
Lost in the woods. Trapped in a cabin. Face wave after wave of undead horrors in this intense 80s-themed zombie survival shooter. Play solo or co-op with up to 4 players, in VR or on PC. Keep the lights on, defend the cabin, and survive the night if you can!
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About

Drop Dead: The Cabin is a multiplayer (1-4 player) survival horror FPS that throws you and a friend into a pulse-pounding, 1980s-inspired nightmare. Developed by Soul Assembly, this PC & VR-compatible shooter blends co-op action, roguelike replayability, and a retro horror aesthetic into a brutal fight for survival.
Lost in the woods, you stumble across a seemingly abandoned cabin. But this is no ordinary hideout. It was once home to the twisted scientist Dr. Monday, whose experiments have unleashed a deadly horde of undead abominations. Now, the forest is crawling with monstrosities, and the only thing standing between you and certain death is your skill, your weapons, and your ability to work as a team.
Fight to keep the power running, the lights on, and the comms active. Let the systems fail, and the undead become faster, deadlier, and harder to see. Every decision matters. In solo or online co-op, teamwork is key. Stay together or split up to complete critical survival objectives. Use the environment to your advantage and fight with precision to survive the night.

Playable in both PC and on VR headsets, Drop Dead: The Cabin brings intense action to every player. Inspired by classic horror films and series like Stranger Things, it blends fast-paced wave shooting with immersive storytelling and endlessly replayable combat.
Do you have what it takes to escape the cabin... or will you join Monday's monstrosities?
Intense Survival Combat
Engage in fast, brutal wave-based combat using guns, melee weapons, and environmental tactics. Grab your gear, reload manually, aim for the head, and feel the impact through physics-based interaction and advanced haptics.

Solo or Online Co-op (Up to 4 players)
Play alone or with a friend. Stick together or divide and conquer as you complete objectives, defend the cabin, and face increasing challenges.
PC and VR Support
Experience the horror your way. Full support for both VR and traditional PC play with controls designed for both styles.
80s Horror Atmosphere
Neon lights, synth music, and VHS-style horror vibes. Fans of retro horror and shows like Stranger Things will feel right at home — or deeply unsettled.
Endlessly Replayable
Each run is different. Objectives, enemy spawns, pickups, and encounters are remixed every time for maximum replay value.

