
You are the commander of either NATO or Soviet forces locked in battle on the ground in 1980’s Central Europe. As commander, it is your task to provide the battle plan orders to your units. You need to know your mission objectives, strength and weakness of both your forces and you enemy, lay of the land, weather, and time of day in order...
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Great game design with simultaneous turns and simulating lots of little details that you would expect in a wargame. The UI and UX unfortunately are absolutely horrible, truly the stuff of nightmares. It takes 4 clicks and 1 key press to give a basic move order to a single unit, I kid you not. Here's hoping they make another one where it's not absolutely ♥♥♥♥♥♥♥. For some UX that isn't god-♥♥♥♥♥♥♥-awful, check out Armored Brigade
As a member of the "great unwashed beer and pretzels crowd" I thought this game would be a pain in the ass to play. It's not. Be sure to work through the tutorial several times and just play it. You can easily edit open source scenarios and add anything you want including tac nukes (my favorite).
Flashpoint Campaigns: Red Storm Player's Edition is an older game from 2013. It's a venerable 12 years old at the time of this review. This is a turn based tactical wargame from Temu Paragon (yes, Slitherine, selling stupidly overpriced C grade wargames yet again). Now I get there's a strong and deep niche for wargamers and I think they're underserviced, especially by businesses like Slitherine that set out to gouge as much as they can, and I think Flashpoint Campaigns is a classical example of that. And for the record this is unrelated to Operation Flashpoint, I think the developers were hoping to coast on someone else's success by "Borrowing" a similar name. Not okay. This is basically a "windowed" game, it doesn't run fullscreen. It's built with Flash but it might as well have been done with .NET/Windows Forms. It looks like something you'd run on Windows 95. Yes, that's bad... but they're charging an INSANE amount of money for this. Including a shallow DLC, this game costs SEVENTY UNITED STATES DOLLARS. For a 12 year old Flash/.NET tier game. Utterly unacceptable. Now there's some welcome depth in the strategy and planning stuff, all good and welcome, but this comes with a cost of a godawfully convoluted and click heavy UI that's unpleasant to use, as the developers couldn't be bothered streamlining the complexity. As always, bad developers don't understand that you can have depth in design and make it something gamers can choose to dive into or just run over with a streamlined default UI. Gamers who want the depth can dig and find it, gamers who don't might not play as well, but everyone can enjoy it. This is absolutely not the case with Flashpoint Campaigns. From a technical perspective, the game doesn't meet basic minimum requirements that most PC gamers expect as standard. For gameplay purposes, because the user interface for this game is mostly just 2D static text/images... it might as well be a web page. It's functionally no different from a browser game. And we all know, Steam isn't here to compete with Chrome and Firefox. If the game can be done in a web browser, it's just not rich or compelling enough to appeal to serious gamers on PC. There's no option to change the resolution and no useful graphics tweaks. There's no way to ensure this is running at the native resolution of your display. There's no guarantee this game will look right on any PC as a result of this hamfisted design decision. It's just not okay to sell games that just run as Windows Forms in 2025. That's Slitherine for you, Paragon from Temu. The game features simple, fairly basic 2D visuals, and while some effort went into them, and they don't look bad exactly, they don't look great, either. In the 3D era of gaming, that kicked off in the mid 1990's with dedicated 3D GPUs like the S3 Virge and ATI Rage, phoning in the graphics like this isn't going to win any awards or appeal to enthusiast PC gamers. The controls can't be customised because the game doesn't really have any interface beyond menus and simple UI controls no different from dialog boxes in Windows Explorer. If you think about it, this barely counts as an "interactive" game. The fact that the interface is this dumbed down might be seen as a problem in itself, however... this is a fairly shallow experience if you're the kind of gamer that likes to play fully immersive games with deep, rich control schemes and interaction. You'll get none of that here. These technical defects push this game below acceptable standards for any modern PC game. So, should you buy this game? Is this one of the best of the 130,000+ games on Steam? Flashpoint Campaigns: Red Storm Player's Edition has the laughable, eye-watering price of $50 USD, for which you could easily get any number of older AAA games. Given the defects and quality issues with the game, coupled with the unrealistic price, and the questionable ethical nature of the developer and/or their associates (as outlined above), this is impossible to recommend. Flashpoint Campaigns: Red Storm Player's Edition has the completely insane price of $50 USD plus $20 DLC. Is this delusion?
I bought this game and really wanted to like it, but the interface is absolute crap, the controls are clunky, nothing about the game is intuitive, movement of a single unit is a painstaking series of clicking and plotting, there are no hotkeys, everything is accessed only via a hidden right-click menu option. This game sucks, it is a total miscarriage and abortion.
Challenging wargame, atypical in that you are limited in your command and control cycle and very dependent on reconaissance for locating the enemy. Artillery is definitely King. Protect your reconaissance assets and HQ units while wrecking your opponents. Very different in a great way. I've played the game many more hours outside of Steam.
NATO or Soviet forces in battle on the ground in 1980’s Central Europe, what more can you want, the time frame is perfect for the what if type battles, great UI and engine, stable and works well, well supported and a great design and by great programmers from a great series so far, which can only get better now with the latest released.
本身设计上是挺好的,命令延迟要求玩家需要有比较好的计划和提前预判,机制上没有什么特别大的毛病。问题主要出在数值上,跟绝大多数的冷战题材兵棋一样,对华约抱有极大的政治偏向并因此带上有色眼镜来设计数值。当我碰到北约4辆艾布拉姆坦克就可以在半小时内摧毁苏军一整个机械化步兵连时,我就知道我不会推荐这款游戏了。
The game does a good job or recreating the feel of the time. The graphics are great. The pace is good.
谁有教程或者汉化,求求你们了
-Kontrollerini beğenmedim hatta farenin oyunda kullanımı zor diyebilirim özellikle ilerleme komutu verince zorla 3 adet yol seçtirtiyor. -Kesinlikle oyunu yapanların fare kullanımını öğrenmelerini isterdim. -Tur bazlı ilerleyişi aşırı yavaş.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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