
Wizard of Legend is a no-nonsense, action-packed take on wizardry that emphasizes precise movements and smart comboing of spells in a rogue-like dungeon crawler that features over a hundred unique spells and relics!
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 60 reviews with recorded playtime.
Reviews
Themes across 60 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h1]This games could have been so much better[/h1] I played this game for over 35 hours before abandoning it. I had memories of me not being good enough and therefore I moved to other games. I recently came back to this game - after one or two years - and I was able to beat the final boss, no sweat. I played some more runs and I realized how this game could have been so much better... The idea is great, the amount of content is huge, the gameplay loop is addicting and the concept of customizing my wizard with spells and equip is amazing. However, the game is in my opinion unfair, becomes repetitive really fast and it is full of bad game design choice. Here what are in my opinion the main flaws. [h2]The combat is challenging purely because of bad control and dashing [/h2] - controls are clunky, not always responsive (i found myself pressing the same button multiple time before seeing the arcana being activated) and dashing is extremely imprecise. It is very common to dash and fall into the void or pits because you are in a slightly wrong position or bacause of the knockback of your attack. This does not fit in a very fast-paced videogame full of enemies. - absence invincibility frame* and all enemies being able to stagger you is poor decision. As soon as multiple enemies are on the screen is a matter of luck or being able to kite those enemies, not a matter of player's skill. Once you are hit, many other attacks will follow and a big portion of you health will be gone. - of course it is not true the opposite. Many enemies are immune to staggering and keep doing wathever they were doing while you are trying to destroy them. [h2] Dodging is the only game mechaninc that is important. [/h2] - the entire game is just dashing away from danger, praying that you did it at the right moment and that you move and land in a safe position - because there is no invincibility frame* - when you encounter a group of enemies, the safest choice is ALWAYS to dash away in a spot in the map where they disperse and you can exploit line of sight the avoid being hit. - minibosses and bosses are the same: 1) avoid attacks until they stop moving 2) play all your arcanas until the combo message appear on the screen 3) repeat - the game does not push you to play differently this (see later in the review) [h2] Quantity over quality [/h2] This is another instance of the game being challenging or not fun because of poor game design choice. - why the heck there's 315 relics and you are limited to hold only 10? why are you holding me from collecting as many relics as I can and become overpower? - why there is no re-roll mechanic at vendors with such huge amount of relics? especially when most of them are totally irrelevant in general or not useful to your build and i am offered in one run only 35 via merchant. - why the heck cursed relic cannot be dropped when you have only 10 slots available? the player being able to choose to drop them or making them not count towards the total 10 slots would have been more fair... - why the heck name and effect of cursed relics are not shown when they drop? At cursed relic vendor, name and effects are displayed. This is just making the game painful for the player. [h2] The illusion of progression.[/h2] The game has no progression, only unlockable. you character does not become stronger, you just unlock new stuff that can equip at the beginning of your run. your character does not become stronger by playing the game; you - the player - get the opportunity to optimize better before starting a run. This include the choice of 4 starting arcana (always 4), one starting relic (always 1), the cape. I feel forced to pick up the best optimal build from the the very beginning because i know the game very likely will not offer me interesting relics throughout the run. Once a run is finished, in the hub you can only unlock relics, arcanas and robes. There is no characther improvement such as: increase base health, base damage, speed, number of relics' slots, number of initial relics, armor etc... As soon as you unlock the minimum amount of item to become effective from the beginning of the run, the game becomes a collectaton. If you read until this point, do yourself a favor and DO NOT play this game. It will give you a glimpse of what could have been really good without being it. *unless you use ONE specific dash arcana out of 206
中规中矩的rouge游戏吧。但感觉机制上有些问题,像是一个试水之作。
This game holds a special place in my heart. I've 100% it on multiple different accounts.
too hard, spells and stuff are cool but dont really scale with how hard everything gets
没啥正反馈的游戏,只有一种肉鸽玩法没什么剧情,而且堆怪严重,霸体怪很多。法术需要花钱买,关卡里很难获取,想要得到新装备就只能不停玩肉鸽关卡。另外手柄不能改键位。
看别人视频里和boss对打互相搓法术,感觉很帅就入手了,结果被精英怪一脚踢死,解锁几个好用的法术之后才好起来。 分享一个25min成就的逃课方法:找到主城里开挑战的那个NPC,找类似减少敌我血量(太久没玩忘了)之类的挑战,在挑战下通关也算完成成就
I've never prayed to Netanyahu more than when I'm fighting Sura 10/10
Eu comprei em 2020. Desisti dele algumas vezes desde então, mas recentemente decidi que, independente do tempo que levasse ou quantas runs fossem, eu zeraria. Ao menos 1 run. E eu consegui. Agora vem essa análise. Para você que gosta de um roguelike que requer habilidade, recomendo muito. É um jogo que te ensina tolerância a frustração real, reflexos, noção de kiting e estratégia. Não é noob friendly e achar uma build que te satisfaz é trabalhoso e requer muito teste. Apenas duas regras: spamme magias sem parar e nunca fique parado. Spammar é a melhor parte! Apesar de ter sofrido muito, eu recomendo muito esse jogo. Joguei poucos roguelikes, mas ele é o melhor deles certeza. Ele me fez duvidar de minhas capacidades gamer, mas eu venci ele. Demorei... MUITO. Mas, venci e ninguém me tira minha conquista steam kkkkkkkk Em resumo: se por algum motivo, depois de tantos anos, você ainda tem dúvida, não tenha. Compre. Mas, saiba: é difícil. Porém, muito divertido!
peak
Such cool action and builds in this game, hard but rewarding and doesn’t take too long to get the hang of. I’d personally say it’s under rated.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Languages: English, Japanese, Korean, Simplified Chinese, French, German, Russian, Spanish - Latin America
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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