
Welcome to CREO, the megacorporation saving the world! A catastrophic event has knocked you out during the first day on the job… you wake up equipped with a heavy-grade exoskeleton, in a destroyed section of the complex.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.86/day in the week to Sep 4 → 3.71/day in the week after.
About

A catastrophic event has knocked you out during the first day on the job… you wake up equipped with a heavy-grade exoskeleton, in a destroyed section of the complex. Robots gone haywire, insane augmented co-workers and rogue AI - everything wants you dead.
Defy deadly enemies and huge bosses in tight, visceral melee combat. Target and slice specific limbs off your foes, with a next-gen loot system where you loot what you dismember. Equip, upgrade and craft new weapons and armors sliced from enemies, and make yourself stronger through a fresh take on leveling-up.

Genres
Sums Steam only; PlayStation, Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 12.3Kreviews | 75% | — | $3.6M |
| $14.99 | 20.9Kratings | 80% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 929 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Ultrawide support, unlocked framerate, dualshock glyphs, controller rebinding. This is a quality game that definitely holds up in 2026.
Getting your currency back after dying IS TIMED, this design philosophy encapsulates the whole game, just terrible "A very cheap game can cast a very large regret" - Varys The worst game in the genre I ever played, a complete show of ignorance on what makes a "souls-like" good. Some reviews say its easier than dark souls, its ridiculously harder, but not fun at all. Cons: - Heavy gimmick boss fights. - common very spongy enemies one shotting you, armor feels useless. - loosing all currency in death mechanic aggraveted by constant dying, making it a strugle to progress with equipment and levels (I don't know how many thousands I've lost and I am just on the second area) Pros: - pretty fun combat, a cool system about removing enemies limbs and parts for salvage. - interesting weapons. - a very good map and exploration, with many shortcuts - intriguing story so far and atmosphere Overall, frustrating game,
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 619.2/day in the week to Jul 16 → 6.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Korean, Simplified Chinese, Japanese*languages with full audio support
| $2.99−80% |
| 2.2Kratings |
| 74% |
| — |
| not modelled |
| $1.95−87% | 219ratings | 78% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 932 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Industrial Park Souls
This game has some really cool ideas when it comes to the souls franchise, unfortunately after the first area it just went down hill quick for me. The Surge has really bad map designs and the Boss's are unbearable. I couldn't even get myself to push through it because doing anything in this game just felt exhausting.
Fun underrated sci-fi souls with a unique armour system but the devs loved dark souls 2 enemy placements and numbers so much most of this game is just you getting jumped and bullied from every corner i liked the touch of melancholic country music in ops rooms (bonfires) IRONMAUS THE GOAT
几元入库还要啥自行车,何况起码还是自行车吧。 202512,steam,steam掉卡掉物抵扣,它处自定义包入的本体加全dlc约9元。 爱人如己,目前就这,看以后追评。
엔딩 본 사람들 진짜 리스팩.. 못해먹겠다
Crashes to desktop repeatedly during regular gameplay. Can't even begin to diagnose the issue.
Не знаю зачем я это прохожу Плюс: - Система расчленения классная, вот действительно не обычно - Броня и пушки прикольные по стилю Минусы: - Левелдизайн ужасен. Одинаковые коридоры запутанные. Если проблемы с памятью, в жизни не догадаетесь куда идти, вообще все не логично - Боссы. Пока не всех прошел, но особенно выделились сестра, а это тварь с 2 мех щупальцами, после отрубания которых, ты идешь бить основное тело, уворачиваяюсь одновременно от 2 резаков, которые сносят половину хп, и с самой бошкой этой сестры. Камера улетает из за ее движений Так же босс командир 9 Эшелона. Прикольный гаврик, с интересным мувсетом, но бой полностью калл. После снятия 1\4 хп, убегает хилится, и призывает робота, который был нашим первым боссом. Сбить его для фпзы урона не легко, потому что сбитие само считается по какому то непонятному образу, рандом крч. И ты за бой убиваешь от 3 этих тупых роботов. В общем дикая душниловка. - Боты: сносят пол хп за удар, и могут неожиданно влететь и снять половину хп просто по приколу. Достаточно душные ребята Как человек который прошел все игры от фромов, не советую.
It's okay, but only just okay. 1. Level design has some of the best shortcut tech I've ever seen. HOWEVER, it's also a ton of identical maintenance shafts and identical concrete storage areas. It's extremely easy to get lost. 2. Toward the end of the game I felt like my progression plateaued pretty hard. 3. Bosses are tough, but ultimately fair. The biggest enemy you'll likely face in any of them is the camera, and that's never great. There are some nanite blob enemies in the end that are pretty terrible though. You have to grab them and overload with energy, and there's no clear indication that you're able to do this without rubbing yourself against them (which is basically guaranteed to cause damage). I also don't like the fact that it's essentially impossible to stagger PAX enemies using heavy weapons. 4. I wish parries were better. If you do the special attack after parrying, it will lock you into an animation that allows faster enemies to beat you into oblivion. 5. The ability to jump and duck while blocking is pretty much completely useless. Doing this will never put you in an advantageous position. Even the tutorial enemy that introduces this mechanic proves this to be true. You can ONLY attack that robot from behind, and if you're standing in front of it playing Simon Says, you're not fighting it correctly.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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