
Saints & Sinners is a game unlike any other in The Walking Dead universe. Every challenge you face and decision you make is driven by YOU. Fight the undead, scavenge through the flooded ruins of New Orleans, and face gut-wrenching choices for you and the other survivors. Live The Walking Dead.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 27 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 10.1Kreviews | 86% | — | $5.3M |
| $19.99 | 3.9Kratings | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 851 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
spent 13 minutes with it just telling me to "recalibrate my stance" when i already did this SEVERAL TIMES and yet it still refused to let me play the game. i had high hopes but it was dashed. fix your game.
Garbage Doesn't work on Quest 3
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil*languages with full audio support
Hours played at review time, across 853 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Doesn't recognize Quest controllers and thinks I am playing on Vive.
i just realized i cant play this game with a meta quest 3 on steam vr (dont recommend if you're using a oculus)
После потраченных 45 часов на все эпизоды классического walking dead это просто райское место,где можно наконец то проломить голову надоевшим зомбакам. Физика застреваний предметов в головах просто легендарная. На Pico 4 Ultra идет без нареканий и задержек. Из минусов это долгая раскачка и ломание оружие ближнего боя.
"The Walking Dead: Saints and Sinners" delivers an intense and immersive VR survival experience, but the game’s item-handling mechanics can be frustratingly clunky. Dropping items involuntarily, especially in high-stakes situations, disrupts the flow of gameplay and can lead to unnecessary deaths or lost resources. Whether it's due to awkward hand-tracking or overly sensitive grip mechanics, this issue turns scavenging and combat into an annoyance rather than a thrill. While the game excels in atmosphere and tension, the unreliable item management detracts from the overall experience, making survival feel unfairly punishing at times.
На Oculus3 проблем нет. Всё по классике, air link + steam vr и эта зaлyпa запускается. Вот только проблемы есть в игре. Самое ужасное, вы в теле какого-то инвалида. Руки просто Резиновые. Я не понимаю как этот дистрофан, на персонаже за которого мы играем, мог выжить в апокалипсисе, если поднять топор это уже проблема. Что не удивительно, наш инвалид тратит целый слот рюкзака, на КАЖДУЮ ЛОЖКУ. Да что уж там. Даже сигареткам вне пачки необходим свой отдельный слот. И вот этим астматиком нужно убивать не просто толпы зомбей, а Бесконечность зомбей. Их спавнрейт просто бешенный. Пока вы ковыряете двоих, за вашей спиной у ближайшей стены появятся ещё трое прямо из воздуха. Но и этого разрабам было мало, эти гнилые просто Отрицают так называемый стелс. Я не шарю за вселенную Ходячих и как было в сериалах, но этим плевать на свет, препятствия и звуки, если вы в десяти метрах от гнилого дрища, он уже идёт к вам и зовёт своих братанов. Так же здесь по каким то причинам, нельзя дамажить врагов ничем кроме оружия. Звучит логично, но почему нельзя сломать череп гнилому мертвецу, eбyчим Поленом. Почему оружие рассыпается так, будто оно сделано из спрессованной пыли. Ладно ближка, может наш убогий протеже на самом деле Атлант и давит своей мощью на нож в своей руке, но Огнестрел.. Вместо классического дефицита патронов, стволы здесь рассыпаются после ~четырёх перезарядок. Металл тоже заболел зомби вирусом?
Had a lot of fun with this game. (I launched it through Virtual Desktop so it doesnt display any time on steam) Would recommend it but BEWARE it is a ♥♥♥♥♥ to get running you need to fiddle with the settings if you dont have Virtual Desktop or you wont get past the main menu. It seems like the game only registers HTC Vive controllers even tho it supports Pico and etc. I think you will need to look through steam controller layouts to get it working or run it through virtual desktop.
Add quest support and im sold I REALLY REALLY wanted to play this but it is assuming im using a HTC vilve . When that is in the game im sold
[h1] 太哈人了,已经尿了 [/h1] 通关了,一开始以为只是个玩行尸走肉IP噱头的小游戏 结果玩下来居然是个完成度极高的3A级的VR游戏(当然体量上还是差了点) 行尸走肉这个IP对游戏内容完全没有影响,只是埋一些梗 近战手感是我玩过的VR游戏里最棒的,特别是金刚狼爪子和武士刀,砍起丧尸来那叫一个爽,特别是断肢、砍头 游戏本质上是一个箱庭式半开放世界,有很多个较小的地点可以探索,每天起床可以选择去其中一个地点,有时间限制,在左手的手表上有标记,时间结束会来尸潮,必须赶紧坐船回家 核心玩法类似辐射的捡垃圾,你在每个地点看到的大部分杂物都可以捡到背包里带回家,然后扔到垃圾桶里分解,得到的材料可以用来升级工作台和制作各种武器、弹药,听起来很简单很常规的玩法,但是却极其有趣(至少在通关前) 但是夸了这么多,还是不得不说一下缺点,对我来说最大的缺点就是枪战 这个游戏也有不少枪械,从手枪、霰弹枪到M4都有,但是这游戏的“手”操作起来是一个很奇妙的延迟的,类似于要模拟出重量的感觉,这个模拟在用近战武器时是加分项,比如你挥舞尼根的球棒去砸僵尸的头时,棒子不是100%实时跟着你的手柄,而是类似Gorn那种感觉,这样极大增强了打击感,让你觉得似乎球棒真的有重量一样 但是这个东西一但应用到枪械上,就很不爽了,简单来说就是,你不能做到像其他VR打枪游戏一样指哪打哪,你拿着手枪想瞄准,从右下拔枪拉到你眼前,你会发现你的枪有一点抖动,就是像弹簧或者说橡皮那样的一点点来回的bouncing,你需要保持大概几秒才能准确利用瞄具瞄准 这种微妙的笨重感对于近战武器来说是必要的,对于枪械来说是真的太多余了
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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