
In a bid to survive, explore the sprawling, devastated Jericho City. Fight ferocious threats in brutal, unforgiving combat, slashing and tearing the limbs off your opponents to steal their equipment.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Sep 3 → 3/day in the week after.
About



Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 9.6Kreviews | 75% | — | $5.2M |
| $29.99 | 4.6Kratings | 83% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 880 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
垃圾的战斗手感,难度全靠堆怪,贫瘠的游戏性,沟槽的引导,毋庸置疑的一坨大份
Quase tão bom quanto o primeiro
In this game, you don't know where to go always !
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Reviews, worldwide (the counter carries no country): 351.83/day in the week to Jul 17 → 3.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German*, Spanish - Spain, Simplified Chinese, Korean, Japanese, Polish, Portuguese - Brazil, Russian, Traditional Chinese +1 more
| $7.49−75% |
| 2.5Kratings |
| 64% |
| — |
| not modelled |
| $2.99−90% | 173ratings | 72% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 883 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Al menos en las primeras horas del juego se me hizo un poco decepcionante esta secuela. No siento que el combate haya mejorado mucho respecto a la primera entrega, no me termina de convencer el apartado visual y las primeras dos horas del juego (incluye el tutorial + el primer mini boss) se me hicieron insufribles. Voy a seguir jugándolo y si la experiencia mejora cambiaré la reseña a positiva. Pero por el momento no puedo recomendarlo.
UNA BASURA DE JUEGO NO LO RECOMIENDO
剧情没意思,地图很绕,boss少而且难度大,回血的机制难受,到了中后期还是只能一瓶回80,定向格挡有新意但判定有点不清楚
I got this on sale and im still refunding the game.
包货入库美滋滋系列,还有中文云存档成就掉卡加一,几元入库好评米毛病。 202512,steam,steam掉卡掉物抵扣,它处自定义包入的本体加全dlc约9元。 爱人如己,目前就这,看以后追评。
The Surge 2 is a Sci-Fi Souls-Like with added depth and limitations regarding gear management, yet with limited build variety. The combat feels great, amazing, and can make you feel bada$$ once you got a hold on to it, however, the 2nd half of the game starts to feel less polished and more linear, and the entire game's bosses are uninspired, repeated, or derivative from common mobs. The first half of the game is an amazing exploration experience with true discovery. The 2nd half of the game is requiring you to go through those same places again, which can make late game feel rehashed at times, even though there are new areas. These new areas have less content put into them, even though are far more interesting than early game. The limb targeting system is great, but can make feel a little grindy at times with how you acquire upgrade materials and new equipment. The weapons are amazing and feel very unique from each others weapon type. Regarding equipment and gear management, you have a cell limit equal to your level. For each piece of gear and active/passive item you equip, it consumes a specific amount of cells. While the game never challenges you super hard with this, it was a nice added thing, that should have made harder choices than it actually did. This game does exploration and mob enemies so well. Definitely my favorite thing about this game. I just wish the 2nd half had more challenge I would recommend this game to people if they already love souls-like games,
das wohl dümmste Gameplay aller Zeiten... willste zurück dich heilen gehen, spawnen alle Mobs erneut, dann bekämpfste diese erneut und gehst dich wieder heilen....2h in einem Loop verbracht! Wer sich das ausgedacht hat muss schmerzpervers sein! Ich will meine 2,99€ zurück und das sagt schon alles aus!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.6M | 12.3K | 75% | $14.99 | |
| $18.8M | 19.4K | 78% | $39.89 | |
| $68.8M | 62.6K | 83% | $59.99 | |
| $43.5M | 106.2K | 57% | $34.99 | |
| $17.7M | 29.4K | 50% | $19.99 | |
| $11.9M | 10K | 79% | $59.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.2M | 6.9K | 73% | $49.99 | |
| $5.2M | 10.5K | 80% | $14.99 | |
| $5.2M | 14.4K | 74% | $19.99 | |
| $5.2M | 5.9K | 92% | $19.99 | |
| $5.2M | 9.9K | 87% | $19.99 | |
| $5.2M | 9.6K | 63% | $34.99 |