
Hunted by the seemingly unstoppable Axeman and facing off against the Tower’s latest push for total dominance, discover what connects these new threats together before it’s too late. New faces, places, weapons and gear all await you on your journey to a final showdown for the city's fate.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian*languages with full audio support
Engagement
Hours played at review time, across 48 reviews with recorded playtime.
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
its fun
Saints and Sinners and Skydance's other release(s) overall is still some of the best PCVR experiences you can have especially if you like TWD or zombies in general, I do think this release does come with a few tradeoffs like a bit more inconsistencies vs chapter one- especially if you're on quest (the users of which seem to be the main ones dragging down the review scores on Steam) That said I personally would rather see a game like this be more courageous in what it tries than playing it safe which this does in a good amount of its additions.
Поставлю серию Walking dead VR в один ряд с Half-Life ALyx. Хотя мне даже больше понравилось. Не знаю, почему у второй главы отзывы не очень. Как по мне она даже лучше первой главы. Всем любителям VR рекомендую.
出来の良いMODレベルの出来の悪さです
its simply one of the best vr games
Рекомендуется играть ТОЛЬКО с мощным компом, ибо оптимизация в игре это полный мрак.. В остальном игра весёлая, по началу даже такая же страшная как и первая часть. Но босс файт с главным антагонистом этой главы ни о чём, да и сюжет по итогу слитый. В общем и целом крепкий среднячок. Жаль новых глав можно не ждать, да и на игру разрабы положили огромный болт, ни разу не обновив с 23 года. А потенциал у данной серии игр был огромный :(
I've been playing this. It's really not bad. It's basically a $10 DLC. It's more of the same if you liked the original. And I did like the original soo I'm having a good time. The game gives you more expanded base, more variety of weapons and the story continues. You can continue with all the weapons and items you got from the first game. It seems like the game also saves the decisions you made in the previous game as well. I will update when I get through more of it. Apparently the game was buggy at launch but I haven't had really any major issues except for the one below: If you have the Meta Quest, you will have to either run the game through air link. Or start the game and go through steam's controller options for Meta Quest bindings. Otherwise you can't use controls.
Played on Meta Quest 3 via Link cable and official Meta PC Link app. Just like the first game, has some of the best feeling slow-paced and semi-realistic zombie melee combat to this day. [b]Which makes it an even bigger shame that the game has such huge missed potential and left with major bugs[/b] as the team has seemingly entirely moved on to their next project(s). I haven't played Chapter 1 for years so I can't quite remember if such problems existed back then, but the critical experience detriments from Chapter 2 include: 1. Straight up game crashing 100% of the time when you complete an early mission objective (inserting JB's disc into the player - workaround by [u]ignoring[/u] it and leaving the room, or chucking it into the trigger area from a istance) 2. Being locked out of an unlockable upgrade due to certain conditions from my Chapter 1 imported save (I need a key item from my inventory that is gone upon import and not re-retrievable) 3. Bizzarely terrible (too large) grabbing detection areas for waist inventory slots. I absolutely struggle to grab so damn many things I actually intend due to it thinking I want to grab to waist slot. My hand could be WAY off and it still happens. This is especially the worst when you're trying to grab ledges to climb on and it insists on grabbing stuff off your person. 4. Abysmal human AI. They don't react to being shot at nor their friends dying in their vicinity - enemies in the room continue being nonchalant as though there isn't a firefight happening in their proximity. Otherwise, they keep trying to hit you through a wall like they have Superman's x-ray vision but bugs for brains. 5. Pain-in-the-butt side content (Trade Network missions) that is just an absolutely slog to complete and rather unexciting or meaningless rewards (ranging from trash, to weapons you don't need by that point). 6. Honestly, the stories with the side characters, along with the game's ending, feel completely short lived. Like the game was being built halfway and abandoned due to having run out of time or funds. 7. Graphics and character models are lacking detail, although from the looks of it the Quest 2 standalone version looks even more like play-doh. Some shockingly ugly textures (blood effects) look like they were drawn in MS Paint. 8. So much of the assets are reused from the first game (weapons, levels/locations) it's a wonder how the game hasn't been more polished. 9. Zombie killing is fun, but they spawn way too quickly in areas you've literally cleared out. Where did they even come from? Sometimes, this can even happen in emptied hallways or on the street behind you - seemingly materializing out of thin air. 10. Two-handed long guns that need precise aiming kinda stink, as they do in many VR games, because they struggle with letting you line up the weapon properly without it struggling with collision with your character model. 11. One nonsensical segment in the game where the objective suggests you simply have to hold out (it says to "survive") when in reality you have to push forward through an arena of endlessly spawning gun-toting enemies. Why was it designed this way? How would a player ever naturally presume they have to walk forward towards the direction of a dozen enemies wielding firearms, rather than remaining in cover and fighting from a distance? So why still a positive review? Because, despite all these issues, I still managed to enjoy the tense atmosphere and satisfying melee zombie killing action the game uniquely owns. It's cheap enough at this point ($10 base price before discounts) that fans of TWD S&S 1 can hop on and not feel too cheated.
Finally i can feel like Negan
Le jeu et l'ambiance sont vraiment bonne mais -La gestion des mains ,objets pas ouf se retrouver sans armes parce que le jeu m'a fait prendre une cuillère ou a laisser tomber mes armes (j'ai même perdu un objet clef dans le vide…) -L'IA des humains …. juste LOL. -quelque problèmes de trad (souvent un message "gender" dans certain menu… Mais j'ai passé de bon moment.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| The Test: Hypothesis Rising | $361.2K | 5.9K | 98% | $1.99 |
| Slow living with Princess | $361.2K | 618 | 88% | $19.99 |
| Vampires' Melody | $361.3K | 5.7K | 97% | $3.99 |
| AUDICA: Rhythm Shooter | $361.3K | 585 | 85% | $29.99 |
| Headliner: NoviNews | $361.1K | 815 | 89% | $13.99 |
| Astronomics | $361K | 674 | 90% | $14.99 |