won't judge.
Every run is a new tactical experiment. Feel like flooding the battlefield with an endless skeleton horde? Or perhaps launching a combined air-ground assault with elite dinosaurs is more your speed? Go on, try a strategy they haven't thought of!
Master the counter system to assemble the ultimate army. Battle across four distinct terrains—plains, desert, scorched earth, and tundra—and push your skills to the limit in the ultimate trial: Chaos difficulty.
(It's the kind of challenge where the developers might have just thrown in some... creative numbers to keep you on your toes. You've been warned.)
What are you waiting for? Stop reading and swarm the battlefield with your own forces!
(No orcs were harmed in the making of this game.)
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese
Engagement
Hours played at review time, across 44 reviews with recorded playtime.
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Addicting
Such a nice little gem of a game. I didn't expect to like it as much as I did but before I knew it I got all of the achievements. It has the perfect amount of mechanics for me and doesn't try to overcomplicate things. There's lots of different commanders to choose from and buildings to focus. I'd say the only two negatives I have are the lack of maps - there's only 4 of them - and the dwarf race just feels so weak compared to the other two. Overall a nice game, I enjoyed my time. It doesn't overstay its welcome and never felt grindy even with the chaos 60 achievement.
Very nice and fun game. Reminded me of some starcraft custom games, where you each have your base and mobs spawn until someone wins.
需要局外成长
Surprisingly fun game.
好玩
This game is a treat. After 45 hours (Im no speed runner), I 100% the game, and let me tell you, I do that with extremely few games. Rarely does a game make me WANT to do that, and this one does. Such a simple format, it takes 2 seconds to jump in for another run. With what like 30 commanders, even if the levels and enemies will become very familiar, those commanders each have something very important: Identity. This is a diamond in the rough game, and now one of my personal favorites. The only thing I want to ask for is more.
I dont know. The good: Perlin is cute The bad: I dont want to play anything but Perlin.
tl;dr : Un mix satisfaisant de STR et d'auto-battler, pour un jeu de moins de 9 €, je ne m'attendais pas à tant de profondeur et de rejouabilité. Trois factions aux mécaniques bien distinctes. Trente personnages (10 par faction) qui ajoutent leur petite touche supplémentaire. Chaque personnage peut être personnalisé via des équipements qui peuvent aussi changer la manière de jouer. Après les 12 niveaux de tutoriel, on débloque deux modes de jeux : - Chaos (meta progression) : chaque mission comporte un puis deux modificateurs (bénéfiques, néfastes ou chaotiques), chaque niveau atteint améliore les stats des équipements obtenus - Survival (farm sans-fin) : une mission sans modificateur, mais chaque fort détruit rapporte des ressources pour construire des équipements (la partie se termine si on perd ou si on ne parvient pas à détruire un fort dans le temps imparti) Le mélange customization d'équipements + modificateurs du Chaos c'est ce qui fait toute la rejouabilité du jeu. Quelques petits bémols : certains diront que le jeu est "abandonné", je pense que c'est plus honnête de dire que le jeu est "fini", vu qu'il est complet et entièrement fonctionnel. Ce qu'il manquerait au jeu ce serait quelques fix au niveau des performances (il y a deux ou trois unités qui transforment le jeu en powerpoint si on les spam en très grand nombre), et peut-être un ou deux équilibrages (le spam de Lemures est vraiment OP, même s'il s'est fait nerf comparé aux vidéos Youtube que j'ai vu).
刚打到混乱难度, 试了一下恶魔体系, 发现比人类体系好玩多了, 玩的是那个 女恶魔 辛德雷尔 前期 红色那个 劣魔窝棚 横着放一排 无脑用到后期 横着放10个 灵魂矿脉 / 灵魂之井 然后第11格放虹吸同行,召唤怪物 , 就能做到无限召唤 金币也是横着一排灵魂矿脉或者井 , 然后最右边放贪婪宝库, 存满999就拿走 , 金币也花不完 打到15分钟后 我方单位一直保持500的上限, 金币已经存到11万了
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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