
In a bid to survive, explore the sprawling, devastated Jericho City. Fight ferocious threats in brutal, unforgiving combat, slashing and tearing the limbs off your opponents to steal their equipment.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Sep 3 → 3/day in the week after.
About



Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 9.6Kreviews | 75% | — | $5.2M |
| $29.99 | 4.6Kratings | 83% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 882 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
這是款逼你練彈反,但是彈反收益不如上去尻兩下的遊戲。 想彈反,ㄟ四個方向你就猜吧,跳出彈反提示,但照提示同步彈boss就直接扇在你臉上。提示只是有攻擊可以彈,但什麼時候彈,boss手夠不夠長你彈不彈的到是妳的問題。 我拿拳套跟boss互尻,跳攻擊提示了boss還能沒打到,純弱智交互。 而且boss彈反是需要累積,例如四下彈反換一次boss癱瘓,然後你能上去尻一下。尻完boss起身,繼續上面操作。那為什麼我不干脆直接上去打呢? 那如果不想彈怎麼辦呢?可不可以閃避? ㄟ——,這遊戲主角穿外骨骼盔甲,除了能向前大跳以外,其他三方向的閃避跟他媽崴到腳一樣,崴三下boss一個箭步就跟上順帶給你兩下。 難怪遊戲主角全身奈米含量異常,人家小怪哪部位缺,納米套甲補哪。主角全身奈米活脫脫一個移動癱瘓。 總而言之,如果你是魂遊老ass,想受苦我沒意見。但沒玩過魂遊的來玩,記得設個錶,兩小時內退費。
まだ未クリアだが評価できる程度にはプレイしたと思うのでレビュー。 前作は数年前に一周だけプレイ済み。 本家ソウルシリーズや他ソウルライクは何作か手をつけて投げているが、世界観や(本家よりは)カジュアルなところが刺さり前作今作ともに楽しめた。 もう記憶も薄れているが、前作といろいろ比較しながらプレイしていた。 ゲームシステムや戦闘は良くも悪くも前作から大きい変化は感じない。 ただ雰囲気はほぼ屋外なのもあり、前作のホラーチックな気配はあまりない。 マップデザインや敵も前作のほうが魅力的だった。 前作未プレイの人にはそっち勧めるなあ。 刺さるようなら今作もやってみればと思います。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Reviews, worldwide (the counter carries no country): 351.83/day in the week to Jul 17 → 3.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German*, Spanish - Spain, Simplified Chinese, Korean, Japanese, Polish, Portuguese - Brazil, Russian, Traditional Chinese +1 more
| $7.49−75% |
| 2.5Kratings |
| 64% |
| — |
| not modelled |
| $2.99−90% | 173ratings | 72% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 885 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
選女角 打完新手教官跟第一隻王 被自己的角色醜到玩不下去 推薦喜歡角色很醜的人玩
Cara, sem palavras, é um jogo absurdo de bom, melhor que o primeiro jogo em quase todos os aspectos (só porque a história desse é mais fraquinha, mas n deixa de ser boa), muito bem feito, com gráficos muito bons e bem otimizado. Diria que é um jogo 9/10 ou 8,5/10 no mínimo RECOMENDO
Запустив сразу же после первой части виднеются идентичные проблемы как и в первой части что 60 фпс чувствуются как 10,когда фпс варируется от 70 до 90 картинка плавная,но как только опускается до 60 превращается в непонятно что,боевка и графика приятная как и в первой части,но из-за такой странной работоспособности отпадает желание играть.
