
There’s no rest when survival is on the line. Step into AMC’s The Walking Dead and prepare for an onslaught of walkers as you assume the roles of your favorite characters from the show, and confront the horrors and humanity of this apocalyptic new world.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
Genres
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 1.2Kreviews | 48% | — | $1M |
| $39.99 | 1.7Kratings | 78% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
tentei joga mas trava com o oculos vr...alguem que sabe resolver issso ?
Lagging game. All other vr games run good for me...
Played on Meta Quest 3 via Link cable. Not good. Maybe only bother if you're on a journey to consume every single piece of TWD media. Let me complain about everything I can think of: [b]Physics & Interaction:[/b] Pretty much aint there. You use your "grabbing hand" (you left hand - not sure if it lets you switch) to simply point at something and pressing your grab key would magically pick items up. None of the props have physics or respond to impacts. Your weapons stick to your "weapon hand" so there isn't interactivity there either. Doors and containers swing open by simply touching them with your hand or weapon. [b]Melee:[/b] Your weapons clip through the zombies, so you'd simply wave you hand through them. Minimal physical effort needed to kill -- simply doesn't feel great. I've only done limited testing, but blade/sharp weapons seem to be wholly inferior to blunt weapons because armored zombies (like almost half the zombies are riot cops) seem completly impervious to slashes from the katana - but drop dead with two flicks from the little hammer. [b]Guns:[/b] Just "okay", I suppose. Reloading consists of pressing a key to unload your gun - then having a gun mag magically attaching to your grabbing hand when you wave it over your hip - and finally simply bringing the mag over to your weapon to have it slide in automatically. Zombies stagger on shots but otherwise there isn't gore or dismemberment, and sometimes single headshots aren't enough. Doesn't feel great to blast at zombies either, basically. [b]Graphics:[/b] Blurry visuals at anything further than arm's length, despite max'd Graphics settings and 150% render-res. Same problem I noticed with Alien: Rogue Incursion -- not sure if it's an Unreal Engine thing or simply Survios' way of doing things. Otherwise, models and textures are also just "okay", nothing to write home about. Hadn't had performance issues at least. [b]Audio:[/b] Passable. Voice acting isn't memorable but I didn't hate it. Not sure if any of the TV characters' actors lend their voices here. [b]Missions & Gameplay:[/b] Story-mode is only bearable because there's at least a narrative to it. The "scavenger hunt" missions are dreadfully boring - you're simply racing against the clock (an impending red mist wall "zombie horde") while walking door-to-door picking up an assortment of foodstuff and junk. You HAVE to do these loot run missions in order to gather enough resources that story missions are gated behind. Very much a chore. Even the story missions are technically just getting from A to B while picking junk along the way and listening to disembodied voices over the radio or narration from Daryl Dixon as he recalls his flashback experience. [b]Adaptation accuracy:[/b] Can't comment on this as I haven't read the comics and haven't followed the TV show for ages. The characters resemble their TV counterparts' looks reasonably closely, at least. [b]In short, there are so many other better VR games, zombie killing or otherwise.[/b] Not worth spending time and energy on this.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the Steam price pass of Aug 21: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.3M | 10.1K | 86% | $19.99 | |
| $3.3M | 9.3K | 79% | $14.99 | |
| $269.3K | 698 | 64% | $9.99 | |
| $37.1K | 261 | 73% | $4.99 | |
| $1.6M | 1.8K | 81% | $24.99 | |
| $394.7K | 1.9K | 64% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1M | 5.3K | 89% | $7.99 | |
| $1M | 938 | 90% | $24.99 | |
| $1M | 1.6K | 93% | $11.99 | |
| $1M | 2.3K | 84% | $19.99 | |
| $1M | 3.2K | 89% | $14.99 | |
| $1M | 1.8K | 98% | $24.99 |