
Lost Castle is an action RPG beat'em up with roguelike elements and randomized dungeons for up to four players online and local!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 26 → 3/day in the week after.
About
Lost Castle is a super cute, super hard action RPG with roguelike elements and randomized dungeons. Brimming with a host of hand drawn, humorous characters and environments that embrace retro action with modern twists.
Prologue:
In its glory days, Castle Harwood was the heart of a happy land governed by wise and virtuous nobles. But those days are long gone now. Calamity has befallen these lands, and wicked magics corrupt the castle and all that surrounds it. Demons have claimed this rotten place for their domain and even the might of the empire is thwarted by their dark army... and slowly, the corruption is spreading. Castle Harwood is lost.
Yet at the heart of this nightmare, something bright glimmers and fills the hearts of the mighty with the courage needed to invade the castle. The Lost Castle is filled with the treasure of the defeated Earl and it is the promise of riches that calls you. And maybe you can do some good, too.
Key Features:
Up to four players online and local!
Four player Co-Op or PVP Mode
Daily Challenges for you and your fellow Treasure Hunters!
Randomly generated dungeons, items, enemies and bosses.
Hardcore retro action inspired by classic beat ‘em ups.
Gorgeous hand drawn characters and environments.
100+ items and 60+ potions with useful, dangerous or hilarious effects.
190+ weapons and more than 60+ sets of armor.
Massive variety of skills and special attacks.
Sacrifice dead heroes to gain new abilities.
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 860 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
早年国产之光的代表作之一,游戏本身其实素质一般,地图种类,怪物,包括武器道具虽然都有,但更像是每样都沾了一点,所以后来的更新也都是武器服装地图为主,但依旧没有增添太多的游戏内容,boss的数量整体的游玩风格也是体验一般,游戏的美术显得廉价和不统一,看久了十分疲惫,重复劳动本来很正常,在彻底通过整个关卡和最后大关之后,也变成了重复劳动,不是联机没必要碰,不如玩2
我非常推荐这款游戏!我要为所有人购买这款游戏,如果你想免费游玩,请评论,送点点数吧,我会以礼物的形式发给你!钱不是问题!!人人都必须玩一下!
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*, Spanish - Spain*, Russian*, German*, Japanese*, Italian*, Traditional Chinese*, French**languages with full audio support
Hours played at review time, across 866 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
和朋友一起玩的,可惜现在不是朋友了
好垃圾的游戏,人物性能和残疾人一样,boss的技能又巨难躲。还有逆天的堆怪,局外成长约等于没有。
十年前游戏刚发售,看着有意思就买首发了,但是发现很难上手,坚持几个小时就搁置了。 十年后二代发售,想着凭借自己更加丰富的游戏经历,看看自己曾经苦手的这个游戏究竟好不好玩,就又玩了几个小时。 现在我确定了,这游戏就是不好玩。 这款游戏很明显就是古早风格肉鸽,操作手感差,道具加成小,难度不可调,攻击判定谜。即使我开修改器,降低难度,手感差、道具几乎看不出用处、boss大招十躲九中,这些游戏上的设计问题,根本不是修改器就能改善的。值得一提的是长枪的冲刺手感是最好的,打伤害+无敌+可以纵向移动,说明移动手感烂完全就是故意的。 游戏也有优点,剧情比较吸引人,每周目剧情和敌人都会变化,让人有接着玩下去的动力;游戏的玩法也算简单易懂。不过和缺点比起来也可以忽略不计了。 总而言之,游戏的娱乐性偏低,明显不够好玩,不知道二代有改善没有。
草泥马,傻逼游戏,bug一堆,还jb的不修,新出的boss一个比一个难打,掉的武器还贼jb垃圾,武器的特殊技能调的跟屎一样,不如老版本,端游体验比手游差太多了,虽然手游新出的boos更屎
数值拿脚填的,宝箱是只出屎的,联机是总卡掉的,游戏是神人做的。
依我说在游戏内搞一些小细节完全就是创作者自我感动,实际上他们连最基础的游戏体验都没有保证,或者说连游戏机制都没有很平衡: 1、游戏难度曲线不合理,打了几小时敌人的血量和伤害都直线增加 2、资源分配有问题,很多人抢一个箱子,不玩到后期资源根本不够,但是种种因素导致很难玩到后期,我不知道他联机是怎么回事,单人刷出的装备比联机开局给的强一万倍 3、局外养成系统很傻逼,技能点越来越贵,多出来的只能浪费掉,甚至有很多时候打了一把都不够升一级的 4、联机bug巨多,我玩六个多小时遇到的就有 死了倒下了,没法复活,不能下一关,只能重开 死了在原地不倒下,不能下一关,只能重开 队友和自己看到的东西不一样 人物消失,队友能看见只有自己看不见 治疗图腾不能给队友回血 东西自己能看见但是拣不起来,队友看不到,棍母道具来了 其他的也有很多,印象没那么深刻了 总之看别人玩玩得了,自己玩就纯坐牢,制作者应该给玩家磕三个响头,bug也不修,就在这不管,操你妈的 你们tm应该赔给我钱
刚刚看一ID叫 猎食者小猫 的智障的评测给爷看笑了,就因为自己是个开修改器都开不明白的货色,然后就给差评。 感觉就像你老母出去卖鲍得了性病怪老鸨一样,没检查每个嫖客有没有性病。
Lost Castle has some rough traits, but a lot of potential. Its rough traits hold it way back, though - the utter dearth and scarcity of healing combined with it being basically mandatory, enemies having a long time-to-kill combined with players [i]not[/i], the lack of character customization or retention... The core gameplay idea is sound, but, [b]do not[/b] buy Lost Castle, not even if it's on sale for practically nil. Buy Lost Castle 2 instead. LC2 adresses [i]every one[/i] of Lost Castle's rough spots, grinding them down then polishing them to a mirror finish.
Selling now
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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