
Welcome to CREO, the megacorporation saving the world! A catastrophic event has knocked you out during the first day on the job… you wake up equipped with a heavy-grade exoskeleton, in a destroyed section of the complex.
Modeled estimate, not a reported figure. How we estimate →
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A catastrophic event has knocked you out during the first day on the job… you wake up equipped with a heavy-grade exoskeleton, in a destroyed section of the complex. Robots gone haywire, insane augmented co-workers and rogue AI - everything wants you dead.
Defy deadly enemies and huge bosses in tight, visceral melee combat. Target and slice specific limbs off your foes, with a next-gen loot system where you loot what you dismember. Equip, upgrade and craft new weapons and armors sliced from enemies, and make yourself stronger through a fresh take on leveling-up.

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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 81 reviews with recorded playtime.
Reviews
Themes across 81 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This game relies heavily on all of the enemies and bosses being able to one shot you. Without that massive handicap the game becomes much easier. The game just seems difficult because someone ♥♥♥♥♥♥ up all of the numbers behind the scenes. I feel like this would be a much better game if they didn't try to shoehorn difficulty like this. A game isn't hard if things are able to one shot you no matter what level you are. That's just a ♥♥♥♥♥♥ developer. I'm not sure if I can recommend this game or not. I want to say no because of the illusion of difficulty though.
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Only use Twin-rigged Weapons. I repeat only use twin rigged as they are the only weapons that allow you to move as fast as the enemies. I attempted to play this game four times before it finally clicked (stopped getting dunked on). The only way it clicked was by using twin rigged weapons. Every previous attempt ended with me bouncing off it because I was too slow with the medium speed weapons and was just standing there as some low level enemy would just 2 shot me,. The ability to target specific limbs is a fantastic mechanic, and I love the way the sci-fi world is realized. The enemy animations are inconsistent - some encounters are genuinely enjoyable, while others are an absolute chore. I have a real love/hate relationship with this game, yet I still ended up sinking 72 hours into it. I just don't have it in me to grind out the final four achievements. A beautiful, frustrating game.
Enemies aren't super fun to fight. The limb targeting mechanic, while cool, doesn't feel utilized to it's fullest and I feel shouldn't even be a thing as it is currently, and the zones are just godawful mazes. It's way too easy to get lost and there's just way too many paths too go down, so many that if you die you're probably not going to find where your scraps are. Subbosses, and bosses kinda suck.
The combat takes some time getting used to, and some of the enemies can be frustrating at times, but overall the game is good. I enjoyed my time with it.
6/10.
每张地图只有一个篝火,地图还比较绕,多逛几遍基本就熟悉了,可识别性还是比较高的
si
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Jest ok ocena 5 / 10
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Languages: English*, French*, Italian, German*, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Korean, Simplified Chinese, Japanese*languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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