
Welcome to CREO, the megacorporation saving the world! A catastrophic event has knocked you out during the first day on the job… you wake up equipped with a heavy-grade exoskeleton, in a destroyed section of the complex.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.86/day in the week to Sep 4 → 3.71/day in the week after.
About

A catastrophic event has knocked you out during the first day on the job… you wake up equipped with a heavy-grade exoskeleton, in a destroyed section of the complex. Robots gone haywire, insane augmented co-workers and rogue AI - everything wants you dead.
Defy deadly enemies and huge bosses in tight, visceral melee combat. Target and slice specific limbs off your foes, with a next-gen loot system where you loot what you dismember. Equip, upgrade and craft new weapons and armors sliced from enemies, and make yourself stronger through a fresh take on leveling-up.

Genres
Sums Steam only; PlayStation, Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 12.3Kreviews | 75% | — | $3.6M |
| $14.99 | 20.9Kratings | 80% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 938 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
estoy muriendo como loco, me encanta
мало игр которые я прохожу до конца если честно, а вот эта игра меня затянула, сюжет подается не плохо и внятно, боевка мне тоже понравилась, имеет свои фишки, да и в целом бить морды тут приятно) в общем всем любителям жанра рекомендую!
lo ataques son lento y toscos y las armas que son rapidas no pegan una mierd, ademas el primer jefe es injusto ya que no te deja ni esquivar y te mete mucho daño como para que te lo pongan al inicio del juego, el juego en si se siente muy seco sin vida, no te dan casi contexto al iniciarlo ya que solo te dan a entender que eres un invalido que se mete a una empresa por que a los trabajadores les dan exoesqueletos y directamente despues te mandan a una zona industrial desertica sin mas.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 619.2/day in the week to Jul 16 → 6.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Korean, Simplified Chinese, Japanese*languages with full audio support
| $2.99−80% |
| 2.2Kratings |
| 74% |
| — |
| not modelled |
| $1.95−87% | 219ratings | 78% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 941 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
9/10
В этой игре в меня стреляли из пулемёта, толкали в пропасть, давили, жгли, травили, унижали и в крысу били. Все персонажи, что мне понравились - умерли. А единственный человек, которому я доверяла оказался крысой. И после всего этого я лишь скажу: было классно. Хорошая игра. Рекомендую.
el primer souls con el cual no me enoje 20/10 y god
Tive problemas com uma RX 9060 16GB, não pegava textura mas numa RTX5060 de 16GB funcionou de boa. Já tinha jogado no PS5 e deve ser um dos jogos que mais joguei, sendo um excelente jogo, melhor que o 2, menos confuso eu diria.
juegazo
In order to play this game, i had to roll back my AMD adrenaline software/drivers back to 24.12.1 (the current drivers are 26.6.2) - the game hasn't crashed in the additional 40 ish hours it took to finish the game. it was crashing every 15 minutes prior to that. i've seen other reviews about how the combat is "too hard" - it's not, however, the game can be difficult because there very hard punish windows if you think you can just tank through the game like a button masher. you simply can't animation cancel out of some attack movements and you'll get wrecked because the enemy can pull off a counter attack. combat is indeed clear and responsive thanks to the game's gear augment/implant system where you can do things like boost your hp/stamina/energy regen and amount of heals you can carry. you'll probably read a lot about how the first boss is too hard - and it is until you understand how the combat system works and that you should always be upgrading your gear and adjusting your skills/implants. the boss combat patterns need to be learned as well, which of course you're going to die a few times. as far as difficulty, it's a lot more forgiving/less overwhelming than the dark souls series, for sure.if i could scale the difficulty as compared to other souls-like games i've played.. i'd say easiest would be Ashen -> Thymesia -> LOTF2023 -> The Surge -> Elden Ring The story was done really well and is presented in audio files that you have to find/collect while playing through the game. There's also the traditional guide-like mission director - who shows up to you in hologram form, telling you that you have to get to the main part of the station. then there's also the documentary style video clips that play across TVs you encounter while going deeper into the game. all of them lead to a great story twist that makes this game unique compared to other soulslikes. the general atmosphere of the cyber/mecha dystopia setting is really cool - the main character is a paraplegic who gets an exosuit installed and he wakes up in a junkyard and everyone has gone nuts through some neurolink virus that infected the other workers and machines installed with the same exosuit rig you're using. speaking of story - a lot of it is told through the environment. the way that the set design is for the different areas is something that i haven't seen since dead space 1. as for the map layout, there isn't much hand-holding like in other games. no mini-map, waymarkers, quest markers or overview map to see the layout of the area you're in. the map is actually well designed and adds to the sense of exploration that this game offers. you really are trying to fight your way through a giant base, learning its layout and unlocking doors and paths that create shortcuts to make traveling easier. again, kind of like dead space 1 in that sense - the USG ishimura has a logical layout interconnected by trams or corridors and access points. now imagine navigating the whole USG ishimura without a map or ez path/questmarkers - that's pretty much the layout of "the surge" - you're exploring a whole station. now you can understand why some people will complain about that. however, if you can handle no GPS and not rage like a lost child, then you'll find that the map design is a challenge and a puzzle on its own.
good game
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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