
The Talos Principle is a first-person puzzle game in the tradition of philosophical science fiction. Made by Croteam and written by Tom Jubert (FTL, The Swapper) and Jonas Kyratzes (The Sea Will Claim Everything).
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 33.1Kreviews | 95% | — | $22M |
| $5.99−80% | 4Kratings | 94% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 871 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Pretentiousness and pseudo-intellectualism wrapped around a fun, but monotonous puzzle game. So many logical fallacies and plain old bad takes presented as some deep truth. Not a bad puzzle game, the scenery is nice, but it just seemed to try too hard. If they left out their attempts at philosophy, it would be a solid 6 out of 10, but I would give it about a 4 as it is.
The puzzles in this game are extremely repetitive and tedious. The puzzles in the beginning are very trivial, which is expected, as the game has to teach the gameplay mechanics to the player, but I wouldn't call the later, more complicated puzzles hard, either. Most of the time you can come up with a solution very quickly. What makes the later puzzles longer to solve is the tedium of carrying out the solutions. Every puzzle starts with having to collect the required items. The vast majority of the puzzles then devolve into a long search for the proper angles so that the laser beams will be aligned correctly. (Seriously, if I have to solve another laser beam puzzle ever again, it's going to be too soon.) The puzzles that don't do this make you move three jammers one by one from one end of a big puzzle chamber to the other. These don't require any logic, just patience. Some of the puzzles even like to distract you from your original solution by hinting at solutions that're not going to work. This game really loves wasting your time. Every puzzle is almost the same. You do the same thing over and over and over again with very slight variations. The novelty disappears around the half-way point and the game from then on becomes a chore. There is only so much you can do with jammers, boxes, laser beams and fans. Combining them in every possible permutation won't make them more interesting, nor harder, just boring, tedious and frustrating. I don't know how many times I had to put a connector on a box, then put the connector + box on top of a fan to elevate them so that I could catch a laser beam at the other end of a puzzle chamber and open an energy gate. The game would be so much better with half as many puzzles. With its story, the game takes itself way too seriously and tries way too hard to make itself look more intelligent than it really is. All in all, the game is not bad, just mediocre. It's not on the level of Portal / Portal 2, which the game was clearly inspired by. If you're really starved for a puzzle game, you may very well enjoy this game, it just wasn't for me.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Russian*, Japanese*, Korean*, Polish*, Portuguese - Brazil*, Simplified Chinese*, Traditional Chinese* +1 more
| $29.99 |
| 593ratings |
| 90% |
| — |
| not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 877 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Damn fine puzzle game! Lots of philosophy and hard puzzles. Subjects regarding one's existence and soul searching hidden within terminals around the game. It's so amazing!
Сильная игра. Но котиков нет - обложка игры кликбейт. Любителям головоломок, аля портал, зайдёт я думаю. Мне понравилась игрушка.
难绷机翻。玩起来容易晕3d
Masterpiece. if you love Serene and beautiful Environments, Peaceful Music, Puzzles that give your brain some good exercise, and/or you love philosophy, then this is one of the best things to invest your time in. I highly recommend playing atleast once.
Você diz que não gosta de jogos de puzzle ate jogar esse jogo aqui. Muito bonito, calmo, papo filosófico, jogo pra relaxar, nota 10 real
быть Человеком это прекрасно
Ну это величие. Начиная от саундтрека и заканчивая тематикой и сюжетом - лучший пазл, который я проходил. Как же интересно собирать лор по крохам из аудиодневников и записей (не иронично интересно). И эти люди сделали Серьезного Сэма, вау. [spoiler] Миссию "Побег из тюрьмы" ♥♥♥♥/дремал [/spoiler]
The puzzles were the highlight for me here - they are mostly well designed and there's a lot of them. Not a big fan of the philosophy aspect the game pushes on you, but the Gehenna DLC lets you make fun of it so it's ok. There are some nitpicks I found annoying (timed puzzles with surprise buttons at the end that have you reset the puzzle, jumpscare mines, constant beeping if you ignore terminals), but overall this is a very good game. The majority of players seems to quit after solving a couple puzzles in the second world of the game, which I'd estimate means that the average player sticks around for around 4 hours. About half of those who don't quit there actually finish their first playthrough, and a fraction of those keeps going for the other endings (and the DLC) for a decent 100% experience. There is a remake, but there seem to be some engine issues with that so this original version might still be the better choice.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $22M | 39.9K | 88% | $19.99 | |
| $22M | 39.8K | 90% | $19.99 | |
| $22.1M | 26.5K | 87% | $24.99 | |
| $22.3M | 34.4K | 78% | $19.99 | |
| $21.8M | 26.9K | 83% | $29.99 | |
| $21.7M | 58.7K | 93% | $14.99 |