
TURBO CHARGED PINBALL RETURNS! Now with bigger sprites, more baddies, more secrets & MORE BULLETS! Demon's Tilt pushes the limits of the Video Pinball genre with SHMUP & Hack N' Slash elements.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 17 → 2.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 964reviews | 94% | — | $373K |
| $7.99−60% | 348ratings | 93% | — | not modelled | |
Engagement
Reviews
Themes across 68 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Demons Tilt stands as a clever reinvention of the classic digital pinball genre, clearly inspired by one of my favorite titles Devils Crush originally released by Naxat on the Turbo Grafx 16/PC Engine. This modernized homage is developed by WIZNWAR, the game distinguishes itself through its haunting aesthetic, characterized by intricate neon pixel art and a pulse-pounding synth-wave soundtrack that intensifies with every successful combo. It ditches the traditional, grounded physics of a classic machine for a chaotic, occult-infused experience that feels more like a "Cave" gothic bullet hell shooter than a casual pinball arcade game. While the primary objective remains centered on racking up high scores through precise flipper control and combos, the inclusion of screen-filling bosses and multifaceted table missions elevates the experience beyond your basic standard fare. While the learning curve is admittedly steep due to the layout of the table and some visual clutter causing you to occasionally lose track of things, I still think it is a very well designed game that they just do not sadly make anymore, Demons Tilt succeeds as both a nostalgic homage and a modern evolution. Whether you are a pinball purist or classic arcade fan, Demons Tilt is an excellent title for enthusiasts of this genre, offering a challenging and visually interesting tribute to the pinball cabinets of yesteryear.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America*languages with full audio support
| $19.99 |
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 68 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The table itself is superb - beautifully constructed, the ball physics are tight and predictable, flipper placement is well thought out and aesthetically the whole game is on point (the ball launch music reminds me of Hang On's "attract mode" theme). Demon's Tilt is a great game, overpriced but nonetheless great. I'd honestly say pick this up on sale because there's simply not enough content to justify the regular price tag. I'm recommending it based on the quality of the included content, it's unquestionably addictive.
Crack open a beer, turn off the lights, crank up the volume on your headphones, swivel your monitor on its side, and select bgm D. Congratulations, you've found the most overstimulating experience on Steam. Don't let my gametime fool you, I also play the ♥♥♥♥ out of this on my Switch.
I was worried it was going to be too difficult, but getting good at this was extremely satisfying.
Just play the Xenotilt instead, it improves on the original in every way. Plus, there is a significant and baffalling amount of input lag, exactly not what you want in a pinball game!
It has muddy unresponsive controls. Please do something, I picked up Xeno Tilt at the same time and it feels great. This plays like an unmaintained bar room table. I thought it was me at first but after playing both of them, this game definitely has some wonky paddles. Some kind of delay ...I cant put my finger on it but you smash the button and the paddle hits right after the ball slips through.
Good pinball
DEMON'S TILT is an imaginative fusion of digital pinball, shoot-'em-up action, bullet hell, and arcade score chasing that deliberately ignores many of the limitations of a physical pinball table. Developed by WIZNWAR and FLARB LLC and published by FLARB LLC, it takes the familiar idea of keeping a ball in play and surrounds it with enemies, projectiles, bosses, supernatural abilities, secrets, and increasingly elaborate scoring systems. The result feels less like a simulation of traditional pinball and more like an arcade action game constructed around pinball physics. The centerpiece is a huge three-tiered gothic cathedral table filled with ramps, mechanical traps, creatures, targets, and concealed objectives. Its structure initially appears intimidating because there is considerably more happening than on a conventional table. With repeated play, however, its design becomes easier to understand. Players gradually learn which shots activate valuable opportunities, how the different sections connect, and where particular enemies and objectives fit into the overall scoring strategy. This gradual discovery gives the table longevity because mastering it involves much more than simply preventing the ball from draining. Enemies are an important part of the experience rather than decorative obstacles. The High Priestess, Manticore, Hermit, Phalanx, Sacrificed Goat, Homunculi, and other bizarre creatures introduce different targets and challenges throughout the cathedral. Their presence helps create the impression that the player is fighting through a supernatural fortress rather than operating a static machine. Boss encounters and special modes can dramatically change the rhythm of a run, particularly when enemies, moving targets, projectiles, and the ball all demand attention simultaneously. The magic system provides one of the most creative connections between pinball and bullet hell mechanics. Waves of enemy projectiles can be converted into homing magic that attacks opponents or transformed into gold for a banked Ultra Jackpot. This makes the incoming bullets meaningful to the scoring system instead of merely functioning as visual chaos. Multiball further intensifies