
Welcome to CREO, the megacorporation saving the world! A catastrophic event has knocked you out during the first day on the job… you wake up equipped with a heavy-grade exoskeleton, in a destroyed section of the complex.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.86/day in the week to Sep 4 → 3.71/day in the week after.
About

A catastrophic event has knocked you out during the first day on the job… you wake up equipped with a heavy-grade exoskeleton, in a destroyed section of the complex. Robots gone haywire, insane augmented co-workers and rogue AI - everything wants you dead.
Defy deadly enemies and huge bosses in tight, visceral melee combat. Target and slice specific limbs off your foes, with a next-gen loot system where you loot what you dismember. Equip, upgrade and craft new weapons and armors sliced from enemies, and make yourself stronger through a fresh take on leveling-up.

Genres
Sums Steam only; PlayStation, Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 12.3Kreviews | 75% | — | $3.6M |
| $14.99 | 20.9Kratings | 80% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 938 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
♥♥♥♥ this game, ♥♥♥♥ the pax, ♥♥♥♥ the black cerberus fight, dont waste your ♥♥♥♥♥♥♥ money on this stupid ♥♥♥♥♥♥♥ game.
The Surge ★★☆☆☆ Le concept avait de quoi être stylé : un souls-like avec des mechas, l'idée d'allier un gameplay exigeant façon Souls à une esthétique sci-fi/exosquelette, ça avait du potentiel. Sauf que le level design plombe tout. Les maps sont de vrais labyrinthes, sans aucune explication ni repère clair, on erre plus qu'on explore. Le gameplay en lui-même reste facile, mais ça tourne surtout autour d'une exploration à rallonge avec des trash mobs disséminés sur toute la map qui ne font que respawn en boucle, sans justification ni intérêt réel. En plus, si tu ne prends pas le temps de looter à fond et de t'améliorer sérieusement, ces mobs deviennent de vrais sacs à PV dès que tu joues normalement — l'exploration devient une perte de temps pure, longue et inutile. Le pire, c'est qu'à force de cette répétition, on finit par se lasser et perdre en attention, et c'est là que ça devient vraiment problématique : certains mobs de base, censés être anecdotiques, peuvent te one-shot sur certaines attaques. Une mécanique franchement pas bonne, punitive pour de mauvaises raisons. Les boss, censés être les moments forts d'un souls-like, sont clairement décevants. Résultat : une expérience ultra répétitive, les mêmes maps, le même design plat du début à la fin. Le concept méritait clairement mieux que ça.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 619.2/day in the week to Jul 16 → 6.14/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Korean, Simplified Chinese, Japanese*languages with full audio support
| $2.99−80% |
| 2.2Kratings |
| 74% |
| — |
| not modelled |
| $1.95−87% | 219ratings | 78% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 941 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Oh man, those stairs at the very beginning were so hard to beat!
норм
支援手掣
Combat too floaty. This feels more like a QTE game than an action game. Even if you use one of the faster attacking weapons, get ready to wait for the enemy to get 10 hits off on you after you run out of stamina and can't do anything. And you might say spacing matters, and I would say "Yes, it does. But also BEING ABLE TO CHANGE TARGETS MATTERS TOO. It tries to put this awkward Metal Gear Rising / Fallout body part targeting system in but it really doesn't suit this game style when it's so easy to get ganked by multiple enemies. It's like the worst parts of DS2 put into a drunken collage of bad.
Je l'avais commencé une première fois mais je ne connaissais pas les soul's. pour être franc, vu la difficulté, j'avais laissé tombé et puis j'ai retenté en 2025 et là, wahou, le pied. dur, labyrinthique, des armes supers et avec une progression très jouissive, j'ai pris mon pied. se serait un crime de ne pas lui donner sa chance !!! pour ceux qui peine à se repérer, un bon vieux plan papier et ca passe tout seul !
“The surge” é um jogo divertido que surgiu numa época em que o gênero ainda estava se maturando. Foi uma tentativa de inovar o gênero ao ambientá-lo num futuro distópico ao mesmo tempo que criava uma mecânica nova de combate e progressão para se distanciar da fórmula criada por dark-souls. Entretanto, o jogo sofre com uma história desinteressante (Capitalistas malignos que destroem o mundo buscando lucro), picos de dificuldade (um passo em falso e eu morro para qualquer coisa no jogo) e mecânicas quebradas (parry e backstab que não funcionam como deveriam). Passei 40h no jogo e gostei. Recomendo para quem gosta do gênero e de robos. Só não vá procurar algo tão polido como os jogos da fromsftware
괜찮음
The timer for "souls" recovery is the worst idea ever in the history of souls-like
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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