
The Walking Dead: The Telltale Definitive Series contains all 4 Seasons, 400 Days, and The Walking Dead: Michonne, which includes over 50 hours of gameplay across 23 unique episodes.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 718 reviews with recorded playtime.
Reviews
Themes across 714 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
好玩
the story is so good and it is very cool and unique how what you say as the character impacts the story
神游
...
De los mejores juegos que jugué en mi vida
Do not buy this game unless you want to experience the WORST kind of pain, I am talking soul crushing, absolute physical, mental, emotional pain. This is the worst thing I have ever experienced in my life. Clem, I will give you the deed to my house, all of of my belongings and honestly, take everything if you want it. To the devs, how could you do this to me. 10/10 :)
I love this game
JOGAÇO
Amo essa franquia
玩完久久无法忘怀的作品,以下内容含剧透。第一季虽然技术力低下,摄像头位置逆天,但是好在非必须可交互内容还算多,好感度系统朴素但有效。虽然有章节之间内容跳跃以及前倾回顾无法跳过的问题,但李这个过失杀人犯以这种形式完成了对自己在末世的救赎。第二季是我玩下来虽为糟糕的,大量注水剧情,伪选项,安排一大堆工具人,然后在剧情无法推动下去之时杀掉一个来推动剧情,刻画的尼克、萨拉好不容易有一点成长就安排他们领盒饭,我完全不知道我前面的选择有什么意义,开局在小木屋遇到的卢克一行人全部没能活下来,我知道制作组可能想通过他们一个个的死亡勾勒末世的世事难料生死离别,但在缺乏世界观打磨、缺乏决策的量化的前提下让这一切变得完全不具有说服力,大量降智剧情如邦尼的圣母,强行让肯尼降智让我做抉择更是让我在玩到一半险些弃坑去点差评。第三季没有传闻中那么糟糕,强行切换哈维尔的故事一开始让我有些反感,但好在小克莱的戏份足够多,我们也能从故事中看到小克莱的成长,哈维尔一家人的爱恨情仇也不算俗套,可惜的就是第三季的结局根本没对第四季造成什么影响,以及致死量的qte让人有些疲倦,更像是一部番外,一次不那么成功的尝试。第四季神中神,技术力肉眼可见的增长,探索也不再需要借助几个机位摄像头反复切换来实现,做了越肩视角,同时一定程度上回归了第一季的场景交互性,虽然看得出赶工之下对很多故事潜力的挖掘有些浅,如詹姆斯的身前身后事,如莉莉的势力等,突兀的四章节应该也能验证这个观点,但是好在给了克莱一个圆满的结局,李叔的羁绊也得以传承下去了。
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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