
The Talos Principle is a first-person puzzle game in the tradition of philosophical science fiction. Made by Croteam and written by Tom Jubert (FTL, The Swapper) and Jonas Kyratzes (The Sea Will Claim Everything).
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Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 607 reviews with recorded playtime.
Reviews
Themes across 601 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
!!!晕3D别买!!! !!!晕3D别买!!! !!!晕3D别买!!! 设置里面专门有一个晕3D优化,可想而知问题有多严重。也别想着优化了能有什么改善,我优化之后玩了半小时照样犯恶心。 游戏内容也没什么意思,简中是垃圾机翻就不说了,剧情也没啥意思,目前感觉就听旁白嘚嘚,加上在游戏里面看碎片化的文档拼凑。 玩法就是拿干扰器破解各种谜题,虽然每个谜题解法不一样,但玩法重复度太高了,没啥玩头。
The only game to have ever made me cry. I think most games are a waste of time. This is an exception. This is like art. I don't think I am the same person I was before I played this game. There is so much depth into this game in almost every regard, from its mechanics to its ideas. This is a game with deep ideas that can change how you view the world, but you have to at least try to genuinely engage with it. If you, like many others, ignore it all because you can't be bothered listen and read to non-mandatory lines and decide your time would be better spent to just solve its puzzles, then you've misplaced your attention to where it should be. This isn't just a puzzle game with lasers and force fields, because it doubles as a philosophical puzzle. Maybe I sound like I've given this game far more than what it could possibly be worth, but I swear, it deserves it. This may be one of, if not of the best video game of all time.
THE GAME IS EPIC, IF YOU LIKE PORTAL A LOT, YOU WILL LIKE TALOS TOO. MORE ON THAT LOWER DOWN. ACHIEVEMENTS, ENDINGS. ONLY MINOR SPOILERS Starting with gameplay in case someone is about to play it and wants to tryhard the game and grind out the most in a single run, but still wants to play and experience the game naturally, without hints and guides or searching beforehand. - 4 OF THE HIDDEN ACHIEVEMENTS ARE FOR THE ROAD TO GEHENNA DLC. DO NOT DESPAIR. THEY CANT BE COMPLETED, SO YOU HAVENT BEEN MISSING SO MUCH STUFF AS IT MIGHT FEEL. YOU CAN ASSUME -4 ACHIEVEMENTS AND TRY TO HUNT AS MANY AMONGST THE REST OF THE HIDDEN ONES WIHTOUT SPOILING THEM. - THERE ARE ONLY AND EXACTLY 30 STARS AFAIK. - 1 STAR IS IN THE TOWER, THAT MEANS BEFORE YOU ARE ABLE TO OBTAIN IT, YOU WOULD NEED TO START SPENDING SOME RED BRICKS. WHEN SEARCHING FOR IT, DO NOT OVERCOMPLEXIFY IT, FINDING THE LAST STAR ISNT ANY HARDER, JUST KEEP YOUR EYES OPEN AND TRUST GAMEPLAY AND CONVENIENT LVL DESIGN. - ALL STARS CAN BE SOLVED NATURALLY, THERE IS NO (OR VERY VERY MINIMAL) 4TH WALL BREAKING (NO NEED TO RESTART THE GAME, OR DO SMTH LATER IN THE GAME AND IT UNLOCKS IT BACKWARDS) THE GAME ISNT CHEESY AND I LOVE IT. SOME STARS ARE EXTREMELY HARD TO OBTAIN AND EASY TO MISS. KEEP SEARCHING, KEEP TRYING.. IT IS POSSIBLE TO BEAT THEM ALL WITHOUT GUIDES, BUT ITS QUITE TOUGH. YOU ARE ALLOWED AND EXPECTED TO INVESTIGATE/RESEARCH EVERYTHING. THE GAME REWARDS CREATIVITY, THE WINDOW IS PRETTY NARROW BUT YOU CAN SOLVE STARS AND PUZZLES YOUR WAY, WHICH CAN BE DIFFERENT THAN THE INTENDED WAY. - BOARDED DOORS ARENT FORBIDDEN DOORS, THEY ARE MEANT TO BE ENTERED, BUT I SUGGEST YOU LEAVE THEM BEHIND, CUZ YOU MIGHT TRIGGER SOME MUTUALLY EXCLUSIVE ACHIEVEMENTS THAT YOU WERE TRYING NOT TO WITHOUT EVEN REALISING IT IN TIME - IF AND WHEN YOU HAVE UNLOCKED EVERYTHING, ALL MAIN ENDINGS SHOULD STILL BE ACCESSIBLE FROM THE LAST CHECKPOINT, BUT DO PLAY THE GAME NATURALLY - YOU CAN COMPLETE THE GAME WITHOUT UNLOCKING ONE OF THE TOWER'S FLOORS. THIS IS NOT A GLITCH OR AN EARLIER CHOICE-CONSEQUENCE OR SOME STAT-CHECK ACTIVATION, IT ITSELF IS AN OPTIONAL PUZZLE. FIGURE IT OUT ALONE. - THERE ARE 3-5 MUTUALLY EXCLUSIVE ACHIEVEMENTS THAT HAPPEN EARLIER IN THE GAME THAT MAY REQUIRE YOU TO REPLAY THE ENTIRE GAME IF YOURE 100% ACHIEVEMENT HUNTING. YOU BASICALLY TAKE 1 (OR 2) OF THE BRANCHED ACHIEVEMENTS AND LOCK OUT THE OTHERS. UNLESS YOU HAVE THAT EXTREMELY TINGLY 6TH SENSE YOURE MOST LIKELY TO MISS THE OPPORTUNITY TO FARM THEM, BUT YOU DONT EVEN NEED TO, CUZ ITS NOT A SKILL ISSUE, RATHER A CHOICE ISSUE. MOST OF THE OTHER EXCL. ACHIEVEMENTS CAN BE FARMED BY THE END. - THERE ARE TONS OF EASTER EGGS. TONS. NOT EVERY WEIRD THING YOU FIND IS CONNECTED TO THE MAIN STORYLINE, IT MAY VERY WELL BE AN EASTER EGG. SOME ARE TRIPPY AF xD This is my part in being a Messenger. Now I shall rest in my abode (the WC) until you find me. - nCuXonaT- v99.69 About the game, its unbelievably good. Toe-to-toe with Portal 2, each shining with its own strengths but very similar. Talos is definitely packed with the right amount of hard puzzles. It has simpler world, but it stretches your brain big time, also has very cool supportive story, enlightening too at that, and the ending sequence is superb. MUST PLAY. Thank you, CROTEAM, for this masterpiece!