玩到aid总部进去直接花屏拉完了,这部机设也不如一代硬核科幻的设计
性价比还是可以的嗄 这价格 全 DLC 可玩
アクションゲームをしたいならお勧めできます。 3.5点/5点中ほどだと思います。 環境のせいかもしれませんが、ガードが反応しなかったり、遅かったりすること多い。 パリィが必要な場面でキャラが機敏に動かないことから、アクション性とキャラの機敏さが少し釣り合ってないと感じることが多かった。
игра интересна яи насыщенная. чтобы скрасить 20-30 часов самое то
TLDR : The Surge 2 is a very enjoyable sequel and a clear improvement over the original. It has imo a better level design, more interesting exploration, more varied enemies, more flexible combat, better technical performance, and a more lively world. Its biggest weaknesses are probably its somewhat bland and generic visual and auditive presentation and its relatively low difficulty for a soulslike, especially when it comes to the bosses. But neither issue was enough to stop me from having a blast with the game. I went in expecting a more polished version of the first game, and that's pretty much exactly what I got. It's not the most ambitious soulslike out there, but it's a fun, satisfying game that does a lot of things right. I’d recommend this game without hesitation, especially when you know it often goes on sales for like 3 bucks! [h3] Technical & Visuals [/h3] On the technical side, The Surge 2 is a big step up from its predecessor. The game runs much better out of the box, and you don’t have to tweak with the files of the game or install third-party tools just to get a high-refresh-rate experience. You can also adjust the FOV like in the first game, which is a great option to have imo. Visually, the game is decent, although I wouldn’t say it’s particularly impressive. The weapon and armor designs and variety are once again a highlight and on par with the first game meaning pretty good. The environments are much more varied this time around, but they still feel somewhat generic tbh. The overall level of detail isn’t amazing (lots a cube buildings which rest on some flat untextured ground), and I’m not particularly fond of the art direction either (why an octopus in the middle of the city?). There’s a strange filter over the whole game that makes many areas look a bit bland and washed out. That said, the character and enemy animations are great, and overall I’d still consider it a visual improvement over the first game with the added variety. The main thing that feels like a downgrade to me is the loss of that enormous industrial-factory atmosphere that the original did really well and that gave it a particular unique flavor. [h3] Level Design & Exploration [/h3] To expand my thought on the environments, while they look a little generic and can still feel a little labyrinthine at times, there diversity allows for, imo, even better level design than in the first game. The areas have interconnections everywhere, shortcuts, hidden paths and loot. All that makes exploration genuinely rewarding and gratifying. And the improved enemy variety also makes exploring feel less repetitive. The Metroidvania elements have been expanded as well where you will gradually unlock the ability to access areas previously locked to you. Once such "ability" being the hook that lets you travel along ziplines which is really cool. The world itself also feels considerably more alive. There are more NPCs, more things happening in the background, and the areas will change dramatically as you progress through the story. It gives a nice sense of progression and adds even more diversity. [h3] Music and Sound Design [/h3] The soundtrack is once again fairly serviceable. There are a few genuinely good boss themes and the main theme is pretty nice, but overall the music didn't particularly stand out to me. The sound design is pretty good though! [h3] Gameplay [/h3] Gameplay wise, The Surge 2 feels like a more polished version of the first game. It's even more dynamic and the energy bar has even more importance. Indeed, energy is essential for healing, severing enemy limbs, and using certain abilities, so managing it becomes a much more integral part of the combat. I also really like the removal of the affinity system from the first game. Without it, you're free to experiment much more easily with the game's nine weapon types. Each type having its own moveset, and there are also unique weapons within those categories that add even more variety. And they pretty much all feel great to use. I went for heavy weapon type in the first Surge, but for this one I mainly used staves in the early part of the game and then switched to punching gloves, both of which are much faster weapon types. I ended up having an absolute blast with them. The new parry system is another nice addition imo. I like the "high risk, high reward" aspect of it and it gives you another way to deal with certain enemies. It can admittedly trivialize some encounters, but sometimes said encounter is annoying to deal with otherwise (bag of HP) so not always a bad thing. Enemy placement is also much better than in the first game. Encounters generally feel less frustrating while still providing a decent challenge, which makes simply moving through the world more enjoyable. [h3] Difficulty [/h3] One of my biggest complaint with the game is probably its difficulty, I think the game is a little too easy, especially the bosses. They are, once again, a clear improvement over the first game imo, especially in terms of variety and presentation. There are some much more memorable encounters and the overall spectacle is better. But I first tried way too many bosses and the worst was maybe 5 or 6 tries. Which is not enough to really appreciate their patterns and is just "not enough" for a souls game imo. [h3] Story & Length [/h3] The story is still primarily told through audiologs and NPC dialogue, but I found it just as engaging as, if not a little more than, the first opus. It’s nothing groundbreaking, but I thought it worked fine. It’s good enough to keep the story moving. As for the length, a first playthrough will take roughly 20 hours, depending on how much side content you choose to tackle. It's a decent amount of content, especially for the price. The pacing is also solid, and the game doesn't overstays its welcome. Thanks for reading!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.7M | 9.2K | 76% | $14.99 | |
| $18.8M | 19.4K | 78% | $39.89 | |
| $68.8M | 62.6K | 83% | $59.99 | |
| $43.5M | 106.2K | 57% | $34.99 | |
| $17.7M | 20.9K | 49% | $19.99 | |
| $11.9M | 10K | 79% | $59.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.2M | 14.4K | 74% | $19.99 | |
| $5.2M | 6.9K | 73% | $49.99 | |
| $5.2M | 5.9K | 92% | $19.99 | |
| $5.2M | 9.6K | 63% | $34.99 | |
| $5.2M | 8.2K | 96% | $34.99 | |
| $5.2M | 15.5K | 92% | $14.99 |