Unique Proto-Zombie Enemies
Face off against strange creatures born from twisted experiments. Adapt your strategy to survive increasingly aggressive monstrosities.
Level Up and Escape
Upgrade your weapons, boost your skills, and fight your way toward escape. Survive long enough to unlock new perks and find your way out of the nightmare.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Korean, Simplified Chinese, Spanish - Latin America, Traditional Chinese, Japanese*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Don't listen to the cry babies. Its fine.
Neat little game, does not deserve all the negativity
This is a great game and the VR implementation is much more then just a gimmick. ignore the negative Reviews, almost all of them are from launch day when the tutorial was missing. Which has since been fixed and added. Also the game has fun re-playability where leveling up not just your player level but each weapon's level adds a lot to your next run. and i only ever got to play alone and i had a blast. I can only imagine how this game must be super fun with 1-3 friends. Don't forget this game is both desktop AND VR friendly with cross play allowing your non-VR friends to play along side you too.
I like the idea of the game, different mechanics to other FPS zombies. But find it hard to know where to go or how to get better weapons and I run out of ammo so quickly. I don't think it is worth how much you spend on it either as there is definitely not a lot of progression to make up for it. I would say would do with a few various maps relating to cabins as well, so people don't get bored of the same thing.
[h1]A Fun Zombie Wave Shooter with Progression But Shallow In Content[/h1] This game is actually quite decent. The shooting feels good, the gameplay is decent, and the difficulty is just right, for a co-op experience. Its just too bad that the game released with quite a few bugs and some-what lack of content. I played this game on release and I remember the game had quite a few nasty bugs, guns felt terrible in VR (could not dual hold them) and I had progression bugs that were game-breaking. Now, after patches, the game plays solid. Shooting feels good and the difficulty is fair. [b]Player Progression[/b] There is a bit of character progression. Each run you do, you earn experience points which unlock perks. Some perks include the ability to hold more ammo in your reserve, sprinting for longer, and more health. Which will immensely help in tackling higher difficulties. [b]Stamina System[/b] One problem I do have with the game is the character is slow. The stamina system is odd, to say the least. In VR, if you activate sprint, the player's stamina would run out in a second or two. Sometimes it would run out immediately. Then there is a cooldown period of a few seconds to recharge the stamina. Other than hearing the players breath, I was not able to find an actual meter on my wrist watch to see how much stamina I have. Sometimes I would want to just run a bit, but conserve the rest of my stamina, but it does not seem that you can do that in this game. If you activate sprinting, it will use all the stamina. However, this system plays different in flat though. In flat, it works fine, you are able to conserve stamina and there is a visible meter. So, this seems to be a bug with the VR version. [b]Game Content Is A Bit Bare[/b] The amount of content in this game, from what I have discovered, is kind of bare. Yes, the game does feel good. The game has a solid core to it, but the amount of content (especially for the asking price of $18) I feel is just not enough. There is only one map. Granted, the map is decently large with more than one path/ending, but I don't feel that is enough to keep players engaged over time. This is the type of game once you complete, there really is no point in playing again other than getting more perks for your character. I feel the devs need to add more to this game, which I hope they do have planned. I feel this game would definitely benefit from in-game events. A few examples include: Environment events like a storm or fog that decreases visibility, a big boss fight, enemies with special abilities spawning from time-to-time, more weapon variety, etc. It definitely needs more RND in its level and game design than just randomizing the loot chests and randomly choosing which one large door you can proceed through on startup. It also needs more maps, one cabin just does not suffice for the asking price. Bottom line, this game needs more things to keep players engaged longer than an hour. [b]Overall[/b] If you do find this game on a sale, and you enjoy a good zombie shooter in VR, definitely give this game a go. See if it clicks with you.
this game crashed so many times before i loaded into one of the worst games I've experienced. It runs bad, it has no control of camera movement speed options, awful. don't play this.
I really enjoyed playing Cabin on the Meta Quest, its good to see it make the transition to Steam VR, now we just need cross play added :D
This game feels like a classic arcade pew pew shoot em up zombie hoard experience, and it would have been fine had they advertised as such. However, there are so many missing details and basic instructions that make this game feel unfinished. While I played solo, I can see the potential in this game being fun with friends and keeping up with all of the mechanics like generator, fuel, power, and such, but those details are not described in the level. I felt like I was just running around unlocking doors while keeping up with the hoards each time before I realized what exactly I was supposed to be doing. Little voicelines like "oh it's so dark in here" do not cut it while you're being chased by zombies and trying to figure out basic mechanics of the game. A tutorial would be useful at the beginning among other accessibility options--don't say we can play this game without VR but not have basic options like turning off the swaying/head bob mechanic or lacking a jumping or climbing mechanic. The settings lack keybinds/controller and sensitivity settings as well. This game feels very unfinished (possibly rushed in for Halloween?), and you can get more immersive modes like this for free in Fortnite that won't cost you almost 20 dollars. I'm happy to see there is indeed a roadmap for this game, and while I enjoy the aesthetics overall of this game, I won't be returning to it until I see better development/updates.
The game is great, and I genuinely love the concept, but it’s missing a few key things. The hit boxes feel a bit off, and there’s no tutorial to help new players get started. I really enjoy the atmosphere and overall idea, it’s something I can recommend, but I think it still needs some improvements before it’s fully worth buying. Like I said, there are a lot of cool aspects. I love the rogue-like elements, but I wish there were more stages instead of just the same cabin. The weapon variety is awesome, you can use everything from a teacup to an automatic gun, and I adore most parts of the game. I just wish there was more to it. One element that I think needs improvement is the planks of wood. It didn’t take me long to realize that blocking the windows doesn’t really help, you’re better off just going outside and looping the zombies. It’s a shame because the idea is there, but by the later stages, the planks are mostly used as weapons. There’s also a risk of soft-locking yourself: if you open the upstairs exit without opening the downstairs one, you can trap yourself out of the cabin. This could be sort out with just a jump button Why I still love the game is that it’s really charming there’s clearly a lot of care put into it. I can see it getting much better over time, and I can also imagine it being amazing in VR, though I played on PC. If you see this game on sale, it’s definitely worth picking up and if you have VR, even better. The game isn’t perfect yet, but it has a lot of heart and potential. With some improvements, it could be fantastic. For now, it’s still a fun pick-up, particularly on sale or in VR.
I will say, it definitely needs some explanation on how to play the game. Overall, I enjoyed it. Played with a friend and you can tell it was made for vr and I do wish some of the menu was a bit more friendly and had easier access in lobies to adjust voices before you load into the game. Overall, had a blast. ALSO, does anyone know how to pick up the grenades because we couldnt pick them up
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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