
Revolutionize the revolving sushi bar in this fresh new sim!
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Thai, Simplified Chinese, Traditional Chinese, Japanese, Korean, French, German
Engagement
Hours played at review time, across 46 reviews with recorded playtime.
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
疲れ時にはカイロソフト 私は好きです、寿司街道
すし屋を経営するシミュレーションゲーム 主に料理・接客・エンタメ・座席を満点にして5つ星になるのと様々なコンクールに優勝するのが目的となる 視点が変えれないので奥行きが分かりづらいし撤去しないと設置できないのはマイナス 客は最初から頻繁に来るので詰む事はないがどんどん新規客層にPRしないと新ネタがアンロックされない コンクールは旨味等の4種類・性別・客層に合わせて対戦相手と競うが 反則技やネタ枠となんでもありで面白いが若干納得いかない(巻き寿司本戦は断念) カイロらしいユルさのシミュレーションゲーム好きにおすすめ
好玩!回装寿司可以长长的一条看着非常舒服,而且比较简单能通关适合我这样的挂机玩家
很容易卡手的一部,尤其是开头和几个评比节点。因为本作时间流速一个季度一次的原因反馈很慢,调整机制也很迷。服装店用类似的机制体验好很多,数值更合理而且装潢没那么离谱(在回转寿司轨道内建热带植物........)。 如果不追求全成就+打折的话还是好玩的
HAO
需要挂机刷币。可以自己研发寿司
Another Kairosoft game that was boring and I didn't enjoy. I mean don't get me wrong its cute to see your little sushi that you made that goes down the cute little conveyor belts but at least give an actual tutorial and what to do Kairosoft and not just say "Yeah hope you have fun using are weird controlling UI"! And please Give us some good optimization, you make us pay the same price on PC as you do on Mobile and barely ANY optimization?
누잼
방어 초밥만 반복 개발해서 방어로 14개 대회를 제패 내가 너네 다 이겼다
카이로소프트 회사 게임들 중 세 번째로 플레이 해본 게임 처음에는 아는게 없어서 초밥 개발만 계속 한 것 같음 그로 인해 1회차에서는 컨텐츠의 절반도 못 즐기고 2회차로 넘어가서 모두 즐겼다 후반부로 갈 수록 초밥의 네타와 고명도 늘어나 만들 수 있는 경우의 수가 기하급수적으로 늘어난다 또한 네타와 알맞은 고명을 찾았다고 한들 끝이 아니라, 같은 네타를 계속 만들며 레벨 업을 해야 콩쿠르에 비빌만한 스텟이 된다 재미는 있지만, 여러모로 쉽지는 않은 게임
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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