
The Talos Principle is a first-person puzzle game in the tradition of philosophical science fiction. Made by Croteam and written by Tom Jubert (FTL, The Swapper) and Jonas Kyratzes (The Sea Will Claim Everything).
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 33.1Kreviews | 95% | — | $22M |
| $5.99−80% | 4Kratings | 94% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 871 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It will challenge your capacity to operate a simple connector without suffering a minor aneurysm or your patience after staring at a laser receiver for 20 minutes. Play this if you wish to have your confidence dismantled and then insulted by a sarcastic computer terminal. The music is stellar and the environments gleam with a longed for nostalgia, my favorite puzzle game of all time.
The Talos Principle has been sitting around in my library, untouched, for ages. I remember over a decade ago when I was really into Portal 1 and 2, I was looking for more puzzle games to scratch that itch and this one came up. For some reason I never got around to playing it until now. But why now? Well, I hurt my right forearm/elbow rendering using a mouse very unpleasant, almost as unpleasant as playing Factorio with a controller. So, I've been looking for controller compatible games as I take a Factorio hiatus. The Talos Principle was already in my library, and it plays well with controller, therefore here we are. Now what do I actually think of it, it only took me a decade and hurt elbow/forearm to get around to it... The Talos Principle is pretty great! It's dozens of bite sized puzzles back to back to back, with some philosophical ponders sprinkled on top. 75% of the puzzles are easily solvable in the first five minutes and none are patronizingly easy after a concept is introduced. The story and lore is all additive or optional. So, the net effect is a puzzle game with a great flow to it very much like the aforementioned Portal 1 and 2. Unlike Portal, The Talos Principle is structured in a more open manner. If you get stuck on a puzzle, just dip out and try something else. It reminded me of The Witness in this sense. Like Portal though, the puzzles themselves have a specific box they're contained to, making them easier to grasp. The Witness' puzzles sometimes felt unsolvable because you simply didn't understand what to look for at first. This was never the case with The Talos Principle's mainline puzzles. And now that I think about and make these comparisons, Portal, The Witness, and The Talos Principle make an interesting puzzle game design triumvirate that could be analyzed further. Maybe a subject for another time. The puzzle design is top notch, everything else about the game feels a little bland to me. The world, lore, art design, characters, etc. didn't grab me, but it's far from off-putting. I quite enjoyed the soundtrack actually. [url=www.sevastromo.com]Sevastromo Station[/url]
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Russian*, Japanese*, Korean*, Polish*, Portuguese - Brazil*, Simplified Chinese*, Traditional Chinese* +1 more
| $29.99 |
| 593ratings |
| 90% |
| — |
| not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 877 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The puzzles were the highlight for me here - they are mostly well designed and there's a lot of them. Not a big fan of the philosophy aspect the game pushes on you, but the Gehenna DLC lets you make fun of it so it's ok. There are some nitpicks I found annoying (timed puzzles with surprise buttons at the end that have you reset the puzzle, jumpscare mines, constant beeping if you ignore terminals), but overall this is a very good game. The majority of players seems to quit after solving a couple puzzles in the second world of the game, which I'd estimate means that the average player sticks around for around 4 hours. About half of those who don't quit there actually finish their first playthrough, and a fraction of those keeps going for the other endings (and the DLC) for a decent 100% experience. There is a remake, but there seem to be some engine issues with that so this original version might still be the better choice.
Наверное, мой отзыв будет не совсем объективный и даже немного ангажированный, так как «Портал подобные» игры (The Portal, The Portal 2) мною горячо любимые жанры. Пройдя всю основную компанию на все возможные концовки и DLC, которое по сложности и длительности и истории, тянет скорее на полноценную часть игры нежели на дополнение, я с уверенностью могу сказать, что это не просто игра, это философское высказывание, о вере, о трудностях выбора, о том, что правильно, а что нет. Трансгуманизм это фактически основная тема игры, которая пронизывает её насквозь, настолько, что, фактически оказавшись в симуляции, в итоге у вас появляется шанс провалится ещё на один «Тайер» и фактически выйти за пределы жизни после смерти снова в жизнь. Являясь большим, поклонником творчества Виктора Пелевина, я думаю, что кусочки своей серии романов про Transhumanism inc. он черпал из этой игры в том числе. Сюжет игры постоянно подкидывает моральные выборы, которые будут влиять на концовку и ачивки. И я очень рекомендую в первом прохождении не прибегать к гайдам, не читать обзоры. А просто пройти игры как есть. Выбрать именно те пути, которые хочется вам. Погрузится в этом мир Восторга и одиночества. Осознать хрупкость жизни и буквально вознестись став посланником бога. Сама игра на первых этапа была просто тестом для нового игрового движка (Сейчас можно поиграть в The Talos Principle Prototype). В игре невероятное количество пасхальных яиц (Включая отсылки The Portal 2), многие из которых вполне можно найти самостоятельно. Нельзя не отметить Русскую озвучку. Голос Марии Гладкой, которая Озвучивает Персонажа Александру Дреннан, местами буквально пронизывает по мурашек с самого первого сообщения, а местами заставляю проступать слёзы, буквально сопереживая и чувствуя боль. DLC погружает вас в другой мир, но с привычными механиками, всё будет одновременно и знакомо и нет. Державю и Жамевю одновременно. Заходя в локацию с головоломками, вам будет казаться что вы ту всё знаете, но именно это вас и погубит. Так как за кажущейся простой (не путать с простатой) и понятностью, будет скрываться как раз то самое сломанное мышление. Головоломки в DLC заставят ваш мозг скрипеть, и вы буквально будете испытывать боль, а затем будет наступать невероятный оргазм от того, что вам удалось решить это. А уж когда вы достанете звезду… The Talos Principle это как зачарованный лес, который завораживает и затягивает в свою чащу. И вы двигаетесь только вперёд, не оглядываясь, погружаясь всё глубже и глубже в пучину безумных головоломок. Преодолевая путь от «Ничего не понятно, но очень интересно» до «Это что сейчас было, дайте ещё.»