everything, with full-table multiball and add-a-ball opportunities producing some wonderfully frantic sequences. At its busiest, the game becomes an explosion of balls, enemies, bullets, effects, bonuses, and rapidly increasing scores. Scoring has enough depth to encourage experimentation and mastery. The Chain Meter rewards players for maintaining combinations of successful hits, while linking ramps extends the chain and encourages fast, aggressive play. Base multipliers can climb extremely high, while global multipliers create opportunities for scores to escalate into enormous figures. Dark Rituals and letter-based objectives provide additional goals, with successful completion ultimately leading toward a special Wizard Mode. These interconnected systems ensure that a good run is about much more than survival. Players must decide how aggressively they want to pursue objectives while protecting the ball. The visual direction complements the gameplay beautifully. Massive colorful sprites and effects draw inspiration from the Neo Geo, Sega Saturn, and original PlayStation era while incorporating scaling, rotation, camera movement, and zooming that would be difficult to reproduce on an actual pinball machine. Gothic architecture and grotesque monsters establish a dark fantasy identity, yet the presentation remains colorful and distinctly arcade-like rather than becoming grim or realistic. During especially chaotic sequences, the amount of movement can occasionally make the table difficult to read, but this sensory overload is also part of its personality. Music contributes substantially to the atmosphere. E.C.2151's soundtrack deliberately evokes the characteristic sound of Sega Genesis hardware, combining retro electronic qualities with an aggressive energy appropriate for the action. Together with the oversized sprites and supernatural imagery, the soundtrack makes the experience resemble an unusually ambitious lost arcade production from the 1990s. The retro influences are clear without forcing the game to imitate the technical restrictions of older hardware. Replayability is one of its strongest qualities. High-score chasing, leaderboards, achievements, rituals, jackpots, secrets, bosses, multipliers, multiball modes, and Wizard Mode provide numerous objectives beyond simply finishing a session. Every unsuccessful attempt can still teach something about the table. Players may discover a better route, understand an enemy weakness, improve their timing, or learn how to preserve a scoring chain. This makes improvement feel closely connected to player knowledge and execution rather than conventional character progression. There is inevitably a demanding learning curve. The enormous number of mechanics can overwhelm newcomers, and players accustomed to relatively clean physical pinball layouts may struggle with the abundance of monsters, bullets, effects, and supernatural systems. Losing a ball during a promising scoring sequence can also be painful. Yet the difficulty gives successful runs significance. The experience becomes substantially more rewarding once the table stops looking like random chaos and begins revealing an understandable network of opportunities. Steam Deck compatibility is particularly strong, as the game is officially Steam Deck Verified. Its functionality works with the default controller configuration, it provides appropriate controller icons, interface text is considered legible, and the default graphical configuration performs well on the handheld. The game also runs successfully under SteamOS. Its arcade structure makes portable play especially appealing because a session can work equally well as a quick score attempt or a longer pursuit of rituals, bosses, and jackpots. Ultimately, this is a compelling example of what digital pinball can accomplish when it stops trying to imitate a physical machine. Its combination of precise flipper action, elaborate scoring mechanics, bullet hell encounters, occult imagery, huge sprites, bosses, magic, and secrets creates an unusually distinctive arcade experience. The intensity may be excessive for players seeking straightforward pinball, but anyone attracted to score attacks and mechanically dense arcade games will find plenty to master. It transforms the simple act of keeping a ball alive into a spectacular supernatural battle where knowledge, reflexes, accuracy, and calculated aggression all contribute to success. Rating: 9/10
Fun game. Wish there were other levels though, and I'm not paying for Xeno Tilt to justify a "new level"
[h1] Demon Slaying Pinball [/h1] ★★★★★ These dev's have genre-bendered SHMUP's & bullet-hell fusion: Pinball meets shoot 'em up with hellish bosses, enemy bullets you dodge/deflect, and a unique magic system turning projectiles into homing attacks or jackpot gold – complex innovation on a sprawling 3-story table . The music genre goes : Killer FM synth prog-metal soundtrack: E.C.2151's mega-driven tunes escalate the madness, perfectly syncing with multiball insanity and boss rushes – it's an auditory assault that demands headphones. OR< just use your own music if that's not your jam :) DIY if you require it. Over the top abyss of depth & replayability: Combo chains, 99x multipliers, ritual bonuses unlocking wizard modes, cryptic secrets, and billion-point potential on one epic, ever-evolving table – tight physics keep you hooked for hours. Feels incredible with a controller! :) There's tons of settings to customize your experience, and visiblity! and overall, this is one of the few better than WinXP / 98 Pinball legacy :)
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Players by region
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Players also reviewed
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