
In a bid to survive, explore the sprawling, devastated Jericho City. Fight ferocious threats in brutal, unforgiving combat, slashing and tearing the limbs off your opponents to steal their equipment.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Sep 3 → 3/day in the week after.
About



Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 9.6Kreviews | 75% | — | $5.2M |
| $29.99 | 4.6Kratings | 83% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 882 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
dropei do the surge 1 no meio do jogo, mas esse aqui é muito bom! msm sem saber fazer parry direito eu consegui zerar na base da esquiva, um chefe me deu muito trabalho, o escavador na segunda fase, foram 6 horas até passar... depois dele parece que eu virei um super saiyajin e passsei quase tudo de primeira ou com poucas mortes, os 3 ultimos chefes foram de primeira. jogão, uma pena te forçar ao ng+ depois do final, mas o ng está sendo divertido e pretendo fazer outro save do zero tbm. ps: compre em promoção que fica MUITO barato, acho que a versão full não foi nem 20 reais.
Poor balance, annoying combat. annoying style grind, at least make the grind fun....
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 351.83/day in the week to Jul 17 → 3.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German*, Spanish - Spain, Simplified Chinese, Korean, Japanese, Polish, Portuguese - Brazil, Russian, Traditional Chinese +1 more
| $7.49−75% |
| 2.5Kratings |
| 64% |
| — |
| not modelled |
| $2.99−90% | 173ratings | 72% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 885 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
good
一小段路能堆9只怪,我的评价是没活可以咬打火机,垃圾游戏
ok game
Belo jogo!
nope
ass
[h1] 基本悪くないが、調整不足を感じざるを得ない [/h1] 7年前に発売されたソウルライクゲームの一つである当作品。 ゲームプレイ動画を随分前に見たことがあり、その時より他ソウルライクとの差別化点である、敵の部位解体が面白そうではあったが、流石にこの値段を払うのはな…と思う内容だった。 セールされていたので購入し、実際にプレイしてみたレビュー。1週目をクリアして2週目序盤途中。 ちなみに前作は未プレイ。 部位解体は前作からあるが、あまりにもバランス崩壊していて、プレイ動画時点でつまらなさそうだったから。 [h2] 良い点 [/h2] ・唯一無二のシステム、部位解体アクションが楽しい。 ・望んだ部位のアイテムが必ず手に入るので、マラソンは必要だけどドロップ率自体は100%。 ・狙う部位を防具無し(青色になる部分)を選択すれば、防具ドロップはないけど、あっさりと敵を倒せる塩梅。 ・前作より多少のバランス調整。特に敵がいつ怯むのかが可視化された。 ・理不尽コンボによる即死が少なくなった。そう、少ないだけ(大事なところ) [h2] 悪い点 [/h2] ・マップが本当に終わってる。ある程度のメインクエストの行くべき方向は最終的にはわかるが、迷子になると悲惨。あと地名は覚えられないので、サブクエストで地名を書かれれてもどこ?となりがち。ちなみにロード画面でジェリコシティ全体図に書かれないところを指しています。 ・マップが本当に終わってるその2。戦闘エリアが狭い。とても視野が終わってたり、足場が終わってるなか普通に強い敵と戦わされたりするのはしばしば。さらに言えば毒沼、雷沼、ナノ沼のようなポイントは何も考えずに適当に配置されており、余計にマップは狭い。 ・マップが本当に終わってるその3。特に後半は落下死ポイントばかりで、これでスクラップロストしたときはため息しか出ない。 ・ストーリーが意味不明。ラストになってようやく少し理解するが、簡単に言えば、よくわからん精神パワーを持つ少女を、それを奪い取って自らの物にしようと信仰する狂信者達から守る物語。途中途中過去の追憶を見せられるのだが、誰が発言しているのかのキャラ名を「エコー」に統一するの本当にやめろ。少女もおっさんも兵士もみんなエコーになるので、声質から誰がしゃべってるのか判断するしかない。 ・部位方向指定のパリィって要る?敵の攻撃にも方向が付いていて、その方向に合わせてパリィすることで強力な一撃を叩き込めるシステムだが、よくよく考えると他作品は方向指定なんてしないので、ただゼロをマイナスに変えるだけのシステムになってしまっている。一応パリィ成功した場合のプラス追加効果を付与する装備はあるが、まだメリットが足りないと感じてしまう。 ・ガード柔らかすぎ。ガード時の消費スタミナが本当にえぐい。おかげでパリィに頼らざるを得ないが、ガードできない攻撃を多発するボスもいるわけで… ・2週目以降の敵のバランスがひどい。自分が2週目の序盤でやめている理由。敵が硬いとにかく硬い。全雑魚が見た目そのままで1周目のラストくらい硬くなって、もらえるスクラップは据え置きになっているのが良くない。 [h2] まとめ [/h2] 唯一無二の部位解体こそ楽しいが、もっとプレイヤー有利よりのバランス調整をしてもいいと思った。 あと、マップが本当に終わってるので、次作品はそこらへんちゃんとしてください。
Top!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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