
Call of Duty®: Vanguard includes a deeply engaging single player Campaign, a massive Multiplayer offering featuring over 20 maps including 16 built for core Multiplayer and an exciting new Zombies experience developed by Treyarch.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best CN #85, worst PL #97 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Sep 3 → 7.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.79−67% | 4.2Kreviews | 67% | — | $1.5M |
| $23.09−67% | 55.8Kratings | 80% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 926 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game does not know what it wants to be. its historically inaccurate, almost 70% of the japanese troops use german made guns for some reason, there are more cutscenes then gameplay and it feels like its forcing political views down your throat. not the best cod ever.
⭐️⭐️⭐️⭐️☆ — 4/5 Listen up, recruits. Grab a tin cup, sit by the fire, and let an old “virtual WWII vet” bend your ear for a moment. I’ve been in this franchise since the very first Call of Duty stormed my PC back in the day. COD1 and COD2? Those felt like the good old days in the trenches—historical detail, immersive atmosphere, campaigns that punched you right in the gut. Then Modern Warfare came around and—don’t get me wrong—I enjoyed it, but this old soldier’s heart has always belonged to WWII. Fast-forward through years of modern pew-pew fatigue, and along comes Vanguard. I ignored it at first—mixed reviews, complaints about historical oopsies, multiplayer being about as fun as peeling potatoes for KP duty. But when it went on sale for about the price of a ration pack, I said, “Alright, soldier… let’s see what you’ve got.” And you know what? This campaign actually surprised the hell out of me. It’s cinematic as all get-out. Half the time I felt like I wandered onto the set of a WWII blockbuster instead of a video game. Explosions in your ears, bullets snapping past, your heart pounding—it’s been a long time since a COD campaign made me feel anything remotely close to the old COD1/COD2 days. Some missions had me laughing, others had me nearly jumping out of my chair when some enemy decided to introduce himself at zero distance. And Stalingrad? Good lord. Absolutely fantastic. Felt like I was right back watching the 1993 Stalingrad film—cold, desperate, gritty, and beautifully done. The Technical Stuff: Graphics: Stunning. Max it out and it’s a real looker. Sound: Top-notch. Guns, explosions, ambience—all chef’s kiss. Gameplay: Smooth, varied, and surprisingly flexible. Multiple ways to approach objectives. Are there historical inaccuracies? Sure. But as someone who “served” in countless virtual wars, I can tell you: I’ve seen far worse. Only Downside: The cutscenes can be long—three to five minutes at times. I get that they’re building a story, but sometimes I felt like I could’ve brewed a cup of coffee and still come back in time to see my character staring dramatically at the camera. Final Word: This old digital veteran gives it a solid 4 out of 5 stars. It’s refreshing, emotional, cinematic, and honestly one of the better COD campaigns in recent years. If you grew up on the early WWII Call of Duty games, this one might just hit you right in the nostalgia. Recommended—especially if you’ve got a soft spot for WWII campaigns, proper firefights, and the smell of virtual gunpowder in the morning.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 30: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic*, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Spanish - Latin America +1 more
| Free |
| 5.4Kratings |
| 42% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 927 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
BEWARE!!!!!!BEWARE!!!!!!BEWARE!!!!!! I COULDNT REFUND THE GAME AND IT HAS BEEN BROKEN FOR YEARS! For everyone who is trying to buy this on STEAM.. DONT!~ The CAMPAIIGN doesnt work and the MULTIPLAYER just keeps crashing ! ZOMBIES is the only game mode that kinda runs well for some reason..
Im one of the wired people who only play CoD for the Singleplayer. Its fun, but not wort 60€, get it on sale.
Within the first 5 seconds you're immediately made aware this is yet another boring Woke storyline. Arthur let's everyone know "We married your women." Yeah. Ok buddy. Polina is our feminist nazi hunter who's bullets are faster than whatever. Yawn. Use to love how these games at least made a half decent attempt at blending history with fiction but this is your usual suspects of Woke, Woke, Woke. Y.A.W.N
Campaign mode crashes instantly on launch with a hard executable error (Windows Event 1001 / 0x00001338). I tested this across three separate PCs—the game is completely broken on Steam, while the exact same PC setup runs it without issue on Game Pass. Activision Support's "solution" for an offline campaign crash was telling me to unplug my router and disable recording software, then sending endless copy-pasted templates for months. Unplayable game, useless support. Save your money.
