
The Talos Principle is a first-person puzzle game in the tradition of philosophical science fiction. Made by Croteam and written by Tom Jubert (FTL, The Swapper) and Jonas Kyratzes (The Sea Will Claim Everything).
Modeled estimate, not a reported figure. How we estimate →
Media

About

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 612 reviews with recorded playtime.
Reviews
Themes across 606 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
These puzzles are fun, although there were a few where i did need to rethink what i was doing or get some help, i think i may of found one or two that i completed using an alternitive unintended way lol.
E' un puzzle game intrigante con una bella storia e una grafica fluida, semplice ma efficace. Croteam lavora bene e quasi tutti i Serious Sam sono dei capolavori. Ero curioso di vedere come se la sarebbero cavati con questo tipo di giochi e direi proprio che hanno fatto centro. Alla lunga potrebbe risultare un po' noioso perché i problemi si risolvono sempre con pochi elementi: raggi di luce, rifrazioni, pedane a pressione e ventole ma è troppa la curiosità di vedere come va a finire. Il fatto di potersi muovere abbastanza liberamente, potendo cambiare l'ordine dei puzzle (entro certi limiti) permette di sospendere un puzzle troppo difficile e riprovarci più avanti, una volta affinato l'occhio e le tecniche. Qualche livello è proprio difficile e non mi vergogno a dire che per un paio mi sono fatto aiutare dai tutorial su YouTube. Sto scrivendo questa recensione consapevole di essere praticamente alla fine del gioco e... gli ultimi puzzle sono proprio impegnativi. Per me è da prendere... soprattutto adesso che il prezzo è sceso molto!
It's good! I like it. Very clever and thoughtful puzzle game. Be aware that it's one of... three? games that have made me severely motion sick in a way that gives me migraines if I engage with it for too long. I think taking breaks and not having my eyes locked on the middle of the screen may help, but it's been a while since I've tried bashing my head into this, The Witness, or Infinifactory (the other games that rock my boat too hard)
Yo no soy una persona de jugar juegos de Puzles, estaba más interesado en el aspecto de la historia de The Talos Principle, y debo decir que, aún con sus momentos cuestionables, me divertí con los puzles, era satisfactorio realizarlos. El juego gráficamente se ve bien y optimizado, y aparte de los "glitches" adrede, solo tuve un crasheo y realmente no perdí progreso, con músicas temáticas de los mundos las cuales me gustaron. Los puzles en sí son bastante sencillos al inicio y luego van escalando en dificultad, es complicado quedarse atrapado en un softlock y más todavía por accidente, e incluso si llega a pasar, puedes reiniciar a un punto de control. También tiene un botón para que el tiempo vaya más rápido, bastante útil para varias situaciones donde debes esperar. No te piden agilidad (El parkour es algo torpe), por lo que puedes jugar a tu ritmo. Progresando por The Talos Principle, descubres más sobre el mundo, dándote ideas de lo ocurrido, mientras aprendes la perspectiva como androide lo que realmente significa la humanidad, cuestionando las ideas que tenemos de conceptos como la religión y lo que significa ser un... ser humano. Tiene varios finales, un DLC por si quieres jugar más puzles a un precio razonable que suele irse en descuento. Puedes conseguir también la versión remasterizada que incluye mejoras de calidad vida y el propio DLC incluido, con un poco más de contenido, pero como está hecho en Unreal Engine 5, dependerá de la potencia de tu PC.
