
A highschool gang leader Ringo Ishikawa trying to live through his last autumn before graduation. With his best friends.
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About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, Simplified Chinese, French, Japanese, Spanish - Spain, Spanish - Latin America, Korean, Portuguese - Brazil
Engagement
Hours played at review time, across 48 reviews with recorded playtime.
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
实在是太喜欢这个游戏了,我为什么2026年才玩 特别喜欢石河伦吾这个角色的人物塑造,以前总是会在sns上刷到这个游戏关于孤独、青春、时间流逝还有存在主义问题的台词截图,第一次接触以为主角是那种标准文艺男高模板,感觉随时准备说一句让人截图发朋友圈的话。 但真玩进去以后发现伦吾根本不是这种人,他其实蛮笨拙的,这个笨拙不是贬义词,是一种特别可爱让人完全讨厌不起来的笨拙,我觉得伦吾有一种非常真实的男高中生气质,脑子里已经开始碰到人生问题了,但行动能力、表达能力、情感处理能力还停留在十七八岁,他很多时候好像并没有真的想清楚,只是一直在感受,他其实对很多事情都还没办法下定论,他说的很多话都是“可能吧”“我不知道”“我还没想好”。 我很喜欢他身上同时存在的一种“成熟”和“实际上还天真”的矛盾混合气质,他会说一些像三十岁失意文学青年才会说的话,然后下一秒又去上课,跟朋友没事街上乱晃打架,或者去练练拳,或者在阳台上点根烟发呆。 我觉得伦吾比起在怀念青春,更像是在意识到自己没有办法永远待在这里,所以我觉得整个游戏那种漫无目的感特别珍贵,因为伦吾自己也不知道该去哪里。 而要说朋友的话,其实我也特别喜欢伦吾和升的关系,个人感觉在这个游戏里和npc对话就意味着你想和他来往,想和他产生链接,他俩其实除了在教室的对话之外完全没有任何互动,但就是有让我感觉到关系真的在日益变好,可能是因为台词很有活人感吧。但因为一般来说玩rpg游戏会和npc对话纯粹就是因为他能对话,好奇他能说什么,而且角色旁边也不会显示好感度条,所以后来他说出”石河伦吾是我最好的哥们儿”,我真的有种很奇妙的“原来你们的关系已经那么好了啊”的感觉,他邀请伦吾一月份来看他的机器人比赛,伦吾说一定去,因为提前知道了结局,所以这句普通的台词真的让我记得很深,幻想伦吾在明年一月的时候真的去看了他的比赛。 而且我隐约注意到: 胜在和伦吾的对话中偶尔会抱怨妈妈,会因为妈妈生病而担心;伦吾去拳的家门口叫他时候,拳的妈妈会温柔地告诉伦吾他在不在家; 四郎也在和伦吾的对话里说过不好让伦吾去他家看电视,“你又不是不知道我妈”; 吾郎也有一个和他们的死对头谈恋爱的妹妹。五个人中只有伦吾从头到尾就只有自己一个人,他的屋子一点长辈的气息都没有,只有一张床,一张书桌,一个沙袋,一个书柜,一个电视柜,甚至家里都没有电视机,他作为一个学生还要自己去影像店打工攒钱买电视,所以我从一开始就很好奇他的家人哪去了,感觉别的朋友都有自己的社会关系,而他就像只有这群朋友了一样,一说就觉得更让结局显得悲凉了,我想这或许也是为什么伦吾能把义气全部用在这群朋友身上吧。
You know how a snow globe sort of encapsulates within itself a certain kind of vibe and scenery? This is the closest way I can describe what this game is like. There is a certain aesthetic and feeling imprinted into this game and it just oozes with it. Themes like love, betrayal, the fleeting of youth, concepts like, coming of age, thinking about the world and your place in it. This entire game is just giving you a little peek through the window into Ringo and his friends lives. A lot of the dialogue is really interesting, even though it's very minimalist, you can get some really memorable quotes sometimes, some things really made me stop and think "Damn". You have about 40-60 days to live through the last days of high school and you are pretty much free to decide how you want to do that. You can be a delinquent all the way through, you can try to study and clean up your act, spend your days fishing, reading books in a cafe or working out, it has a kind of life-sim quality to it. It's a very good game with an overwhelming sense of melancholy attached to it. It's retrospective and almost meditative if you're in the right mindset when playing it. I recommend it wholeheartedly, it's unique and you'd be hard pressed to find another game like this. If the dev reads this review, I hope you keep on making games, you have a genuine authentic style to your work. I finished this game originally years ago and I still kept on thinking about it sometimes to this day, now playing it again with the new updates with the added content, it was even better. The ending always hits hard, I really love this game. Buy it for sure!