The puzzles were the highlight for me here - they are mostly well designed and there's a lot of them. Not a big fan of the philosophy aspect the game pushes on you, but the Gehenna DLC lets you make fun of it so it's ok. There are some nitpicks I found annoying (timed puzzles with surprise buttons at the end that have you reset the puzzle, jumpscare mines, constant beeping if you ignore terminals), but overall this is a very good game. The majority of players seems to quit after solving a couple puzzles in the second world of the game, which I'd estimate means that the average player sticks around for around 4 hours. About half of those who don't quit there actually finish their first playthrough, and a fraction of those keeps going for the other endings (and the DLC) for a decent 100% experience. There is a remake, but there seem to be some engine issues with that so this original version might still be the better choice.
revision of my review prior because i saw the game trough to the end with all achieevements except for the DLC: so in my first review i vented that the puzzles were kinda bulls- many times just being extremely dastartly after knowing how these puzzles work its not ''that hard'', however i still stand by the fact these puzzles were brutally unfair at many occasions, doing something that requires you to really think a lot further out of the box, 5 dimension chess type ♥♥♥♥ my standing frustration would also be waiting, a lot of waiting, for sentinel mines to move arround, for the buzzer orbs blocking your lasers to move arround, for having to record literally standing still long enough to give yourself time to do the puzzle, theres a lot of waiting and its just annoying to deal with my criticism remains that the game would've been better if it did a better job at clarity, hey if you want help with puzzles go do the messenger challenges over here, hey this laser redirection staff can remember connections if you pick it up with right click instead of left click, the jammers range is infinite provided you have clear line of sight, just things like that wouldve reduced frustration my regret is i did the star collectibles in my first playtrough, those are especially brutally unfair to figure out, however i cannot come up with a solid argument how i would change those, maybe be slightly less cheeky... to me a good puzzle game teaches you with clarity what mechanics do bit by bit, and from there make them more complex and challenging, without throwing you in the deep end right of the bat, to be fair the first couple levels do feel like tutorials just maybe still not that clear with the laser connectors remembering connections and the jammer range anyways in the end i dint enjoy the game as much as i hoped i would the story is, okay-ish, it did left me somewhat stumped with a couple of questions: [spoiler] to me AI is a tool and companion for humans, not a replacement, so i would not know what the point would be to have AI start over human civilization, im not a philosofer so perhaps i just miss the whole point [/spoiler] [spoiler] what wiped out the humans in the first place, why is the planet an adbandoned overgrown world of ruin [/spoiler] [spoiler] why did the simulation need to get wiped after the experiment was concluded? why couldnt it just stay running, this last one isnt really that important, probably just for cinematic epicness tension and im overthinking it after ironicly unable to overthink the puzzles [/spoiler] performance and graphics wise had no issues with framerate but i have a beefy setup, the only thing i had to dig trough settings was disabling the bloom and lens flare because its more of a nuisance than eyecandy sidenote: no im not responding to a troll that has nothing constructive to say other than just tell me skill issue extra sidenote: [spoiler] irrelevant to the game because it came out in 2014 before all this AI stuff happening irl, but yea i feel the plot probably aged like milk now that a lot of people dont really like the idea of AI replacing us. [/spoiler]
Buy Reawakened Edition
çok felsefiyiz di mi abi marjinaliz abi 20 saat lazerle kapı açıyoruz abi antik yunan abi tanrı konuşuyo abi levelları bağlayamadığımız için şekilden şekile koşuyoruz di mi abi çok farklı ya
晕3D的程度明显强于其他游戏,制作者多少得负点责任
The Talos Principle is a game that blends clever, engaging puzzles with rich philosophical depth and a great OST that contributes a lot to the mood. My only gripe is that toward the end, a handful of puzzles feel deliberately drawn out, requiring repetitive back and forth without adding any real challenge. These dragged me out of longer play sessions. That said, I'm very much looking forward to the sequel. I'd rate it so far a 8.5/10
до чего дошел прогресс
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Audience
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Russian*, Japanese*, Korean*, Polish*, Portuguese - Brazil*, Simplified Chinese*, Traditional Chinese* +1 more
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Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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