
A stylish blend of deck-building, turn-based tactics, and thrilling animated fight sequences in classic action-movie settings. Learn to balance your hand, momentum, and positioning to overcome the odds to defeat your adversaries. Build your deck, control the space and live to fight another day.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; Xbox, PlayStation, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99−80% | 3.9Kreviews | 90% | — | $362.7K |
| $19.99 | 122ratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 82 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Fundamentally, there's a cool concept here, and I really do want to like this game. However, the game suffers from a few key issues regarding it's system that hold back the card-based street brawling action. First, the game cannot seem to decide whether to be a roguelike or not. The game seems to encourage multiple playthroughs, but the amount of missions means it's not nearly as pick up and play as it seems. If each of the missions constituted a run rather than every single mission back to back, the gameplay loop might be more engaging. And while you can technically start at later missions, you also lose out on any upgrades you would have gotten. Second, the combat pacing can seriously drag out. Oftentimes you are forced to spend turns simply running and repositioning, which would be fine if it wasn't every. other. turn. Maybe once you get better cards it improves, but early on your options are so mediocre you are often hard pressed to find a good opening without losing half your health. Third, building upgrades, health, and your deck feels awful. Money and health are often locked behind side missions in combat like completing it in a set amount of turns, which can be hard to do early when you need it the most. Stack on top of that just how dang pricy cards, card upgrades, and card destroying is, and even over multiple missions I did not feel like I could customize my deck how I wanted. Lastly, if you get stuck in a position where your deck or health pool is lacking, it does not feel like you have much of an out besides resetting, which means starting over the less than engaging gameplay loop over again, making me not want to play the game. TL;DR While a cool game at heart, the game lacks polish in its gameplay loop and deckbuilding systems, giving very little reason to actually want to continue playing despite its novelty.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $362.7K | 8.5K | 86% | $1.99 | |
| $362.8K | 2.1K | 94% | $9.99 | |
| $362.8K | 658 | 75% | $18.99 | |
| $362.6K | 603 | 82% | $15.99 | |
| $362.9K | 765 | 83% | $29.99 | |
| $362.5K | 1.2K | 88% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $742.3K | 2.2K | 91% | $12.99 | |
| $48.7K | 146 | 62% | $14.99 | |
| $8K | 15 | 100% | $17.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — |
Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Spanish - Spain, Japanese, Russian, Simplified Chinese, German
| $29.99 |
| 79ratings |
| 95% |
| — |
| not modelled |
| $24.99 | 47ratings | 82% | — | not modelled |
| $24.99 | — | — | — | not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 83 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I think at the sale price of like 5 dollars this was a nice buy. It has an interesting art-style and interaction between your cards and on board animations. However, I can't imagine playing this game for more than like 20 hours. The cards largely can very easily be fit into tier-lists of "necessary" and "useless" and there just isn't enough variety in the card and relic pools to really define runs. Add to this that you feel disadvantaged not starting at the "Biker" (there is a "story") mission each time to scale for the later missions, and you'll get so tired of it. As an avid Spire player I think this game was a nice vacation, but I would never buy it at full price.
Super fun but also not what I expected at all. This is not a deck builder for busted combos and synergies, it's too well balanced, which I think is mildly unfortunate, what's the point of becoming John Wick if I can't be utterly unstoppable
accidentally pressed backspace instead of enter and reset the fight but the tutorial didnt care and tried to force me to push a guy but he was too far away, so i softlocked the tutorial within like 10 minutes. music is good and gameplay is good. fun so far
Cool concept and a golden egg of an idea. Very flawed execution. To be clear, I don't think these flaws come up too much until you start getting into the thick of it and trying to master the game. For my first 50 hours or so I had an absolute blast, then it started to get frustrating. The events are so bad you should always take the fights over the events, which makes the run drag on for a very long time, but if you want to win, especially on high difficulty, you have to take the fights and deal with the time. It's flawed and difficulty is weird, but I still recommend for the experience of this great concept.
The mechanics are fine. The look is ok. It's just too puristic for me. Play. Get killed sooner or later. Level up. Repeat. The "level up" part is especially galling. I don't know if they want to create a sense of progression - or just pad game time by trickle feeding you content. Neither is interesting. You aren't getting better at the game. You just have a increasing chance of drawing increasingingly powerful cards. The mechanics are sound, but simple enough so you would just walk though on your first run with a full pool. Let me check my mobile game app store. sounds like a winner for the commute. pick up, play, forget
Roguelites bore me but this one keeps me coming back if not for anything but to easily pay for itself 10X over from a sale price. Reminds me of a cross between Chess and the boardgame, Onitama. Well worth the price for the fighting ragdoll animations.
最低难度通关了,30个小时只通关了一把,游戏难度有点过高了。 卡牌的平衡性做的不好,抱摔、击晕、反击的强度做的比较离谱,导致其他攻击流派纯伤害有些跟不上。 卡牌牌库过大,很难拿到核心牌凑成流派,或者卡牌之间的联动。 过牌很少,鬼抽极大概率被两回合内带走。 事件收益要么很高要么很低,波动过大体验不好,平时都绕道走,而且数量很少没存在感。 题材很不错,不过动画效果占了大量时间,一把完整通关奔着两个小时去了。 值得一玩,但是平衡做的不好,玩最低难度就好。
Really solid deckbuilder strategy game. Had a lot of fun figuring out combinations that work for each deck style.
I'm not a big fan of the roguelike approach. Still, I had a decent amount of fun here. Deck-building and tactical board combat work surprisingly well together
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.