
In a bid to survive, explore the sprawling, devastated Jericho City. Fight ferocious threats in brutal, unforgiving combat, slashing and tearing the limbs off your opponents to steal their equipment.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Sep 3 → 3/day in the week after.
About



Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 9.6Kreviews | 75% | — | $5.2M |
| $29.99 | 4.6Kratings | 83% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 880 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
In this game, you don't know where to go always !
Al menos en las primeras horas del juego se me hizo un poco decepcionante esta secuela. No siento que el combate haya mejorado mucho respecto a la primera entrega, no me termina de convencer el apartado visual y las primeras dos horas del juego (incluye el tutorial + el primer mini boss) se me hicieron insufribles. Voy a seguir jugándolo y si la experiencia mejora cambiaré la reseña a positiva. Pero por el momento no puedo recomendarlo.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 351.83/day in the week to Jul 17 → 3.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German*, Spanish - Spain, Simplified Chinese, Korean, Japanese, Polish, Portuguese - Brazil, Russian, Traditional Chinese +1 more
| $7.49−75% |
| 2.5Kratings |
| 64% |
| — |
| not modelled |
| $2.99−90% | 173ratings | 72% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 883 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I got this on sale and im still refunding the game.
包货入库美滋滋系列,还有中文云存档成就掉卡加一,几元入库好评米毛病。 202512,steam,steam掉卡掉物抵扣,它处自定义包入的本体加全dlc约9元。 爱人如己,目前就这,看以后追评。
das wohl dümmste Gameplay aller Zeiten... willste zurück dich heilen gehen, spawnen alle Mobs erneut, dann bekämpfste diese erneut und gehst dich wieder heilen....2h in einem Loop verbracht! Wer sich das ausgedacht hat muss schmerzpervers sein! Ich will meine 2,99€ zurück und das sagt schon alles aus!
真正的3d银河城,有3个能力锁在打完boss推进主线后获得,地形也会发生变化需要你回去探索开通捷径把地图串联起来。这游戏最有意思的系统就是部位破坏,怪身上的武器护甲只要你看着喜欢就可以砍下来归你 非人形怪的定向弹反十分诡异,堆怪更是恶心,但是中期拿到重甲+吸血植体+挨打回能量就是站撸无限血了
О чём игра: The Surge 2 — хардкорный экшен в футуристическом сеттинге. Игрок берёт на себя роль выжившего после катастрофы в городе Джерико, облачённого в экзоскелет. Нужно сражаться с роботами, заражёнными и военными, исследовать открытые локации, собирать экипировку и раскрывать тайны города. Боевая система позволяет целиться в конкретные части тела врагов, чтобы отсекать их и получать компоненты для улучшения снаряжения. Плюсы: напряжённые и тактические бои с разнообразными противниками и боссами; уникальная механика отсечения частей тела врагов для получения снаряжения; открытые и проработанные локации с множеством секретов и коротких путей; гибкая система прокачки и сборки билдов под разные стили игры; зрелищные анимации и визуальные эффекты в сражениях; возможность хранить ресурсы на контрольных точках, чтобы не терять их после смерти; поддержка русского языка. Минусы: сложный геймплей, который может отпугнуть новичков жанра; запутанная навигация без карты — легко потеряться в локациях; сюжет подаётся скупо и не отличается глубиной; проблемы с оптимизацией на некоторых конфигурациях ПК (просадки FPS при большом числе эффектов); слабое музыкальное сопровождение — саундтрек недостаточно запоминающийся. Итог: The Surge 2 подойдёт поклонникам Soulslike‑игр и хардкорных экшенов, которые ценят сложные бои, систему добычи экипировки и исследование мира. Игра предлагает глубокий геймплей и футуристическую атмосферу — выбор для тех, кто готов к вызовам и хочет экспериментировать со стилями боя в постапокалиптическом городе.
I tried the first one, and even finished it despite being awful. This one isn't better. Forgot where I dropped it, but would never recommend it to anyone as there are better souls-likes there. It is really bad.
this game REALLY loves to crash everytime it can except that its just very unclear where ur supposed to go
Played through this one again and I really enjoyed it. Holds up really well even compared to modern entries in the genre. It's doing a lot of interesting things with the combat that builds on the first game. I love the directional parry system which feels really great to pull off and reminds me a little bit of the Metal Gear Revengence parry(still the best parry system in any game, hands down). Combat feels chunky and crunchy which really goes well with the metal on metal clashing. Lots of interconnectivity in the world. Overall, a really good sequel. The opening area can be little bit of a drag because you're really weak and you'll die easily until you get decent armor and weapon drops from enemies to equip.. and I love the time limit to retrieve your "souls".. creates a nice tension as you fight your way back to the last spot you died. Only thing I would say is much better in the first game are the bosses. There's less variety in this one, however, there's some really well designed ones thrown in there. I like the battery system(Dark Souls flasks) where you have to earn your charges in combat and then you can choose to "store" the charge or use it right then and there or spend it on something else. Gives you a nice option to use your charge for healing or some offensive options. Combat is always interesting and layered. Lots of crowd control scenarios(which I love) and it's really easy to switch out weapons on the fly(you have unlimited slots essentially) from giant, slow-moving hammers, to quick slice and dice blades. Deck13's custom game engine is.. aged, however, it runs really well and I don't have any performance problems.. but you may want to use something like ReShade to tune some of the harsh lighting.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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