I do recommend this game, but only if you ignore everything in it except for the puzzles. This game has so many superfluous elements that I personally found only dragged the playtime and didn't add anything of substance. If you are someone who feels bad about missing secrets or collectables in games, I would be very weary before starting this. First of all, the game is made up of 3 worlds. Each world has 8 or so levels, and each level has 3-5 puzzles. Each level has 1-2 hidden stars. Do NOT feel obligated to collect these stars. Around half of them are complete ♥♥♥♥♥♥♥♥, where the "solution" is just running around the entire level looking for a hidden box, or some random geometry you can jump on, or literally looking for an invisible lazer redirector across the entire skybox. Trust me, they are not worth the hours you will spend looking for them. If you can't find the position of a star just from beating the puzzles, either leave the level and forget about it, or look up the solution online. Next, I want you to be warned that many, many of the puzzles in this game feature red herrings. And I don't mean red herrings in the sense that the puzzle design leads you to an obvious looking incorrect solution, I mean that the game will literally place objects into the puzzle that have are impossible to use in the actual solution. For example, around 10 or so of the puzzles have a lazer receiver next to the exit door, even though it is impossible to ever activate it. They are only there to trick you into thinking that is solution. I sometimes got stuck for upwards of 20 minutes because of this. Keep this in mind. There are also these tetris puzzles, where you need to fit an assortment of tetris pieces perfectly into a grid. If you don't enjoy these, just skip them! Seriously! They're not worth it, just look up the solution! Finally, don't feel obligated to read the story. It really isn't that good, it's quite dull infact. I spent hours reading all of the entries, and quite honestly, I got nothing out of it. I only was reading them because I thought there would be some grand revelation at the end, or it would all connect together to form this cohesive message. It didn't. It's just a collection of disjointed, random stories and anecdotes that only serve to form a "vibe" of philosophical thought and some greater wisdom, without ever saying anything meaningful. If that's what you want and you'll enjoy that, go ahead! If not, just skip it! So overall, I really liked the puzzles. Everything else about the game sucked. Do with that what you will, but overall I found the experience unenjoyable.
游戏很牛逼,就是太费脑细胞,游戏后期可以说是我玩过的所有解谜游戏中最特么费脑细胞的游戏
I don't recomend this game espesially to Christians!
I avoided this game for a long time because I thought it was just another generic Croteam asset flip. I haven’t had the best experiences with that studio, so my expectations were pretty low. In the end, the game completely exceeded them. The puzzle difficulty felt well balanced, not too hard or too easy. That said, some of the star puzzles were annoying, looking at you "use your phone to scan QR code" or “hug every surface until you find a hidden entrance.”, those were bs, tbh. Taken as a whole, the puzzle design worked really well. The story was solid, but the biggest downside for me was how it was told mostly through computer terminals. Some parts were also very esoteric and required a lot of interpretation. Personally, the narrative didn’t fully click for me until the Road to Gehenna DLC. The puzzles were harder but still completely doable without guides, and the overall atmosphere and story just felt way better. For me, this was easily the best part of the game.
Juegazo para el que llego algo tarde pero mereció la pena...
A solid puzzle game with some nice story added to it.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Russian*, Japanese*, Korean*, Polish*, Portuguese - Brazil*, Simplified Chinese*, Traditional Chinese* +1 more
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Related
| Wolcen: Lords of Mayhem | $33M | 67.9K | 56% | $29.99 |
| Pavlov | $32.9M | 40.5K | 89% | $24.99 |
| Warhammer 40,000: Space Marine - Anniversary Edition | $32.8M | 33.2K | 92% | $39.99 |
| Batman: Arkham City - Game of the Year Edition | $32.7M | 77.2K | 96% | $19.99 |
| Kenshi | $32.7M | 114.8K | 96% | $11.99 |
| DREDGE | $32.6M | 55.7K | 96% | $24.99 |
Related
| Outer Wilds | $31.2M | 105.5K | 96% | $24.99 |
| The Turing Test | $3.6M | 8K | 88% | $24.99 |
| The Swapper | $3M | 7.6K | 94% | $14.99 |
| The Witness | $14.1M | 21.1K | 84% | $39.99 |
| Five Nights at Freddy's: Secret of the Mimic | $10.7M | 11.2K | 86% | $39.99 |
| Deliver Us The Moon | $6.9M | 9.5K | 88% | $24.99 |