
In a bid to survive, explore the sprawling, devastated Jericho City. Fight ferocious threats in brutal, unforgiving combat, slashing and tearing the limbs off your opponents to steal their equipment.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Sep 3 → 3/day in the week after.
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Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 7.5Kreviews | 76% | — | $4.1M |
| $29.99 | 4.6Kratings | 83% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 890 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Я не люблю соулслайки. Мне они кажутся слишком душными. Однако этот проект смог развеять этот стереотип. Во многом благодаря очень динамичной боевке. И динамика обеспечивается очень элегантным решением - восстановление хилок за "энергию", дающуюся при успешных атаках. Мир отлично проработан и при всей своей запутанности очень читаем и почти всегда дает понимание где именно ты находишься. Единственный однозначный минус на мой взгляд: массэффектовский выбор концовки без какого-либо влияния прохождения. Но сюжет тут, как я понимаю, второстепенен и достоинство игры заключается в том, что играть интересно.
1st boss is insane skill check, not worth it.
Media

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Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 351.83/day in the week to Jul 17 → 3.57/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German*, Spanish - Spain, Simplified Chinese, Korean, Japanese, Polish, Portuguese - Brazil, Russian, Traditional Chinese +1 more
| $7.49−75% |
| 2.5Kratings |
| 64% |
| — |
| not modelled |
| $2.99−90% | 173ratings | 72% | #150 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 893 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is an awesome game. Must play for those who enjoyed the first "Surge"!
A solid soulslike, loved the surge 1, looking forward to finish this. Found issue where u discord share screen freezes when sharing screen on The Surge 2
The surge 2 deixa de lado o ambiente industrial para focar no urbano, o jogo tem melhorias significativas no combate e leve designer. Porém deixa muito a desejar na historia e no ambiente que propunha o jogo anterior! Ele não é uma extensão do primeiro apesar de ser a continuação direta nos olhos de outro personagem. É outro jogo com as mesma mecânicas, aprimorada porém uma lado mais cyberpunk! Minha única ressalva é o capricho que deixaram de lado, as armaduras no game anterior você tinha algo único aqui elas apesarem de receber um upgrade na mecânica de conjunto não tem aquele capricho que você via no primeiro jogo da serie. como a iluminação por exemplo, todas tem a mesma lanterna neste game. Além disso os mestres (BOSS) São muito espaçados a ponto de mal ter um. eles são pouco memoráveis, apenas 3 no jogo inteiro me cativou. O primeiro jogo da serie você tinha mais capricho nessa parte. Cada Boss era incrível.
The best!
no dash ? in fight just only block nice Suck game of the year
El juego esta bien, lo acabo de finalizar... respecto al 1, el mundo se siente menos serio y mas relajado, aunque las amenazas y la dificultad estan ahi. Nos encontramos con mejoras en el sistema de combate, respecto al 1: Enemigos con escudos, ataque cargado, "combos", daño elemental, drones y, muy importante, parrys. El mundo es mas "pequeño" pero con gran verticalidad, y muchos camines interconectados que te hacen hasta perderte. Ademas, se puede utilizar armaduras de mayor tier para fabricar piezas de menor nivel (podemos usar un brazo mk3 para fabricar cualquier brazo inferior) Sin embargo, la estetica y el UI se siente como un paso atras. La interfaz del 1 me parecia perfecta, en cambio el 2 me parece mejorable. La historia se vuelve algo mas perezosa igual, ademas de las misiones secundarias no aportan nada. El juego es entretenido, cumple con su funcion y dan gusto los parrys. La historia deja mucho que desear, los boses se sienten inferiores respecto a la entrega anterior.
想要體驗又臭又長的BOSS戰嗎 還是要體驗榮耀戰魂般的格黨和按了沒反應的格黨嗎 或著體驗因為智障格黨而要不斷從新鎖定的超讚機制呢 那這款遊戲絕對他媽的適合你
Muy buen juego, para iniciarte el juegos souls esta buenisimo.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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Related
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|---|---|---|---|---|
| $4.1M | 4.2K | 62% | $39.99 | |
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