
Welcome to CREO, the megacorporation saving the world! A catastrophic event has knocked you out during the first day on the job… you wake up equipped with a heavy-grade exoskeleton, in a destroyed section of the complex.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.86/day in the week to Sep 4 → 3.71/day in the week after.
About

A catastrophic event has knocked you out during the first day on the job… you wake up equipped with a heavy-grade exoskeleton, in a destroyed section of the complex. Robots gone haywire, insane augmented co-workers and rogue AI - everything wants you dead.
Defy deadly enemies and huge bosses in tight, visceral melee combat. Target and slice specific limbs off your foes, with a next-gen loot system where you loot what you dismember. Equip, upgrade and craft new weapons and armors sliced from enemies, and make yourself stronger through a fresh take on leveling-up.

Genres
Sums Steam only; PlayStation, Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 12.3Kreviews | 75% | — | $3.6M |
| $14.99 | 20.9Kratings | 80% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 929 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Great game, it is somewhat clanky and repetitive but these is a lot of "soul" here
엔딩 본 사람들 진짜 리스팩.. 못해먹겠다
得亏在第2代做到了突出的改善和进化,不然如果还是1代这个吊样,估计也不会像现在这样对2念念不忘还时不时期待一下后续作品。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 619.2/day in the week to Jul 16 → 6.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Korean, Simplified Chinese, Japanese*languages with full audio support
| $2.99−80% |
| 2.2Kratings |
| 74% |
| — |
| not modelled |
| $1.95−87% | 219ratings | 78% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 932 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's super Sci Fi Dark Souls. It pisses me off more than Elden Ring, but mostly because I'm stupid.
The coding for the first boss sucks there 2 healthbars 1 for its health another for the stun i got the stun meter all the way up and the boss didnt stun it took me 6 more hits to stun it for 10 seconds then it killed me and i couldnt heal because it can still damage you when youre knocked down
Maybe it had something to offer back when it was released, but nowadays, the Soulslike genre has much better to offer than this piece of pure jank. Many areas are extremely dark, with a flashlight that only lights up your own feet, and only if you're stationary. The punishment for dying is huge as you only have 2 mintues to reclaim thee XP you dropped, else it is gone forever. This is not helped by how unfair the combat is, enemies taking something like 20 to 30 seconds to kill, when they can just wipe you in two quick hits with no windup. The level design is convoluted and consists of very bland industrial settings that look like they come from an asset pack. Enemy variety is just simply absent, as you will fight the same dude over and over and over again, just wielding some different weapon (and even that is not varied at all). There is no saving grace, stay away. At least they did better with Lords of the Fallen 2.0.
Good
Для своего года хороша. Из плюсов Сеттинг Прокачка разновидная экзоскилет/броня/оружие/дроны/импланты к концу игры можно сделать терминатора, но инопришельцы в конце всё ровно "вихрем" будут проктически ваншотать :D Есть даже глич на прокачку кто не хочет возится с долгим фармом запчастей. Своеобразный фарм комплектов брони оружки, такого вроде ещё нигде не видел, можно фармить боссов на предмет легендарок, выбивать эксклюзивное оружие/броню у мобов из рук (как в титан квесте) Из минусов могу выделить мерзотный лвл дизайн, легко заблудится и есть места где можно застрять. 7 из 10
Очень плохо. Из "+" - необычный для соулслайков сеттинг и попытка освежить боёвку системой конечностей. Из "-" - совершенной ублюдочная камера, идиотский фонарик, отвратительно расставленные "костры", идиотский левел-дизайн, отвратительная прогрессия и в целом прокачка и многое, многое другое. Даже купленная за 300р она вызывает крайне негативные впечатления.
It's okay, but only just okay. 1. Level design has some of the best shortcut tech I've ever seen. HOWEVER, it's also a ton of identical maintenance shafts and identical concrete storage areas. It's extremely easy to get lost. 2. Toward the end of the game I felt like my progression plateaued pretty hard. 3. Bosses are tough, but ultimately fair. The biggest enemy you'll likely face in any of them is the camera, and that's never great. There are some nanite blob enemies in the end that are pretty terrible though. You have to grab them and overload with energy, and there's no clear indication that you're able to do this without rubbing yourself against them (which is basically guaranteed to cause damage). I also don't like the fact that it's essentially impossible to stagger PAX enemies using heavy weapons. 4. I wish parries were better. If you do the special attack after parrying, it will lock you into an animation that allows faster enemies to beat you into oblivion. 5. The ability to jump and duck while blocking is pretty much completely useless. Doing this will never put you in an advantageous position. Even the tutorial enemy that introduces this mechanic proves this to be true. You can ONLY attack that robot from behind, and if you're standing in front of it playing Simon Says, you're not fighting it correctly.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| $1K | 4 | 100% | $9.99 |
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