
Welcome to CREO, the megacorporation saving the world! A catastrophic event has knocked you out during the first day on the job… you wake up equipped with a heavy-grade exoskeleton, in a destroyed section of the complex.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.86/day in the week to Sep 4 → 3.71/day in the week after.
About

A catastrophic event has knocked you out during the first day on the job… you wake up equipped with a heavy-grade exoskeleton, in a destroyed section of the complex. Robots gone haywire, insane augmented co-workers and rogue AI - everything wants you dead.
Defy deadly enemies and huge bosses in tight, visceral melee combat. Target and slice specific limbs off your foes, with a next-gen loot system where you loot what you dismember. Equip, upgrade and craft new weapons and armors sliced from enemies, and make yourself stronger through a fresh take on leveling-up.

Genres
Sums Steam only; PlayStation, Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 12.3Kreviews | 75% | — | $3.6M |
| $14.99 | 20.9Kratings | 80% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 938 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
W tak drewnianą i mozolną grę typu souls dawno nie grałem. Na plus grafika i setting bo sci-fi jest rzadkim tematem w formule souls-like. Liniowy przyrost siły postaci, którego nawet bardzo nie czuć; potrzebny jedynie do zwiększania mocy rdzenia, co przekłada się na nowe sloty na buffy. Jedynym wyborem rozwoju postaci jest wybór broni, ponieważ nie możemy dowolnie wydawać punktów złomu na rozwój umiejętności. Animacje i mozolność postaci kłują w oczy. Wrogowie potrafią snapować się do protagonisty mimo, że przed nimi jest ściana XD Ataki są całkiem telegraficzne, jednakże wrogowie potrafią nimi spamować bez możliwości odpowiedzenia. Dwóch pierwszych bossów to gimmicki, na których trzeba znaleźć sposób (nie można im po prostu zbić hp). System ognisk słabo rozwiązany (masz jedną stację na lokację do której odkrywasz skróty ale nie jest to dobrze zaprojektowane). Sam projekt poziomów jest frustrujący. Małe, ciasne, ciemne przestrzenie sporo wrogów plus drewniany movement. Zamiast stworzyć ciekawych przeciwników z dobrym movesetem, jesteśmy zalewani za dużą ilością frustrujących mobów. Słowem, kupsko straszne. Jeśli chcesz dobrego souls-like'a zerknij w stronę Elden Ringa, Lies of P bądź Wukonga. Z tym daj sobie spokój ;) 3/10
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Reviews, worldwide (the counter carries no country): 619.2/day in the week to Jul 16 → 6.14/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Korean, Simplified Chinese, Japanese*languages with full audio support
| $2.99−80% |
| 2.2Kratings |
| 74% |
| — |
| not modelled |
| $1.95−87% | 219ratings | 78% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 941 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Bardzo fajna gra, świetny pomysł na fabułę i do tego wygląda super, fajne rozwiązano też kwestię craftingu i zdobywania materiałów, walki w tej grze wyglądają dobrze zrobione więc miło się grało.
機甲和終結技很酷炫 地圖的設計非常差中後期尤為明顯、缺乏明顯指引和差異化 迷宮般通道更是體現製作組的懶散,毫無記憶點 堆怪、搞數值怪、噁心的機械載具 太多缺點掩蓋的優點
you cannot miss what you have never seen before
地图设计感觉还可以,围绕篝火探索,兜兜转转总是能回来补给。但战斗一言难尽,要么平砍,要么跳劈,为了装备还要不停的肢解,打的很难受,玩不下去
i like this game
Las hitboxes de este juego son inaguantables, los monstruos de las zonas son increíblemente repetitivos y el sistema de arrancar piezas, pese a que la idea está muy bien, falla en hacer el combate entretenido cuando tienes que enfrentarte a mas de 3 bichos con todo reforzado a la vez.
非常不错的机甲类魂,肢解获取装备的设定很新颖,最终boss战还行,结局有点莫名其妙。
Мне игра понравилась.
terrible combat janky as hell fighting multiple enemies is maybe the most frustrating thing in the world in this game maybe theres a setting i couldnt find but you cant switch between enemies youre targeting because you have to sub-target body parts or some enemies just repair themselves mid fight. you have to click L3 to untarget and then click L3 again to target a new enemy and every corner and corridor has more than 1 enemy, its just tedious unrewarding not very fun gameplay when you add on top all the other soulslike elements like damage scaling and xp loss. you also have to hack off enemy limbs for your armor and weapons so youre constantly subtargeting and wasting time trying to figure out which direction the analog goes because its never the same its unecessary micromanagement. maybe it gets better later when uve built up your stamina bar and do more than 1 or 2 blocks in a row before taking damage but i'll never know
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $3.6M | 2.5K | 91% | $59.99 | |
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