!!!晕3D别买!!! !!!晕3D别买!!! !!!晕3D别买!!! 设置里面专门有一个晕3D优化,可想而知问题有多严重。也别想着优化了能有什么改善,我优化之后玩了半小时照样犯恶心。 游戏内容也没什么意思,简中是垃圾机翻就不说了,剧情也没啥意思,目前感觉就听旁白嘚嘚,加上在游戏里面看碎片化的文档拼凑。 玩法就是拿干扰器破解各种谜题,虽然每个谜题解法不一样,但玩法重复度太高了,没啥玩头。
Одна из лучших ваших покупок,каждый человек должен сыграть в этот шедевр
Poor man's Portal. The only good things in this game are its music, art and story. Beside that, the game is a total failure. First of all, my biggest gripe with this game is its "true ending". In order to get the true ending, you have to collect all stars aka "secrets" and doing the secret maps. Witch wouldn't be a problem on its own, but first) some of them are literally unobtainable alone. There is one star for example that needs you to scan a qr code, which leads you to a specific wikipedia page to get the information that you need to get the star. That's just straight up bs. I wouldn't have a problem with it if it were not neccessary for the true ending. Second) most of the stars, beside the likes of the aforementioned one, are basically not presenting any kind of challenge, just hid away. You literally just have to look in every nook and cranny in order to get them. That's not fun, that's just tedious, because the maps are big and boring. My second problem with it is its ramping in difficulty. Most of, and I really mean 80% of the puzzles are not presenting any kind of challenge. But there are puzzles, that are so hard, you can literally spend hours on them. And they just switch each other. There's no ramping up difficulty. On a map, Your very first puzzle can be the hardest, and the others are a breeze. My third and last gripe with it are its puzzle mechanics. That's the point why I call this game "poor man's Portal". Portal could build an entire game around one mechanic, and it never became boring. This game, however, implements 5 different puzzle mechanics. None of them are particularly fun or good. They won't become increasingly harder, just longer. The challenge is not increasing with the number of puzzle mechanics. The puzzles, maps are just becoming longer and more boring. The last few maps where you have to use every tool are not hard, just fckin long and boring. That's why this game mostly fails imo. Portal could create a game around one mechanic with increasing difficulty, meanwhile Talos can't get challenging even with its 5 mechanics, but long and boring.
A dublagem desse jogo é excepcional, as vezes dá uns arrepios junto com o papo filosófico Tomei maior susto com um fantasma correndo e a dublagem me solta um "não deve ter medo dos seus fantasmas" Os puzzles são muito bons, alguns difíceis, outros você só demora raciocinar mesmo depois de perder muito tempo você se sente burro porque tava o tempo todo na sua cara kkkkkkkkkkkkkkkkkkkkkkkkk Jogaço
Clearly it was influenced by Portal - in post-human world you are forced by machine to solve environmental puzzles while having set of very simple tools at your disposal. Puzzle difficulty is well balanced and give satisfaction when figured out. Took me 25h for 100% completion. Although few stars require tedious searching which brings nothing to the table in terms of difficulty. Story is mediocre, with exceptionally boring monologues about faith. Presented in equally boring form of reading endless files on terminals scattered across whole map. Luckily they are not mandatory to analyze to solve puzzles. If you like Portal give it a try.
My brain is fried 10/10 would fry it again Lots of fun and difficult puzzles await you in The Talos Principle, a game where you are in a simulation under the entity that is ELOHIM. These puzzles can range from "simple" to "WHAT THE ****!!!". During this journey, you will unravel a plot through some QR code messages, a virtual computer, and your own curiosity.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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