
Welcome to CREO, the megacorporation saving the world! A catastrophic event has knocked you out during the first day on the job… you wake up equipped with a heavy-grade exoskeleton, in a destroyed section of the complex.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.86/day in the week to Sep 4 → 3.71/day in the week after.
About

A catastrophic event has knocked you out during the first day on the job… you wake up equipped with a heavy-grade exoskeleton, in a destroyed section of the complex. Robots gone haywire, insane augmented co-workers and rogue AI - everything wants you dead.
Defy deadly enemies and huge bosses in tight, visceral melee combat. Target and slice specific limbs off your foes, with a next-gen loot system where you loot what you dismember. Equip, upgrade and craft new weapons and armors sliced from enemies, and make yourself stronger through a fresh take on leveling-up.

Genres
Sums Steam only; PlayStation, Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 12.3Kreviews | 75% | — | $3.6M |
| $14.99 | 20.9Kratings | 80% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 938 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
a historia não é muito empolgante mas a jogabilidade é boa, a dificuldade tb. Não sou fã de jogo futurista mas gosto do estilo soulslike. O lance de poder escolher o membro do inimigo q vc quer focar é bem interessante
jogo muito bom, vale o dinheiro
What a complete piece of ♥♥♥♥. Whoever thought making the first boss this ♥♥♥♥♥♥♥ obnoxious should be ashamed of themselves. I swear I'd ♥♥♥♥ right on the face of the developer who came up with this garbage. And YES i beat this mf and I don't feel satisfied by it
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 619.2/day in the week to Jul 16 → 6.14/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Korean, Simplified Chinese, Japanese*languages with full audio support
| $2.99−80% |
| 2.2Kratings |
| 74% |
| — |
| not modelled |
| $1.95−87% | 219ratings | 78% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 941 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The game tries soooo hard to be like Dark Souls, but it is just bad hitboxes, buggy mechanics and jank. Bosses aren't difficult, just buggy. Enemy stamina/poise system doesn't work half of the time. Almost all areas feel similar and enemies only slightly differ, specially the beginning gets very boring this way. The final boss is absolutely overwhelming. Deals huge amounts of damage, but the patterns are stupidly easy and boring (you just wait at distance for him to make a few swings and then do a heavy attack) (specially phase 2). Just a damage sponge and waiting game. The stupid enemies in the area before were harder. I would give the game a 4/10 because visuals and main idea are good. Level design and gameplay isn't though.
gim ini susah banget, aku mending main silksong aja daripada main gim seperti ini😡😡
有卡 有中文 有成就 有免费DLC
if u hate your life like me this a perfect game for u it can be ♥♥♥♥ n ball torture or a chill game or maybe not? but yeah good one the combat is more satisfying than gooning.
Wouldn't recommend. I've played tons of games like this one, all the fromsoft titles, from souls to sekiro to nioh to lords of the fallen and everything in between. All of them have their own things they're trying to do, lot's of them do their thing well, but not this game. First of all the trailers are just straight up lies, i'm not sure why they try and advertise it as some sort of spectacle action title, this is a soulslike- the things they're doing in the trailers are standing outside an enemy's range of attack and pretending they're countering the enemy and whatnot, just blatantly disingenuous. Anyways, this isn't even the good kind of soulslike either, it's the kind that reactionarily looks at dark souls and thinks "oh soulslike is when the game isn't fun" instead of understanding good level design, immersion, and real difficulty is the point. Not bad level design, constant backtracking because of said bad level design that breaks immersion due to the sheer tedium, and artificial difficulty. The strangest part about this game is that it's actually better than most people think- and it's still terrible. For example there's a directional parry mechanic, you can parry high and low attacks. Problem is A. not all attacks are "high" or "low" and B. there's very literally no way to intuit if an attack is even parryable at all in this way outside of experimentation on every single enemy in the game (which due to bad level design and backtracking you won't be doing any of) so you will use it on one enemy that they use to tutorialize the mechanic- and then you will never use it again for the reasons above. The running slide attack, which let's be honest here is pretty much the best thing about this game, actually counts as a low dodge but once again you'll never know when it's actually a dodge outside of a single enemy. And don't get me started on the grinding, you will do so much grinding in order to get equipment to find out what their set effects are- unless you want to use the wiki to solve the problems introduced here and above, which again is indicative of bad design. The contradictory game design just goes on and on. Like I said it looks at dark souls and thinks "oh soulslike is when nothing is explained" when that's not the case, in souls games things aren't *directly* explained, but are designed in such a way that you intuit it anyways. That's good design, this game just doesn't understand and jumped on a bandwagon before knowing what it was doing. And btw if you think they fixed any of these issues in the surge 2 you're wrong, they only added For Honor parrying and also the story in it is terrible, don't bother with the surge duology it'll just disappoint you because you'll want to like these games since so much heart was put into the visual designs, but it just unfortunately isn't good
AMAZING
si, MUY DIFICIL Y SE DISFRUTA, ES COMO EL SILKSONG TIENES QUE SABER JUGAR PARA MOVERTE ENTRE ZONAS TANTO ASI QUE ES COMO COMPLETAR MISIONES SECUNADARIAS ANTES DE UN JEFE LLEGAS TODO PODEROSO Y UNA DE 2 O TE DAN UNA ARRASTRADA O TE LO CARGAS EN PIZ PAZ PERO DEPENDE DE TI TODO ES UN RETO Y CADA RETO COMPLETADO HACE MÁS "AMENO" LOS DEMAS RETOS PERO NO LE BAN LA DIFICULTAD SOLO LO HACE MAS DIVERTIDO JIJIJAJA RECOMIENDO 4.8/5 SOLO LE HACE FALTA LAS VIEJAS BUENOTAS.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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