
Welcome to CREO, the megacorporation saving the world! A catastrophic event has knocked you out during the first day on the job… you wake up equipped with a heavy-grade exoskeleton, in a destroyed section of the complex.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.86/day in the week to Sep 4 → 3.71/day in the week after.
About

A catastrophic event has knocked you out during the first day on the job… you wake up equipped with a heavy-grade exoskeleton, in a destroyed section of the complex. Robots gone haywire, insane augmented co-workers and rogue AI - everything wants you dead.
Defy deadly enemies and huge bosses in tight, visceral melee combat. Target and slice specific limbs off your foes, with a next-gen loot system where you loot what you dismember. Equip, upgrade and craft new weapons and armors sliced from enemies, and make yourself stronger through a fresh take on leveling-up.

Genres
Sums Steam only; PlayStation, Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 12.3Kreviews | 75% | — | $3.6M |
| $14.99 | 20.9Kratings | 80% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 937 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Me encanta este souls like
me gusta demasiado lo recomiendo tambien un poco parecido a los souls jsjsj
ショートカット扉をむやみやたらに開けるとマップが迷路になり彷徨うことになります。 中心部と中央製造エリアBは特にわかりにくいです
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Reviews, worldwide (the counter carries no country): 619.2/day in the week to Jul 16 → 6.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Korean, Simplified Chinese, Japanese*languages with full audio support
| $2.99−80% |
| 2.2Kratings |
| 74% |
| — |
| not modelled |
| $1.95−87% | 219ratings | 78% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 940 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
this is without a doubt the single greatest video game ever created
Годный солс-лайк!
Great, BUT really rough at start. After some time farming scraps, it becomes tolerable. It is SLOOOOOOWW. Hit boxes felt weird. Warren takes too long just to recover from heavy stagger or being downed. Getting annihilated by combos that stagger with weird hit box is an experience here. Cool thing about it is the dismemberment. Just feels good. The bodypart-targetting is not as uncommon or unique as I thought. Attacks remain the same (attacks do change, but the change is just where the combo starts. Sometimes do horizontal/vertical 1 (shortened as H1/V1) first, sometime H2/V2 first, some other time H3/V3 first. Not affected by bodypart-targetting except when targetting humans' legs. Even when writing that I am still not sure. Really does not look like a special, bodypart targetting related combo string since it looks very similar to usual combos. Just about the "when" the combo starts, then that differs. And that is not even because of specifically the "bodypart-targetting" feature. IT IS WEIRDLY INCONSISTENT.), just the lock-on marker changes location. I only target bodyparts to try to get THAT bodypart, that is it, but this is almost everytime since without doing that the reward will be less. And there is no change, just the lock-on position... nothing to lose. About the attacks (written a bit about it in above paragraph), it has "perfect timing" thing. Example of similarity I can give is Lightning Returns. Start with an attack, then the follow up attacks can be timed. In the Surge, dodge can be used as starter for following attacks to be timed (I do not remember if LR also have this or not. Barely used dodge in LR.). This "timing" thing is OK, until the inconsistency I mentioned in previous paragraph comes in. No big deal, it not required to do that all the time. Just that it takes a bite away from the play experience.... I guess. Just get away from enemies' attack range, do not block much, do counters, and keep hitting them when they are down or flinched, it should be fine. Nice visual. Environment design is intricate that it becomes confusing. Not too much. I like this. Do have glitches, like: teleporting back on an edge if finisher moves forward over it, broken box pieces floats mid air and does not really go away until going far enough from there, overcharge finisher prompt did not show up (happened only once so far) but I was able to push it over an edge, and likely more. Nothing game breaking. Just minor inconveniences.
a historia não é muito empolgante mas a jogabilidade é boa, a dificuldade tb. Não sou fã de jogo futurista mas gosto do estilo soulslike. O lance de poder escolher o membro do inimigo q vc quer focar é bem interessante
What a complete piece of ♥♥♥♥. Whoever thought making the first boss this ♥♥♥♥♥♥♥ obnoxious should be ashamed of themselves. I swear I'd ♥♥♥♥ right on the face of the developer who came up with this garbage. And YES i beat this mf and I don't feel satisfied by it
The game tries soooo hard to be like Dark Souls, but it is just bad hitboxes, buggy mechanics and jank. Bosses aren't difficult, just buggy. Enemy stamina/poise system doesn't work half of the time. Almost all areas feel similar and enemies only slightly differ, specially the beginning gets very boring this way. The final boss is absolutely overwhelming. Deals huge amounts of damage, but the patterns are stupidly easy and boring (you just wait at distance for him to make a few swings and then do a heavy attack) (specially phase 2). Just a damage sponge and waiting game. The stupid enemies in the area before were harder. I would give the game a 4/10 because visuals and main idea are good. Level design and gameplay isn't though.
gim ini susah banget, aku mending main silksong aja daripada main gim seperti ini😡😡
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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