
Welcome to CREO, the megacorporation saving the world! A catastrophic event has knocked you out during the first day on the job… you wake up equipped with a heavy-grade exoskeleton, in a destroyed section of the complex.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.86/day in the week to Sep 4 → 3.71/day in the week after.
About

A catastrophic event has knocked you out during the first day on the job… you wake up equipped with a heavy-grade exoskeleton, in a destroyed section of the complex. Robots gone haywire, insane augmented co-workers and rogue AI - everything wants you dead.
Defy deadly enemies and huge bosses in tight, visceral melee combat. Target and slice specific limbs off your foes, with a next-gen loot system where you loot what you dismember. Equip, upgrade and craft new weapons and armors sliced from enemies, and make yourself stronger through a fresh take on leveling-up.

Genres
Sums Steam only; PlayStation, Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 12.3Kreviews | 75% | — | $3.6M |
| $14.99 | 20.9Kratings | 80% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 924 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's the 3rd time I'm finishing this game (on the 3rd different platform). I love this series. I hope we get a 3rd installment. It deserves it.
游戏制作挺有想法的,粗略的玩下来,感觉地图也没有评价的那么绕,不过这个怪物数值真是拿脚填的
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.6M | 35.7K | 71% | $5.99 | |
| $3.6M | 11.9K | 95% | $9.89 | |
| $3.6M | 2.3K | 91% | $59.99 | |
| $3.6M | 5.5K | 91% | $19.99 | |
| $3.6M | 4.9K | 94% | $24.99 | |
| $3.6M | 36.5K | 92% | $4.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.2M | 9.6K | 75% | $29.99 | |
| $40.7M | 20.3K | 79% | $49.99 | |
| $134.9M | 184.8K | 96% | $49.99 | |
| $43.5M | 106.1K | 57% | $34.99 | |
| $149.7K | 328 | 75% | $29.99 | |
| $1K | 4 | 100% | $9.99 |
Every market we collect.
Reviews, worldwide (the counter carries no country): 619.2/day in the week to Jul 16 → 6.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Korean, Simplified Chinese, Japanese*languages with full audio support
| $2.99−80% |
| 2.2Kratings |
| 74% |
| — |
| not modelled |
| $1.95−87% | 218ratings | 78% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 927 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Если вникать в происходящее: боёвка, а так же реплики персонажей и собранные аудиофайлы, параллельно бродя по тёмным лабиринтам производства, то всё выглядит так, будто я попал в дешёвую ситуационную комедию, вдохновлённую мыльными операми 1970х годов
I've played every soulslike under the sun and can say that this is the only one that comes even close to matching the exploration, intrigue, and charm of Fromsoft titles. The boss fights leave a lot to be desired, but that's true of early FS games too, and they're not horrible. This game is much more about making your way through a terrifying, confusing, sometimes claustrophobic world that is falling apart and you don't know why. They even managed to hit the same quirky notes as FS, creating a very interesting juxtaposition between a collapsing dystopia and the goofy circumstances you wind up in. With the trend of these kinds of games becoming more and more like corridors you blow through to get to a tough boss then rinse and repeat, it's refreshing seeing a game where every room can be dangerous, finding a hidden upgrade is legitimately exciting, and where getting to the next "bonfire" feels like a genuine achievement.
amazing game. story is intriguing at first then kinda predictable towards the end, at least for me. will take new players a bit of time getting used to the gameplay but once it clicks it feels really great. some bosses and goons are still hard though even if youre already mastered the game. yooo the dlcs really spoiling you with bunch of cool powerful stuffs and new place to grind really quick to point it feels like cheating tbh. thankfully i only started them when getting into the final area, those are quite addictive too.
Это простой приятный соулслайк. Мне как казуалищу позорному даже показался слишком легким. Простая система прокачки персонажа и снаряги, отдельный +дизайн оружия и некторых противников/боссов. Момент с затупом "а куда идти" произошел дважды, но быстро решился. Локации кишкообразные, запутаться на некоторых довольно легко. Особенно в этом выделяется последняя лока, но общее впечатление от игры не портится, поскольку сама по себе она не такая долгая, я, пропылесосив все вокруг да около, прошел ее за +-15 часов. НГ+ играть приятно, словно реальное прохождение началось именно с этого момента, а первый забег имел ознакомительный характер. Но даже так игра не превращается в зубодробительную душнилку. Если хочется поиграть в соулслайк и почувствовать себя не раком то The Surge самое то.
played this on console and the game is great, it was on sale and i wanted to play it again on pc but ive found if your on a newer amd gpu and/or amd drivers the game suffers from extremely bad artificing coupled with horrible graphic glitches, after looking it up the nly fix was to download a file from GitHub to convert it through vulkan or something, im frankly not willing to do it in case i mess it up so im refunding and leaving a negative, if it gets fixed (doubtful) i'll rebuy and update.
Fun sorta souls-like, with a pretty unique mechanic, easier than expected but still a treat.
настоящий вызов топографическим способностям...я победил -.-
Scuffed af souls like, horrible soundtrack, mediocre story, not fun Do not be fooled by the "amazing level design". Half the game looks the same and is a confusing maze of mess to navigate. You will literally find like 5 doors/elevators right next to the base and they are all different shortcuts, and some shortcuts have a shortcut inside them!!!! Literal spaghetti level design and people call it good 😂 Looks pretty though
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.