I launched Call of Duty®: Vanguard expecting World War II. Instead, I got World War “please clap for this cutscene.” The guns are loud, the explosions are cinematic, and history is treated like a suggestion rather than a rule. Vanguard doesn’t want to teach you WWII — it wants you to feel important while vaguely standing near it. The campaign jumps between soldiers like it’s speed-dating trauma. Every character has a backstory. Every backstory wants to be emotional. Some of them almost succeed. Gunplay? Smooth. Polished. Comfortably familiar. So familiar it sometimes feels like the game is playing you instead. Multiplayer is chaos on rails: • I spawned → died immediately. • I flanked perfectly → someone spawned behind my soul. • I unlocked a new gun → it was obsolete by Tuesday. Zombies exist. They are there. We acknowledge them respectfully and move on. Vanguard isn’t bad. It’s just safe, loud, and slightly insecure — like it’s afraid you’ll stop shooting long enough to think. Still, I queue again. Because muscle memory is stronger than disappointment. 7.5/10 – History bends, bullets fly, and I salute out of habit.
Чесно кажучи, я завжди знав що майже усі шутери від першої особи, це Голлівуд у своєму стилі, та серія Call of Duty не була вийнятком, але якщо з першої частини до Black Ops III як сюжет кожна частина унікальна по своєму що деякі навіть за душу беруть, що емоції важко стримати, але нажаль після Black Ops III наступні частини починали втрачати ту популярність в плані сюжету та сценарію, та Vanguard не стала вийнятком. Ще з моменту анонсу я вважав що після Call of Duty WWII тематика театра Другої Світової Війни розквітне новими фарбами, особливо коли на анонсі гри було зрозуміло що на відмінну від тієї ж WWII де був лише один протагоніст, то в Vanguard їх декілька, і це мені нагадало часи перших двух частин де ми грали за американця, британця та радянського бійця, плюсом того що покажуть різні місця битв, Європа, Африка, Тихоокеанський театр та ін., але нажаль бачивши що як попередні частини в плані сюжету були такими собі, то я не чекав в цій частині чогось неймовірного, а лише чекав гру заради зомбі режиму та частково мультиплеєру. І так воно й сталося, скільки пропусків, анахронізмів, та іншого я не бачив мабуть ще з часів Black Ops I, історія головних героїв не до кінця зрозуміла, їхнє минуле та то як ці люди різної національності та характеру зустрілися та стали загоном який й зветься як сама гра, не кажучи вже за те що кожного протагоніста є здібності. Зброя часів Другої Світової пророблена непогано але те що деяка з’являється в часі коли її ще не існувало та ще з різними модулями це дуже дивно, я розумію що хотіли зробити різноманітність, але не так. Геймплей та механіка залишилася на тому самому рівні що в ребуті Modern Warfare 19-го року, бої виглядають більше менш не такими аркадними які ми бачили в Black Ops II, але щодо ШІ союзників та ворогів є питання, перші куди стріляють а другі дуже чуткі стрільці що можуть миттєво вбити, рівні хоч й мають невеликі вузькі проходи але все рівно вони короткі, збір боєприпасів змінився тільки в тому що треба натиснути певну клавішу щоб поповнити запас, система зайняття укриття під час прицілювання непогана, але в сюжеті безнадійне а стрілянина на осліп це щось в дусі Far Cry. За мультиплеєр нічого сказати, все те саме що в ребуті Modern Warfare 19-го року, хіба що тіки атмосфера Другої Світової Війни а так все те саме, починаючи з підбору зброї, перків, спорядження, та серії вбиств/смертей. Зомбі режим який мені подобається більше ніж сам сюжет та мультиплеєр, непоганий але виявився на слабшим що нехай краще я ще раз побігаю в цей режим у Black Ops Cold War або в Black Ops III де кастомні мапи можна завантажити через Workshop, сюжета як такого майже нема, пасхалки пророблені неідеально. Тому з вище описаного мною я дійшов висновку що Sledgehammer Games перевищили свої можливості, та в них була чудова можливість зробити цю частину дійсно неймовірною, але вийшло не те щоб погано а більш всього недоробленою. Ну хоча б саундтрек до гри проробили непоганий завдяки композитору який поставив музику до гри God of War. Як графіка та саундтрек чудово вийшли, як геймплей без змін, як сценарій незрозумілий. Гру раджу фанатам а звичайним гравцям на свій розсуд, а від мене 7 з 10 та палець в гору!
need to be connected to online services even when you just want to play singleplayer campaign, and keep getting connection errors.
I would not buy this game, until the 9 broken campaign achievements are fixed. If you would like to support our petition please sign it: https://www.change.org/p/online-petition-for-call-of-duty-vanguard-on-steam. Our protest is 3 years old, because the game was broken on the first day when it was released. The company just likes to make profit without repairing older games. I called them a company but I think is rather an absolute monarchy.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $3.8K | 20 | 65% | $6.99 | |
| $0 | 3.4K | 70% | Free | |
| — | 0 | — | — |