
The Walking Dead: The Telltale Definitive Series contains all 4 Seasons, 400 Days, and The Walking Dead: Michonne, which includes over 50 hours of gameplay across 23 unique episodes.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 19.43/day in the week to Aug 10 → 25.57/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 20 chart moves that followed a price cut of more than 20% went a median of 10.5 places towards #1, and the 2,491 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation, Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 47.3Kreviews | 97% | — | $25M |
| $49.99 | 16.1Kratings | 97% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2148 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Про первые два сезона говорить нечего, они самые лучшие в серии, а вот новый рубеж нужно унижать. Мало того, что в эпизодах постоянно твердится о семье, что уже оффнуть игру хочется после пятого за эпизод упоминания важности семьи (к которой у нас нет никакой привязанности и всего прочего, мы все эпизоды смотрим на жизнь Клем, а не на семейку мексиканцем испанцев хз забыла кто они). Под конец душноту хоть разбавили какой-то войной, спасибо за это стало интереснее, что не скажешь про непонятную сюжетную линию с Кейт, которая ну реально самый противоречивый персонаж. Я вообще хз, кто согласился с ней на роман линию, она максимально отталкивает ВСЕМ. Последний сезон убил всем. какие-то максимально нелогичные сюжетные повороты (хотя несколько лет назад с момента выхода сезона мне они казались ещё нормальными). Каким образом малой согласился убить Марлона, если весь первый эпизод можно твердить ему о жизнелюбии (не убивать парочку на вокзале и отпустить кролика, хорошо общаться с типами), а потом видеть, как он лохматому в голову стреляет. Сезон проходила раза 4 и каждый раз с концовки эпизода ********. В игре какие-то вообще нелогичные тайминги превращения в ходячих. Если Ли укушенный смог пройти пол штата, руфить на крышах и обходить толпы, то Броди, которой зарядили по голове фонариком (наверное цензура не смогла показать силу удара, но я оч сомневаюсь, что там реально была травма до смерти) померла буквально через несколько минут после удара. Появление вновь Авеля после того, как его выкинули в окно буквально ТОЛПЕ мертвяков, а он только приходит отрезанный и с ним все нормис так немного покусали, хотя в эпизоде было видно, что на него наваливается толпа. В игре оч много нелогичных сюжетных поворотов, видно, что делали в спешке или просто не думали. При этом во время игры у меня лично не возникло никакой привязанности к персонажам, только с предпоследнего эпизода я может к ним немного прониклась. Если в первых сезонах все плакали даже со смерти Пита (которого знали один эпизод), то тут никого толком не раскрывают.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
| $49.99 |
| 2.1Kratings |
| 94% |
| — |
| not modelled |
| $49.99 | 229ratings | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
great game not for the ADHD's
Master Piece
Juegazo, fue algo que quise jugar durante toda mi infancia, y definitivamente no me arrepiento de la compra, no me decepciono ni un poco. La historia, las decisiones y concecuencias, incluso cuando sigue una linea temporal recta me parece que cumple muy bien su trabajo, y ni hablemos de los graficos unicos que tiene. en fin muy contenta con el juego, vale mucho la pena.
Peak
Oh now where do I begin? I first watched this game played by UberHaxorNova on YouTube. Which was after I had already watched the TV show up to that point (which had already been on for 2 years) so boy was I excited. I watched him play through it, then I did myself eventually. This genuinely has to be one of those games where I have to say, it is more of an experience than it is a game. I'm not sure how many games of this type existed at this point. (Interactive movie style games). I'll go with not a lot since these are now called "Telltale style games". I just think this is something every person who plays games should really play. Even if you don't like zombies or gore. The story of the people is the true gem of this game and the others like it. You do just have to be prepared to cry a little. The game is very faithful to what I know of from the comics. Uses similar characters and even has Hershels farm like 1:1 from the comics. The style is also comic book style, it's very unique in my opinion. You can sometimes see the age with the animation but it is not going to ruin your experience. I do think this game is peak. I think it is nearly perfect. And I think anyone who is able to should play it. The characters are all written very well. Some are morally grey, some are supposed to be liked, others hated. But you'll almost always come to a conflicting choice. Your actions will have consequences. And oh man the music. Oh the music. If you're not going to play, please please listen to "Clementine Suite" from the OST. It just hits the spot. So here are some of my issues with the game, but unfortunately it's almost all going to be spoilers since they all have to do with choices. [spoiler] As perfect as I think this game is; And as much as I love it. It does have some stuff I think could be better. The biggest thing for me comes down to most decisions and character deaths. Take for example Doug/Carley. You can pick to save either in the pharmacy, but they'll die eventually and there is nothing you can do about it. It just sucks that so many deaths (mostly of side characters) have to be canon and always happen. I just wish you had the option to save more people and let more people die. Similar to Detroit Become Human. Now I understand this game was made in 2012 so I get it, it couldn't be too complicated. It just really would've added more to the game for me. Say you save Carley, but Lilly dies or Ben dies in that moment. Now what I do like is how they'll sort connect it back. Like eventually Ben comes clean and you do have the option to let him die. I just do wish there were more branching paths. There is also a slight issue when it comes to the "illusion of choice". Like you'll come to a big decision, yanno like when you have infinite time to choose and it's only two choices, that's when you know. But the end result is the same. So what's the point? If it leads to the same result, why even bother with the choice. This is most evident when you're thrown of out Richmond. It'll happen regardless of what you say or do but you're given choices like it won't. Anyway that's mostly it. I wish it had more branching paths and more character life/death options. And there will be a few moments where you have an illusion of choice, but end up with the same result. The other thing I'd say is, I am still conflicted about the end. With Clementine. Don't get me wrong, I am happy she's alive at the end, but I don't know it just feels kinda weird. I mean, her face was literally turning into a walker at the end, she was minutes from death, I don't think cutting the bite off would've done anything. And I think her dying that way was not a bad way to go and it was obviously supposed to mirror the ending scene with Lee. I'm left just very conflicted, I am very happy she is alive at the end, but the buildup and the emotion and the way she was and all of that. I was very prepared for her to die and I do actually thing it would've been a good and fitting ending. Just my thoughts on that. I'll ponder on it.[/spoiler] I will give this game: 10/10. Amazing.
非常优秀紧凑现实的剧情,打个汉化包绝对值得一玩
the best game i have ever played no game gets close to this
Thank you, TelltaleTeam and everyone who worked on this game❤️ You gave me one of the most unforgettable storyteling experiences i've ever had. The ending will stay with me for a long time.⭐️⭐️⭐️⭐️⭐️
9/10,剧情比最后生还者好多了
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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