
Make a name for yourself in this old-school Wuxia RPG. Explore the chaotic lands of ancient China and engage in challenging turn-based battles to change the world of kungfu forever.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Jul 24 → 0.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About



Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $17.99 | 4.9Kreviews | 67% | — | $1.9M |
| $17.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 64 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
一掌推翻金凤楼,两脚踏破乌蓬舟 浮生宛如梦中梦,往事化尽酒中酒 莫愁蓬山千里路,船头自有到来风 兴衰枯荣尽有数,侠胆仁心终聚首
[h1]《大江湖之苍龙与白鸟》:半成品武侠rpg[/h1] [h2]前言[/h2] 本作是一款武侠rpg,玩的时候让我心情复杂。一方面,它让我找回了小时候玩《金庸群侠传》的快乐,但另一方面,但它后半段的逆天数值又让我欲玩不能。 [h3]剧情设定[/h3] 游戏背景放在南宋绍兴年间,宋金以淮水划界,表面和平的江湖实则暗潮汹涌。东书、西博、北孤、南婆四位绝世高手的名号在武林中流传,而主角只是一个从破庙里捡到本秘籍就踏上江湖路的小角色(这也是经典开局了)。故事的重大转折点出现在渡口酒楼,是帮朝廷鹰犬“羽衣派”抓人,还是帮江湖豪杰反抗官府,这个选择将直接决定剧情的走向。 [h3]游玩体验[/h3] 两条路线的体感差异很大。羽衣线围绕着朝廷阴谋展开,并且相比江湖线着墨更多。羽衣老祖、夜游狐等角色都塑造得很到位,充满了时代洪流之下个人的无力感。 相比之下,江湖线的内容就太少了。我本以为这部分“龙战于野”的剧情能够大写特写,结果大部分剧情就是无脑学功法,对朝廷和战争的刻画几乎为零,这是我觉得可以再改进的地方。 游戏的探索部分做得非常有复古武侠味。大地图分荆州、潇湘、巴蜀、江东、中原等区域,不是按固定路线推的,而是扔给你一片地图自己闯。从这方面来看还有些类似于开放世界。但在中原之后游戏明显能看出粗糙的赶工。大量支线明显处于没做完的状态,开了个头就草草收尾,很多角色再也没出场过。 [h3]战斗体验[/h3] 战斗是回合制战棋模式,玩家通过移动走位释放技能攻击敌人。武功种类够多,剑法刀法棍杖拳掌指法暗器音律各有体系。前期还有点博弈感,要琢磨怎么走位怎么用技能,但中后期数值崩坏非常明显,我在前期委以重任,兢兢业业培养的队友在后期全成了废物,看着他们和我一起刮痧,不由得让我生出一种“不求同年同日生但求同年同日死”的悲凉感。 [h2]总结[/h2] 本作的优缺点都很明显。如果你能接受一款前期优秀后期烂尾的游戏,那还是值得一玩的。否则建议先观望等待后续更新[spoiler](虽然估计等不到了,据说制作组跑路了)[/spoiler]。 [quote]欢迎前来关注「[url=https://steamcommunity.com/groups/steam_bldywl_collection/curation]买了等于玩了收藏会」[/url] [u][b]收藏心头好游戏,买过就算体验。[/b][/u][/quote]
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Traditional Chinese, Japanese
Hours played at review time, across 64 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
游戏真是搞笑,自创武学上限低,伤害一般,就想自己凑出来一个效果好玩的技能,结果多周目不让继承。那我你玩啥呢?你多周目剧情大差不差,这么多流派全摆出来就那么几个技能能用来打架、打BOSS。不让带自创武功过渡,就一直从头开始肝,乐趣在哪呢?
烂尾了
过于不合理的升级流程跟剧情等级限制破坏了这游戏全部的优点,很难想象我曾经花了十几个小时为了通关这款游戏,而二周目少得可怜的奖励同时又在第二遍折磨着我。
剧情实在有点看不下去 你操作ui战斗老你剧情也得老啊?
My POV: - Great translation - Fantastic character customization - Nice story writing - Good combat - Amazing enhanced gear system - Not very good at showing item detail when you get reward from quests, choices. - It really pisses me off when games lock you out of certain areas. If you've already passed these locations, you can't go back, meaning you completely miss out if you overlooked something important. Overall this game worth my money and I enjoyed it alot. Recommend for people who like wuxia stuff and turn base combat.
剧情有硬伤,而且有很多BUG
一开始觉得蛮有意思的,但很多细节玩着难受,越来越无聊,实在坚持不了玩下去,浪费钱了,不推荐买
这游戏真jb坑 一个人物没对话后续剧情直接卡死进行不下去了 慎买
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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