
Saints & Sinners is a game unlike any other in The Walking Dead universe. Every challenge you face and decision you make is driven by YOU. Fight the undead, scavenge through the flooded ruins of New Orleans, and face gut-wrenching choices for you and the other survivors. Live The Walking Dead.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 27 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 10.1Kreviews | 86% | — | $5.3M |
| $19.99 | 3.9Kratings | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 854 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I'm killing zombies and ♥♥♥♥, pretty fun game ngl. Only two issues I have with the game is the ♥♥♥♥♥♥♥ aim I have. I can be aiming directly at a walker's dome, few feet away. And somehow still manage to miss. And the ♥♥♥♥♥♥♥ stinky smelly rotten zombs that take away a ♥♥♥♥ ton of your HP when they grab you/when you kill them.
Did not work on Pimax Super at all even after messing with config stuff. Error would pop up about oculus headset support and changed a config setting for that (even though I'm not on an oculus?) and that still didn't fix it. I'm really only leaving this for other pimax super owners (which is not many!), so please don't take this as a gameplay review. I couldn't even get to the menu! If you're a pimax super (or maybe any pimax VR) owner, I would be very hesitant in picking this up.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil*languages with full audio support
Hours played at review time, across 856 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I dont recommend if you dont got a good graphics driver, nor 16 gb ram :p, overall from what i did manage to slideshow through good game (ignore my time ive played this a good while ago)
Utterly broken in Steam Link. Good luck selling this Frame users.
winner winner zombie for dinner
[h1] CHANGE YOUR GAMMA OR THE GAME WILL BE UNPLAYABLE [/h1] I am not sure what the devs playtested on, maybe 100% brightness with FakeHDR cranked up for 15 minutes until their eyes were watering and said: "Yup that's dark enough. Mhm. This'll do. Dark at 12:00 PM." With modern OLEDs and good IPS-C panels, you CANNOT SEE ANYTHING in some maps, like [b]Rampart[/b]. The flashlight is beyond useless, it's like a 5 watt bulb at best. So, a proper gamer, [i]a true survivor[/i], FIXES THE GAME ENGINE: [hr][/hr] In Headset/Virtual Desktop: Gamma 1.4 Config File: %appdata%/local/TWD/config/engine.ini Append these to the end and save: [/Script/Engine.Engine] DisplayGamma=2.9 [ConsoleVariables] r.Tonemapper.Sharpen=1 r.BloomQuality=0 r.Color.Max=0.7 r.Color.Mid=0.4 [b]TURN POST PROCESSING/BLOOM OFF in-game.[/b] [hr][/hr] [h2]Overall Rating: 7.5/10.0[/h2] [b]Small review:[/b] A good short romp through the post apocalyptic zombie infested wasteland of New Orleans, held back by shoddy gamma/brightness controls, HTC Vive Wand shenanigans, and asymmetric prioritization of different resources. Workbenches go from needing ONLY wood, to ONLY metal, to suddenly sugar and/or protein for some reason. You play as The Tourist, akin to The Courier, a True Neutral, who the game desperately wants to pick a side, and then forces one. There's some morally grey decisions, as in any TWD game, but ultimately all roads lead to a constrained point. I highly recommend you pick up the Jambaya Recipe, located in the kitchen of the Tower House in Via Corolla. It's essential to play the game without your stuff breaking every 3 swings. The default durability and player stats are abysmal, and it is heavily reliant on upgrades. If you're a fan of games like Arizona Sunshine, or Project Zomboid, this is for you. It scratches that PZ-VR itch but not too much, it's like a gentle scratch, a taste or tester-tease of "what could be" in a true zombie survival horror VR game. That being said, we have what we have, VR is the neglected child of the gaming world, so we take what we can get. The overall experience is about 10-16 hours, which is quite short. It seems like a lot while you're there, though because.. well, as we all know, VR is incredibly immersive. Without spoiling too much, just like Blade and Sorcery, this game has hard physics melee, so make sure your guardian/playspace/boundary is set up properly. You don't want to get spooked by a zombie and punch a hole in your wall. [b]Good luck adventurers o7[/b]
Очень смешанные впечатления после прохождения. С управлением проблем на Квест 3 не было, не считая того, что когда резко в бою меняешь оружие, то местами оно прикрепляется не к поясу, а просто падает на землю и потом его трудно найти, то же самое бывало с вещами которые закидывались не в рюкзак, а пролетали мимо, Это очень бесило. Так же бесило оружие, которое крайне быстро ломалось. Но больше всего бесил крайне тусклый фонарь, который освещает крайне малую зону, как в ширь, так и в даль... НУ и самая большая ложка дегтя - это отсутствие возможности сохраняться в любой момент или хотя бы местами по середине вылазки. Это VR игра и если долго играть, то иногда становится дискомфортно и в таких случаях необходимы частые сохранения. К сюжету и в целом к игровому процессу вопросов нет.
game does not run anymore
First actual VR game I get lost in time on.
-Гамма -Отсутствие сохранений -Отсутствие гибкой настройки управления -Лут спавнится в центре улиц кучками....
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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