I have pretty mixed feelings about [b]The Friends of Ringo Ishikawa[/b]. I don't really know if I can recommend it. Actually, I don't think I would. Ironically, I found out about this game through a completely random YouTube video about [i] sitting in video games[/i]. Random, right? It sounded and looked interesting, and to be fair, it is an interesting game. [i] A game that even taught me a little bit about myself and how I go through life.[/i] I completely understand why some people love this game. I also think it has real artistic value, and I respect what it's trying to do. The biggest strength of this game is definitely the [b] V I B E S[/b]. It's got atmosphere for days. The pixel art—especially the backgrounds—is absolutely beautiful, and the soundtrack ties everything together perfectly. The story, the town, the characters... there's this constant charm that follows you around wherever you go. But if the question is whether I'd recommend *The Friends of Ringo Ishikawa* to my brain-rot, dopamine-chasing friends, then my answer is no. I already know they'd be completely confused about why I recommended it in the first place. So what are the issues I had with this game that the phenomenal [b]V I B E S[/b] couldn't make up for? It took me about three sessions before the game finally somewhat clicked. At first, I honestly had to force myself to keep playing. There were long stretches where it felt like nothing was happening, and I never really knew what triggered events. Was I supposed to do something? Was I missing content? Or was I just supposed to keep waiting? The game kind of just throws you into its world and leaves you alone. It barely explains anything. Without the internet, I would've been completely lost. I constantly had a map open on my second monitor because I had no idea where I was supposed to go or what I was supposed to do. I know all of this is intentional, and I can appreciate what the developer was going for, but I just didn't enjoy it. Let me talk about the combat for a second, because the trailers put a lot of emphasis on it. At first, seeing that it was a brawler almost made me lose interest. But combat is actually a much smaller part of the game than you'd expect. The progression is pretty satisfying, though. Early on, you just get your ass kicked. Later, after putting time into training, you actually start feeling stronger, and beating people up becomes genuinely satisfying. That said, fights can also be pretty messy at times, and as I already mentioned, the game doesn't explain enough mechanics. I often wasn't even sure what was going on or what I was doing wrong. Thankfully, the game isn't your typical beat 'em up. It's much more of a life sim that lives and dies by its atmosphere—and that's exactly what it does well. All in all, I think *The Friends of Ringo Ishikawa* is simply too niche for most people. I can absolutely appreciate what it does well, but I just didn't enjoy it enough to recommend it.
不仅仅是在扮演不良少年,游戏过程中我有一种错觉,石河伦吾的朋友们是真实存在的,石河伦吾不是一个游戏中的像素小人,而是一个真的面临毕业却找不到未来方向的迷茫少年。 尽管石河伦吾是不良少年,但小镇上的大家没有因此歧视和疏远他。拳馆的渡边最终会被打动愿意跟他对练、教他格斗术;町田老师会奖励伦吾的努力学习,并且愿意写推荐信试图让伦吾上大学;健身房教练会在伦吾锲而不舍的坚持下松口让伦吾去锻炼,并且跟他分享健身方法;伦吾自己也会通过每天去公园锻炼从而让柔道部的教练改变看法让他入部。诸如这样的事件在小镇上还有很多。尽管结局略显悲壮,但小镇是温暖的,大家都在用各种方式帮助着伦吾,这是让人十分羡慕的。 这是一款平平淡淡却让我感动的游戏。
逆天游戏,一堆人吹的神乎其神我估计是因为自己脑补能力够强👍游戏性极其差劲,交互系统反人类,地图也没有,ui奇怪。另外,出圈的语录部分在游戏中实际占比极少,如果不是有人把他截图配乐发出来,你在游戏中可能压根不会因为这一点点文字量而感到任何波澜
Мы? Мы.
我叫石河伦吾,我没有朋友 ()
Одна из любимых игр, рекомендую всем
伦吾,因为我不怎么会操作打架,所以一直选择让你学习。但是在那一刻,在你一个人坐在列车里抽烟,你在想什么我可能不知道。看到你依旧为了朋友的真心,就算说没有长大,但是总是有些事情是内心呼喊着要去做的,所以我无比真心的希望你可以赢。
игра для клопов, не знающих, чего желать от этой жизни. шевелю усиками и ставлю лайк.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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